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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'master' into varregion
Robert Adams
2014-01-11
5
-76
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+99
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
1
-5
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+5
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When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
2014-01-10
1
-5
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+5
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-10
4
-71
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+92
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Refactored: use a single function to apply an object's folded permissions to ...
Oren Hurvitz
2014-01-10
2
-14
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+14
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Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
2014-01-10
3
-57
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+78
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-08
1
-0
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+2
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If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
2014-01-08
1
-0
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+2
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Some missing definitions needed for successful compilation.
Robert Adams
2014-01-04
1
-1
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+2
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varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2014-01-04
1
-0
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+5
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varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2014-01-03
1
-0
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+5
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varregion: extract banned region logic into a class for cleanlyness.
Robert Adams
2013-12-27
1
-115
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+13
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varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
2013-12-26
3
-62
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+13
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varregion: add lots of DEBUG level log messages. Especially for teleport.
Robert Adams
2013-12-24
3
-7
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+8
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varregion: remove unused Scene.HaveNeighbor routine. Its computation
Robert Adams
2013-12-24
1
-42
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+1
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Merge branch 'master' into varregion
Robert Adams
2013-12-17
4
-351
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+880
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2013-12-16
3
-15
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+39
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2013-12-14
1
-3
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+12
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Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...
Justin Clark-Casey (justincc)
2013-12-14
1
-3
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+12
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Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...
Justin Clark-Casey (justincc)
2013-12-14
1
-8
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+6
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Fix build break in test from previous commit 54cc229 - hadn't realized SceneP...
Justin Clark-Casey (justincc)
2013-12-14
1
-1
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+1
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Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
Justin Clark-Casey (justincc)
2013-12-14
1
-1
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Eliminate unnecessary line from my previous commit 1d605642
Justin Clark-Casey (justincc)
2013-12-13
1
-2
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Refix sitting on child prims by reinserting relevant code back into SP.Handle...
Justin Clark-Casey (justincc)
2013-12-11
1
-3
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+22
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This is the acutal sitting avatar crossing code. This commit implements the
Melanie
2013-12-16
1
-2
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+152
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
2
-352
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+709
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Robert Adams
2013-12-14
4
-16
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+16
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Merge branch 'master' into varregion
Robert Adams
2013-12-05
1
-3
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+4
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Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-13
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+2
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Ignore X and Y body rotations when sent by mouse look.
Justin Clark-Casey (justincc)
2013-12-03
1
-3
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+15
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Merge branch 'master' into varregion
Robert Adams
2013-12-01
3
-104
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+201
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Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...
Justin Clark-Casey (justincc)
2013-11-30
1
-1
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+1
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Remove unused SP.Updated flag, which appears unused for many years and was on...
Justin Clark-Casey (justincc)
2013-11-30
1
-10
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Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
2
-44
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+104
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Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...
Justin Clark-Casey (justincc)
2013-11-30
1
-19
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+6
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Remove unused sp.ParentPosition, which has not been used for some time
Justin Clark-Casey (justincc)
2013-11-29
2
-21
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+2
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Comment out debug sit message accidently left active
Justin Clark-Casey (justincc)
2013-11-29
1
-3
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+3
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Fix regression where sitting on ground stopped working.
Justin Clark-Casey (justincc)
2013-11-29
1
-8
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+11
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Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
2013-11-29
1
-1
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+1
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Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-7
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+49
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Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
2013-11-26
1
-13
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+15
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fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
2013-11-26
1
-3
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+28
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fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
2013-11-23
1
-0
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+2
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Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+7
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varregion: Add MaxRegionSize constant and enforce in RegionInfo.
Robert Adams
2013-11-30
2
-4
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+61
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varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
Robert Adams
2013-11-28
1
-1
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+13
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varregion: many replacements of in-place arithmetic with calls to
Robert Adams
2013-11-28
1
-2
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+2
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