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* funny bugUbitUmarov2015-08-191-1/+1
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* find sending of initial terrain using PushTerrain as os coreUbitUmarov2015-08-191-1/+6
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* minor changeUbitUmarov2015-08-191-7/+11
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* add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-191-2/+4
| | | | exactly as core)
* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-198-486/+1292
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| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-295-32/+48
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-0/+948
| | | | | | | | | | Add sending multiple parcel patches and sending patches by avatar view distance.
| * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-272-108/+248
| | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-224-349/+51
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
* | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
|/ | | | with the script thread.
* change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov2014-11-271-2/+49
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* fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
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* fix rez position being for root or center for a single object caseUbitUmarov2014-11-191-0/+22
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* some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-192-3/+4
| | | | position ( does nothing diferent still )
* return bbox and offsetHeight to RezObjectUbitUmarov2014-11-192-7/+8
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* Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-8/+2
| | | | textures to save to Bakes module.
* Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
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* Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
| | | | needs textures
* remove duplicated linesUbitUmarov2014-11-081-3/+0
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* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+18
| | | | root as was done before )
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-062-11/+22
| | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
* always write physicsShapeType on sop serialization since default valueUbitUmarov2014-11-031-2/+1
| | | | can't be guessed in some cases
* BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
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* Merge branch 'avination-current'Melanie Thielker2014-10-301-1/+1
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| * Fix a script load issueMelanie Thielker2014-10-301-1/+1
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| * Fix a condition checkMelanie Thielker2014-08-111-1/+1
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| * Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
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* | try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
| | | | | | | | | | back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
* | remove debug messageUbitUmarov2014-10-261-7/+0
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* | delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
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* | bug fixUbitUmarov2014-10-261-1/+6
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* | Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
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* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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* | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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* | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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* | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
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* | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
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* | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
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* | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-242-234/+269
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* | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| | | | | | | | Please enter the commit message for your changes. Lines starting
* | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
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* | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-211-1/+25
| | | | | | | | this also ), so it doesn't stop heartbeat
* | Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
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* | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-192-15/+19
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* | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-3/+3
| | | | | | | | sending regions close out of view connections.
* | debug makeroot timingUbitUmarov2014-10-171-0/+10
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* | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| | | | | | | | makechild
* | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
| | | | | | | | possibly result in a privilege escalation
* | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
| | | | | | | | but packethandlers
* | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
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