Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | don't send colision events to volume detectors | UbitUmarov | 2012-05-15 | 1 | -1/+2 | |
| | ||||||
* | Fix an omission | Melanie | 2012-05-15 | 1 | -1/+1 | |
| | ||||||
* | Completely revamp collision handling. Now works as it is supposed to. | Melanie | 2012-05-14 | 3 | -512/+178 | |
| | ||||||
* | Check parcel entry permissions when moving objects | Melanie | 2012-05-14 | 1 | -1/+2 | |
| | ||||||
* | Allow non-gods to deed no-mod objects | Melanie | 2012-05-14 | 1 | -1/+4 | |
| | ||||||
* | display a sleep time of zero if forced spare time to zero, when sim fps is ↵ | UbitUmarov | 2012-05-12 | 1 | -2/+7 | |
| | | | | lower than desired, for better display coerence. | |||||
* | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵ | UbitUmarov | 2012-05-12 | 2 | -2/+26 | |
| | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc | |||||
* | Fix moving no-mod objects. Fixes a regression introduced with the undo fix | Melanie | 2012-05-07 | 1 | -0/+27 | |
| | ||||||
* | SOG: tell physics about when we want a force or a impulse. (sorry add to ↵ | UbitUmarov | 2012-05-05 | 1 | -2/+4 | |
| | | | | change here also) | |||||
* | Add the default animation to the child agent data update | Melanie | 2012-05-04 | 1 | -0/+3 | |
| | ||||||
* | Reverse the order of physics event unsubscription to allow GC. Adapted from ↵ | Melanie | 2012-05-04 | 1 | -2/+2 | |
| | | | | Unit's reverted patch | |||||
* | Retain velocity on walking crossing - adapted from Ubit's reverted patch | Melanie | 2012-05-04 | 1 | -1/+13 | |
| | ||||||
* | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | Melanie | 2012-05-04 | 2 | -28/+8 | |
| | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb. | |||||
* | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | UbitUmarov | 2012-05-04 | 2 | -8/+28 | |
| | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); | |||||
* | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵ | UbitUmarov | 2012-05-04 | 1 | -12/+54 | |
| | | | | changed crossing code to restore sitting avas in case of group cross fail | |||||
* | Stabilize sit position on region crossing | Melanie | 2012-05-03 | 1 | -1/+7 | |
| | ||||||
* | Clear permissions given to the object we stand up from | Melanie | 2012-05-03 | 1 | -1/+25 | |
| | ||||||
* | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2012-05-02 | 1 | -4/+12 | |
| | ||||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-05-02 | 1 | -2/+14 | |
|\ | ||||||
| * | llGetGeometricCenter... | UbitUmarov | 2012-04-29 | 1 | -2/+14 | |
| | | ||||||
* | | Preserve attachment rotation on objects rezzed via a script. Makes toasters | Melanie | 2012-05-02 | 2 | -0/+4 | |
| | | | | | | | | work right, finally. | |||||
* | | Fix saving of attachment positions | Melanie | 2012-05-01 | 1 | -1/+1 | |
|/ | ||||||
* | remove repeated set of group rotation to physics | UbitUmarov | 2012-04-29 | 1 | -2/+3 | |
| | ||||||
* | SOG bug fix in group rotations updates | UbitUmarov | 2012-04-29 | 1 | -4/+6 | |
| | ||||||
* | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 2 | -3/+70 | |
| | ||||||
* | test | UbitUmarov | 2012-04-27 | 1 | -3/+0 | |
| | ||||||
* | test | UbitUmarov | 2012-04-27 | 1 | -12/+9 | |
| | ||||||
* | test | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
| | ||||||
* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+3 | |
| | ||||||
* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+5 | |
| | ||||||
* | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 | |
| | ||||||
* | testing.... | UbitUmarov | 2012-04-27 | 1 | -15/+24 | |
| | ||||||
* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
| | ||||||
* | TESTING | UbitUmarov | 2012-04-27 | 1 | -4/+4 | |
| | ||||||
* | TEST more changes | UbitUmarov | 2012-04-27 | 1 | -1/+2 | |
| | ||||||
* | TEST more options to avnLocalTeleport | UbitUmarov | 2012-04-27 | 1 | -4/+9 | |
| | ||||||
* | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵ | UbitUmarov | 2012-04-27 | 1 | -0/+22 | |
| | | | | Stopped) to scenepresence.cs | |||||
* | Help big boobies to dance (avatar visualParams). May not persist and need ↵ | UbitUmarov | 2012-04-26 | 1 | -1/+1 | |
| | | | | more lobe ? | |||||
* | set PIDHoverTau and not PIDTau since all physics need that | UbitUmarov | 2012-04-25 | 1 | -5/+7 | |
| | ||||||
* | SOG bug fix in UI object changes | UbitUmarov | 2012-04-24 | 1 | -11/+20 | |
| | ||||||
* | fix animations if sited in ground also | UbitUmarov | 2012-04-24 | 1 | -1/+1 | |
| | ||||||
* | "save the catgirls" | UbitUmarov | 2012-04-24 | 2 | -18/+13 | |
| | ||||||
* | display heatbeat sleep time in stats. This may not be good for general use, ↵ | UbitUmarov | 2012-04-24 | 1 | -0/+5 | |
| | | | | but for testing/debug | |||||
* | fix Simulation time report | UbitUmarov | 2012-04-24 | 1 | -0/+7 | |
| | ||||||
* | some reduction on time resolution efects on spare time report | UbitUmarov | 2012-04-24 | 1 | -4/+8 | |
| | ||||||
* | *testing* changed stats time reports to be per reported frame and not ↵ | UbitUmarov | 2012-04-24 | 1 | -11/+64 | |
| | | | | acumulated in about 1second. Total Frame Time is not just 1/reported sim fps | |||||
* | fix a bug i added fixing another.... | UbitUmarov | 2012-04-22 | 1 | -2/+5 | |
| | ||||||
* | changed seletion code. SOP now knows about parts selection. UI actions are ↵ | UbitUmarov | 2012-04-20 | 3 | -24/+104 | |
| | | | | sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects | |||||
* | changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵ | UbitUmarov | 2012-04-19 | 2 | -13/+40 | |
| | | | | forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics. | |||||
* | Allow setting a specific target velocity on TeleportWithMomentum | Melanie | 2012-04-18 | 1 | -1/+11 | |
| |