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| | | * | | refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-051-29/+1
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| | | * | | refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-053-99/+10
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| | * | | | * Cache packed throttle data to avoid repeated allocations in ↵John Hurliman2010-03-051-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CheckForSignificantMovement() * Removed a lock on "return m_neighbours.Count" in GetInaccurateNeighborCount(). Dictionary<>.Count by itself does not benefit from locking
| | * | | | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman2010-03-051-5/+3
| | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
| | * | | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-03-042-16/+15
| | | | | | | | | | | | | | | | | | | | modules can use it
| * | | | - implementing server 1.38 functionsunknown2010-03-061-0/+5
| |/ / / | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-048-139/+209
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| * | | compiler warnings revealed that public PlaySoundSlavePrims properties were ↵Justin Clark-Casey (justincc)2010-03-032-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
| * | | minor: remove some compiler warningsJustin Clark-Casey (justincc)2010-03-031-7/+7
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| * | | refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2010-03-032-45/+43
| | | | | | | | | | | | | | | | no functional changes
| * | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-03-031-37/+16
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| | * | | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵John Hurliman2010-03-031-1/+6
| | | | | | | | | | | | | | | | | | | | an explanation of what it does
| | * | | Removing the sLLVector3 dinosaurJohn Hurliman2010-03-031-3/+3
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| | * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-032-1/+4
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| | * | | | * Fixed bad start position clamping in MakeRootAgent()John Hurliman2010-03-031-33/+7
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| * | | | | Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-034-32/+130
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
| * | | | Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2010-03-031-0/+3
| | | | | | | | | | | | | | | | | | | | Previously, only detach was firing!
| * | | | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)2010-03-031-1/+1
| |/ / / | | | | | | | | | | | | | | | | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-03-0328-3492/+1157
|\ \ \ \ | |/ / / | | / / | |/ / |/| | This brings careminster on the level of master. To be tested
| * | Fixes Region.Framework tests. Although these tests don't fail, they need to ↵Diva Canto2010-03-022-16/+17
| | | | | | | | | | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless.
| * | Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-283-3/+36
| | | | | | | | | | | | this needs more testing, but everything is there.
| * | * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman2010-02-231-1/+1
| | | | | | | | | | | | | | | | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
| * | Changed asset CreatorID to a stringJohn Hurliman2010-02-222-2/+2
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| * | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-228-124/+134
| |\ \ | | | | | | | | | | | | into presence-refactor
| | * \ Merge branch 'master' into presence-refactorMelanie2010-02-228-124/+134
| | |\ \ | | | |/ | | | | | | | | This brings presence-refactor up to master again
| | | * Formatting cleanup.Jeff Ames2010-02-221-1/+1
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| | | * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-1610-200/+706
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| | | | * Formatting cleanup.Jeff Ames2010-02-156-96/+96
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| | | | * Fixes a bug in the previous patch.Revolution2010-02-151-18/+13
| | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| | | * | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2010-02-162-11/+26
| | | | | | | | | | | | | | | | | | | | instead of void
| * | | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-224-16/+15
| |/ / / | | | | | | | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
| * | | Merge branch 'master' into presence-refactorMelanie2010-02-158-95/+614
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| | * | Plug a small holeMelanie2010-02-141-0/+3
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| | * | Revolution is on the roll again! :)Revolution2010-02-147-104/+612
| | |/ | | | | | | | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * | Merge branch 'master' into presence-refactorMelanie2010-02-084-26/+70
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| * \ \ Merge branch 'master' into presence-refactorMelanie2010-02-0810-490/+1719
| |\ \ \ | | | | | | | | | | | | | | | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * | | | * HGScene is no more.Diva Canto2010-01-306-1019/+40
| | | | | | | | | | | | | | | | | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
| * | | | HG 1.5 is in place. Tested in standalone only.Diva Canto2010-01-281-1/+32
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| * | | | * Fixed misspelling of field in GridServiceDiva Canto2010-01-181-15/+6
| | | | | | | | | | | | | | | | | | | | * Moved TeleportClientHome to EntityTransferModule
| * | | | Beginning of rewriting HG. Compiles, and runs, but HG functions not restored ↵Diva Canto2010-01-161-11/+13
| | | | | | | | | | | | | | | | | | | | yet.
| * | | | Finished moving object crossings into EntityTransferModuleDiva Canto2010-01-162-298/+0
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| * | | | Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-162-174/+183
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| * | | | Merge branch 'presence-refactor' of ↵Diva Canto2010-01-155-34/+404
| |\ \ \ \ | | | | | | | | | | | | | | | | | | ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
| | * \ \ \ Merge branch 'master' into presence-refactorMelanie2010-01-165-34/+404
| | |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| * | | | | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-152-4/+4
| |/ / / / / | | | | | | | | | | | | | | | | | | objects too.
| * | | | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-155-1595/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
| * | | | | Bug fix in releasing agent. In Scene, always use SimulatonService, and not ↵Diva Canto2010-01-132-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | m_SimulationService, because it may be null...
| * | | | | Omit AuthorizationService from the default configurations, because the ↵Diva Canto2010-01-131-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | service doesn't exist in the distribution.
| * | | | | * Removed debug messages.Diva Canto2010-01-131-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | * Everything works! (everything that was tested; lots of things to test)
| * | | | | Bug in Teleport fixed -- Appearance was missing from AgentCircuitData.Diva Canto2010-01-132-0/+3
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