Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Disable default collision sounds until they can be uploaded, but enable ↵ | Melanie | 2012-06-07 | 1 | -55/+56 |
| | | | | custom ones | ||||
* | fix the real cause of double velocity | UbitUmarov | 2012-06-05 | 1 | -1/+0 |
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* | Fix land collisions to work like SL. | Melanie | 2012-06-05 | 1 | -6/+16 |
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* | Actually trigger land collisions in the root even when a child collides | Melanie | 2012-06-04 | 1 | -1/+1 |
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* | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵ | Melanie | 2012-06-04 | 1 | -1/+1 |
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* | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 1 | -1/+1 |
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* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 |
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* | Fix collision filtering | Melanie | 2012-05-29 | 1 | -10/+10 |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-28 | 1 | -176/+90 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| * | Place the return back into collision sounds. | Melanie | 2012-05-28 | 1 | -0/+4 |
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| * | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 2012-05-28 | 1 | -176/+90 |
| | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case. | ||||
* | | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-05-21 | 3 | -174/+384 |
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| * | missing update script events call | UbitUmarov | 2012-05-20 | 1 | -1/+12 |
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| * | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
| | | | | | | | | resonable value ( 1m); | ||||
| * | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+3 |
| | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
| * | a bit faster collision sound type verification plus a few fixes/changes | UbitUmarov | 2012-05-19 | 2 | -53/+100 |
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| * | temp work: sounds simetric acording to materials, still 'window close' test ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+98 |
| | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids | ||||
| * | modulate collision sound intensity with collision relative velocity for ↵ | UbitUmarov | 2012-05-19 | 2 | -46/+89 |
| | | | | | | | | parts also | ||||
| * | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 2 | -81/+120 |
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* | | Fix setting positions of attachments. The recent security fix regarding | Melanie | 2012-05-19 | 1 | -1/+1 |
| | | | | | | | | prim entry messed it up. | ||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-17 | 1 | -28/+9 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| * | removed redundant colision sounds. Temporary muted sounds ( returns at top ↵ | UbitUmarov | 2012-05-17 | 1 | -28/+13 |
| | | | | | | | | of funtions ). | ||||
* | | Temprorarily disable collision sounds until we have some sound bites | Melanie | 2012-05-17 | 1 | -1/+5 |
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* | trigger collision sounds on active agent position for better spatial effect ↵ | UbitUmarov | 2012-05-17 | 2 | -23/+22 |
| | | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code | ||||
* | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵ | UbitUmarov | 2012-05-17 | 2 | -2/+2 |
| | | | | volumedetect collision | ||||
* | add avatar colision sounds. Changed test sound UUID | UbitUmarov | 2012-05-17 | 2 | -62/+120 |
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* | default colisionVolume is 0, use it only for user specified sound | UbitUmarov | 2012-05-17 | 1 | -3/+6 |
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* | default collision sounds. Incomplete, untested, needs revision | UbitUmarov | 2012-05-17 | 2 | -1/+205 |
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* | collision sounds: simplify send code a bit and limit sending rate to 5 per ↵ | UbitUmarov | 2012-05-16 | 1 | -1/+36 |
| | | | | sec per part ??? | ||||
* | Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵ | UbitUmarov | 2012-05-16 | 1 | -4/+13 |
| | | | | sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision. | ||||
* | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵ | UbitUmarov | 2012-05-15 | 1 | -2/+5 |
| | | | | coerent with other places in case of future changes. Should be equivalent if all is well. | ||||
* | sop colisions don't play sounds on volume detectors | UbitUmarov | 2012-05-15 | 1 | -1/+1 |
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* | sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵ | UbitUmarov | 2012-05-15 | 1 | -48/+118 |
| | | | | collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing) | ||||
* | Port the mel/dahlia fix | Melanie | 2012-05-15 | 1 | -0/+3 |
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* | don't send colision events to volume detectors | UbitUmarov | 2012-05-15 | 1 | -1/+2 |
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* | Fix an omission | Melanie | 2012-05-15 | 1 | -1/+1 |
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* | Completely revamp collision handling. Now works as it is supposed to. | Melanie | 2012-05-14 | 3 | -512/+178 |
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* | Check parcel entry permissions when moving objects | Melanie | 2012-05-14 | 1 | -1/+2 |
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* | Allow non-gods to deed no-mod objects | Melanie | 2012-05-14 | 1 | -1/+4 |
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* | display a sleep time of zero if forced spare time to zero, when sim fps is ↵ | UbitUmarov | 2012-05-12 | 1 | -2/+7 |
| | | | | lower than desired, for better display coerence. | ||||
* | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵ | UbitUmarov | 2012-05-12 | 2 | -2/+26 |
| | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc | ||||
* | Fix moving no-mod objects. Fixes a regression introduced with the undo fix | Melanie | 2012-05-07 | 1 | -0/+27 |
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* | SOG: tell physics about when we want a force or a impulse. (sorry add to ↵ | UbitUmarov | 2012-05-05 | 1 | -2/+4 |
| | | | | change here also) | ||||
* | Add the default animation to the child agent data update | Melanie | 2012-05-04 | 1 | -0/+3 |
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* | Reverse the order of physics event unsubscription to allow GC. Adapted from ↵ | Melanie | 2012-05-04 | 1 | -2/+2 |
| | | | | Unit's reverted patch | ||||
* | Retain velocity on walking crossing - adapted from Ubit's reverted patch | Melanie | 2012-05-04 | 1 | -1/+13 |
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* | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | Melanie | 2012-05-04 | 2 | -28/+8 |
| | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb. | ||||
* | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | UbitUmarov | 2012-05-04 | 2 | -8/+28 |
| | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); | ||||
* | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵ | UbitUmarov | 2012-05-04 | 1 | -12/+54 |
| | | | | changed crossing code to restore sitting avas in case of group cross fail |