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| * | Push updates from keyframe directly to the front of the output queue ratherMelanie2013-02-123-9/+24
| | | | | | | | | | | | than through the update system.
| * | Make keyframes use the sim's frame timerMelanie2013-02-111-15/+8
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| * | Refactor KeyframeMotion to use one timer class per sceneMelanie2013-02-111-20/+75
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| * | Actually plumb the new values to physics.Melanie2013-02-071-0/+20
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* | | Merge branch 'master' into careminsterMelanie2013-02-102-2/+18
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| * | Fix code to check for no spawn points. Possibly a merge artefact?Melanie2013-02-101-2/+4
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| * | Fix teleport/telehub issue:BlueWall2013-02-102-3/+17
| | | | | | | | | | | | Fix bug that allowed only login access to regions with mis-configured telehubs. Administrators now have teleport access when there exists a mis-configured telehub in the region. Estate owners are now placed at region center in the absence of spawnpoints instead of being denied access. Grid Gods are unrestricted. All others are denied access to the region until spawnpoints are assigned to the telehub object.
* | | Merge branch 'master' into careminsterMelanie2013-02-081-4/+18
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
| * | If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)2013-02-081-4/+18
| | | | | | | | | | | | | | | | | | | | | null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
* | | Merge branch 'master' into careminsterMelanie2013-02-071-0/+20
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| * | Actually plumb the new values to physics.Melanie2013-02-071-0/+20
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| * | Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-071-37/+152
| | | | | | | | | | | | to work with the new params. Not actually plumbed just yet.
| * | Plumb the path from the client to the extra physics params and backMelanie2013-02-072-2/+24
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| * | Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-50/+6
| | | | | | | | | | | | This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
| * | Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-6/+50
| | | | | | | | | | | | Addition of entries to PhysicsActor and setting code in SceneObjectPart.
| * | Rename "Bounciness" to "Restitution"Melanie2013-02-072-6/+6
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| * | Partial port of Avination's support for the new physics parameters.Melanie2013-02-062-3/+136
| | | | | | | | | | | | | | | | | | | | | | | | Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset.
* | | Merge branch 'avination' into careminsterMelanie2013-02-072-0/+9
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| * | Rename Bounciness to RestitutionMelanie2013-02-072-6/+6
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| * | Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2013-02-062-0/+9
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| * | * This adds a bit more to the previous flying roll effect by adding ↵teravus2013-01-311-10/+50
| | | | | | | | | | | | additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
| * | * Adds a satisfying angular roll when an avatar is flying and turning. ↵Melanie2013-01-311-0/+81
| | | | | | | | | | | | | | | | | | | | | | | | (General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
* | | Rename Bounciness to RestitutionMelanie2013-02-072-6/+6
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* | | Merge branch 'master' into careminsterMelanie2013-02-064-143/+1
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| * | Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)2013-02-061-5/+0
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| * | Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)2013-02-063-138/+1
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* | | Merge branch 'master' into careminsterMelanie2013-02-064-168/+107
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
| * | Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵Justin Clark-Casey (justincc)2013-02-063-168/+0
| | | | | | | | | | | | | | | | | | OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused.
| * | Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵Justin Clark-Casey (justincc)2013-02-061-15/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
| * | refactor: Move functions that lookup asset ids from task inventory or pass ↵Justin Clark-Casey (justincc)2013-02-061-0/+122
| | | | | | | | | | | | | | | | | | | | | them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
* | | Merge branch 'master' into careminsterMelanie2013-02-052-0/+23
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | Merge branch 'dynamic-attributes2'Justin Clark-Casey (justincc)2013-02-052-1/+24
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| | * | Added DynAttrs to the serialized XML format of prims. When copying prims, ↵Oren Hurvitz2013-01-252-0/+16
| | | | | | | | | | | | | | | | use deep copy for DynAttrs.
| | * | Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)2013-01-251-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
| | * | Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)2013-01-251-1/+8
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* | | | Merge branch 'master' into careminsterMelanie2013-02-042-5/+10
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| * | | minor: change comment about assuming script references are textures in ↵Justin Clark-Casey (justincc)2013-02-021-1/+2
| | | | | | | | | | | | | | | | UuidGatherer since this is no longer the behaviour.
| * | | Log missing assets on "fcache assets" found. This ignores references found ↵Justin Clark-Casey (justincc)2013-02-021-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first.
| * | | Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus2013-02-011-2/+3
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* | | | Merge branch 'master' into careminsterMelanie2013-01-311-1/+1
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| * | | Whitespace fix and removing unneccessary parenthesesMelanie2013-01-311-1/+1
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* | | | Merge branch 'avination' into careminsterMelanie2013-01-311-226/+229
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| * | | Change keyframe motion to use a single timer for all objects. This is requiredMelanie2013-01-301-236/+229
| | | | | | | | | | | | | | | | | | | | to prevent slippage between objects that are meant to move synchronously or keep their relative positions/rotations.
| * | | Send moving_end event to scripts when keyframed motion ends.Melanie2013-01-271-0/+10
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* | | | Merge branch 'master' into careminsterMelanie2013-01-311-108/+106
|\ \ \ \ | | |/ / | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | | Allow use of MaptileStaticUUID in Regions.ini to override the global setting ↵Jak Daniels2013-01-301-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | in OpenSim.ini for each region. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | | | Merge branch 'master' into careminsterMelanie2013-01-311-0/+121
|\ \ \ \ | |/ / / | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | | * This adds a bit more to the previous flying roll effect by adding ↵teravus2013-01-301-10/+50
| | | | | | | | | | | | | | | | additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
| * | | * Adds a satisfying angular roll when an avatar is flying and turning. ↵teravus2013-01-301-0/+81
| | | | | | | | | | | | | | | | (General, not physics). Makes flying not feel as stiff.
* | | | Merge branch 'avination' into careminsterMelanie2013-01-271-1/+1
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