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* Merge branch 'master' into careminsterMelanie2012-05-163-114/+16
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| * Route OAR SOG loading through the common ↵Justin Clark-Casey (justincc)2012-05-162-113/+4
| | | | | | | | | | | | SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG(). Remove buggy Xml2ToSOG().
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-153-512/+191
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| * | Fix issue where loading OARs could sometimes result in link numbers being ↵Justin Clark-Casey (justincc)2012-05-151-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | reordered. This was because the parts in scene objects were sometimes not serialized in link order. This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this had not been done in the SerialiserModule methods that OAR loading used. Add regression test for same. Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
* | | Merge branch 'avination' into careminsterMelanie2012-05-151-50/+124
|\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵UbitUmarov2012-05-151-2/+5
| | | | | | | | | | | | | | | | coerent with other places in case of future changes. Should be equivalent if all is well.
| * | | sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
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| * | | sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵UbitUmarov2012-05-151-48/+118
| | | | | | | | | | | | | | | | collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
| * | | Port the mel/dahlia fixMelanie2012-05-151-0/+3
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| * | | don't send colision events to volume detectorsUbitUmarov2012-05-151-1/+2
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| * | | Fix an omissionMelanie2012-05-151-1/+1
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* | | | Merge branch 'master' into careminsterMelanie2012-05-151-1/+4
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | | Guard against null root part on SQLite. This really needs to be fixed so SQLiteMelanie2012-05-151-1/+1
| | | | | | | | | | | | | | | | loads roots before children like MySQL does.
| * | | Try to fix sqlite breakageMelanie2012-05-151-0/+3
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| * | | Port Avination's collision fixes to core.Melanie2012-05-153-512/+188
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* | | Merge branch 'avination' into careminsterMelanie2012-05-144-514/+184
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| * | Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-143-512/+178
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| * | Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
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| * | Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
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* | | Merge branch 'master' into careminsterMelanie2012-05-142-38/+147
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | minor: comment out individual attachment transfer log messages for nowJustin Clark-Casey (justincc)2012-05-141-4/+4
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| * | Add configurable SpawnPointRoutingBlueWall2012-05-132-38/+146
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Will use one of three selected methods to route avatar landing points when using Telehubs. The setting is in [Startup] using SpawnPointRouting = closest/random/sequence closest: The default setting. Routes avatar to the nearest SpawnPoint to the location. random: Picks random SpawnPoints to land the avatar. sequence: Follows a sequence to place the avatar on the next available SpawnPoint location Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
* | | Merge branch 'avination' into careminsterMelanie2012-05-133-4/+33
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| * | display a sleep time of zero if forced spare time to zero, when sim fps is ↵UbitUmarov2012-05-121-2/+7
| | | | | | | | | | | | lower than desired, for better display coerence.
| * | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-122-2/+26
| | | | | | | | | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
* | | Merge branch 'master' into careminsterMelanie2012-05-132-7/+33
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-05-102-7/+13
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| * | | Add even for terrain tainting and synchronize terrain module with physics ↵Dan Lake2012-05-102-7/+33
| | | | | | | | | | | | | | | | scene before physics simulation step rather than after
* | | | Merge branch 'master' into careminsterMelanie2012-05-101-0/+4
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| * | | Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)2012-05-091-0/+4
| | | | | | | | | | | | | | | | This adds name and description of the request handler to http request logging when DebugLevel >= 1
* | | | Merge branch 'master' into careminsterMelanie2012-05-094-14/+56
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | | Remove physics actor related race conditions in SetVehicleFlags() and ↵Justin Clark-Casey (justincc)2012-05-091-7/+9
| |/ / | | | | | | | | | | | | | | | SetPhysicsAxisRotation() sop.PhysActor can currently become null at any time.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-05-081-0/+2
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| | * | Mantis 1456 same region teleport of a sitting avatar.Talun2012-05-091-0/+2
| | | | | | | | | | | | | | | | | | | | Region to region was fixed some time ago in EntityTransferModule. This applies the same fix for same region teleports.
| * | | Trigger event when scene presences are updatedDan Lake2012-05-082-0/+34
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| * | Perform SceneGraph.DuplicateObject() under existing m_updateLock already ↵Justin Clark-Casey (justincc)2012-05-081-75/+89
| | | | | | | | | | | | | | | | | | | | | used for link and delinking, in order to avoid race conditions. DuplicateObject() relies on source object having correct link numbers for the duration of the dupe. Both link and delink can change link numbers such that they are not consistent for short periods of time.
* | | Merge branch 'avination' into careminsterMelanie2012-05-081-0/+27
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| * | Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2012-05-071-0/+27
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* | | Merge branch 'master' into careminsterMelanie2012-05-071-1/+1
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| * | Stop llSetPos from sending one update per child primMelanie2012-05-061-1/+1
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* | | Merge branch 'avination' into careminsterMelanie2012-05-071-2/+4
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| * | SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov2012-05-051-2/+4
| | | | | | | | | | | | change here also)
* | | Merge branch 'avination' into careminsterMelanie2012-05-052-17/+104
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| * | Add the default animation to the child agent data updateMelanie2012-05-041-0/+3
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| * | Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie2012-05-041-2/+2
| | | | | | | | | | | | Unit's reverted patch
| * | Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie2012-05-041-1/+13
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| * | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2012-05-042-28/+8
| | | | | | | | | | | | | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
| * | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2012-05-042-8/+28
| | | | | | | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
| * | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov2012-05-041-12/+54
| | | | | | | | | | | | changed crossing code to restore sitting avas in case of group cross fail
| * | Stabilize sit position on region crossingMelanie2012-05-031-1/+7
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