| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | |
| | | |
| | | |
| | | | |
newgroup information avaiable.
|
|\ \ \ \
| | |_|/
| |/| |
| | | |
| | | | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
can have in a linkset
Applied with changes - patch was based on a repo different from core
Signed-off-by: Melanie <melanie@t-data.com>
|
| | | |
| | | |
| | | |
| | | | |
Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
|
|\ \ \ \
| |/ / /
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Framework/Servers/VersionInfo.cs
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
attachment point
|
|\ \ \ \
| | |_|/
| |/| | |
|
| |\ \ \
| | | |/
| | |/| |
|
| | |\ \ |
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
|
| | |/ /
| |/| |
| | | |
| | | | |
movement lag.
|
| |\ \ \
| | |/ / |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
crossing retries and not still another thread, etc...
|
| | | |
| | | |
| | | |
| | | | |
threads overlaps, some null objects exceptions, region crossing...
|
| |/ / |
|
| | |
| | |
| | |
| | | |
DataFormat enum, using values from the KFM constants
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
|
|\ \ \
| |/ / |
|
| | | |
|
| | |
| | |
| | |
| | | |
this for debugging purposes, rather than before it actually starts to do this.
|
| | |
| | |
| | |
| | | |
name of user and the region they are in
|
| | |
| | |
| | |
| | | |
bypass close checks.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | | |
Port from Avination
|
|\ \ \
| | |/
| |/| |
|
| | | |
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
|
|\ \ \
| | |/
| |/| |
|
| | |
| | |
| | |
| | | |
sim killer.
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| |/ /
|/| /
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| |
| |
| |
| | |
& box
|
| | |
|
| |
| |
| |
| |
| | |
This fixes the problem of non-base shapes (cubes and spheres)
falling through the terrain.
|
| |
| |
| |
| |
| |
| | |
property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
|
| | |
|