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* Merge branch 'master' into careminster-presence-refactorMelanie2011-04-082-1/+3
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| * Fix bug where on duplication, the root part local id was continually used in ↵Justin Clark-Casey (justincc)2011-04-061-1/+1
| | | | | | | | populating the local id scene object index instead of each part's local id
| * Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-061-0/+2
| | | | | | | | | | This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules) Create TestMoveOwnerObject() regression test for this case.
* | Add support for the new display name related functions in LSL. This does notMelanie2011-04-081-6/+6
| | | | | | | | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-062-17/+8
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| * Change some text to make the autoreturn mechanism more obvious, and align ↵Justin Clark-Casey (justincc)2011-04-052-3/+8
| | | | | | | | with the fact that it's one word rather than two.
| * remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-051-14/+0
| | | | | | | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
| * Implement taking of coalesced objects.Melanie2011-04-032-2/+11
| | | | | | | | | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
| * Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
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| * A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
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| * Remove unused Datastore parameter from RegionInfo (legacy from early 2008)Justin Clark-Casey (justincc)2011-03-312-3/+0
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* | Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
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* | A stab at making CHANGED_OWNER workMelanie2011-04-011-5/+5
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* | Flag root prim changes for persistenceTom2011-03-271-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-273-43/+132
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| * When an object is duplicated, add it to the full/local id SOG indexes as ↵Justin Clark-Casey (justincc)2011-03-261-1/+29
| | | | | | | | well as Entities
| * Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each ↵Justin Clark-Casey (justincc)2011-03-261-5/+25
| | | | | | | | | | | | | | | | prim (e.g. a SOG with 3 prims would have the action executed three times). To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists. Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient. Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times
| * refactor: rename SOG collections in SceneGraph to make it clearer that they ↵Justin Clark-Casey (justincc)2011-03-261-30/+30
| | | | | | | | are indexing each part's UUID, not just the root part.
| * Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)2011-03-232-3/+45
| | | | | | | | | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
| * Add an initial confidence-building TestAddObject() for prim counts.Justin Clark-Casey (justincc)2011-03-221-6/+7
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| * On initial setup, include estate and regions names in questions to make it ↵Justin Clark-Casey (justincc)2011-03-211-1/+1
| | | | | | | | clearer what they relate to.
* | Upgrade terse to full update on root rotation change. Not entirely sure why, ↵Tom2011-03-271-1/+1
| | | | | | | | but it seems that the terse update causes the first prim to rotate improperly on occasion (only temporary, it's fixed by the full update on deselect, but this will prevent confusion.)
* | Fix issues with UpdateRootRotation and also increase efficiencyTom2011-03-271-7/+8
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* | Add giving lists of items to another primMelanie2011-03-251-0/+8
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* | Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2011-03-2220-304/+573
|\ \ | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * | Prevent god users from being stopped logging into a regionMelanie2011-03-161-0/+8
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| * | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-141-2/+6
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| | * For objects loaded from an IAR, make sure the CreatorID points towards the ↵Justin Clark-Casey (justincc)2011-03-101-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | OSP resolved ID if newer CreationData is not present. This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account. This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists. This operation might be expensive for sculpties where the sculpt texture is inlined with the object data. Will just have to see. This relies on the IAR streaming inventory data before asset data (as is currently the case). Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file). This is for IAR loading only. Tests updated to check this behaviour.
| * | Merge branch 'master' into careminster-presence-refactorMelanie2011-03-1012-12/+0
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| | * Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-0912-12/+0
| | | | | | | | | | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
| | * Fix a few little thingsMelanie2011-02-271-0/+2
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| * | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-273-3/+4
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| | * change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-252-2/+2
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| | * Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)2011-02-241-1/+2
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| * | Fix a few little thingsMelanie2011-02-271-0/+2
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| * | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-242-5/+28
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| | * Parameterizes the view distance used to compute and manageMic Bowman2011-02-222-5/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
| * | Allow modifying a no mod object through llGiveInventoryItem if the objectMelanie2011-02-211-1/+5
| | | | | | | | | | | | sets allowed drop. This makes breedables feasible.
| * | Restore heartbeat threadMelanie2011-02-191-5/+3
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| * | Merge branch 'master' into careminster-presence-refactorMelanie2011-02-195-256/+484
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| | * Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)2011-02-191-19/+0
| | | | | | | | | | | | This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
| | * Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-181-4/+11
| | | | | | | | | | | | Stop tests setting up a capabilities module by default
| | * If GridService.GetNeighbours() could not find the region then log a warning ↵Justin Clark-Casey (justincc)2011-02-181-2/+5
| | | | | | | | | | | | | | | | | | rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
| | * extend TestChildAgentEstablished() test slightly to put in ↵Justin Clark-Casey (justincc)2011-02-182-3/+12
| | | | | | | | | | | | EntityTransferModule. Not yet enabled.
| | * On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)2011-02-181-19/+41
| | | | | | | | | | | | | | | | | | | | | for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
| | * remove another unused test teardown methodJustin Clark-Casey (justincc)2011-02-181-6/+0
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| | * remove unused test teardown methodJustin Clark-Casey (justincc)2011-02-181-8/+2
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| | * separate attachment tests out into their own classJustin Clark-Casey (justincc)2011-02-182-50/+180
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| | * Add very basic test which invokes the scene update loop once and checks the ↵Justin Clark-Casey (justincc)2011-02-183-157/+224
| | | | | | | | | | | | | | | | | | frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
| | * minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)2011-02-181-2/+13
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