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* Added code to quaternion deserialization to try to cope with an exception see...Diva Canto2010-10-191-4/+15
* Added TextureAnimation and ParticleSystem to serialization.Diva Canto2010-10-191-0/+27
* COmmented the wrong line instead, now I commented them all to be on the safe ...Melanie2010-10-191-2/+2
* Comment a spammy debug message in the serializerMelanie2010-10-191-1/+1
* Deleted all [XmlIgnore] from SOP, since those are meaningless now.Diva Canto2010-10-172-58/+58
* .NET automagical serialization of SOPs replaced by manual serialization acros...Diva Canto2010-10-172-59/+21
* Made OARs use the new serialization procedure. (TPs/crossings still on the ol...Diva Canto2010-10-152-120/+153
* Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems ...Diva Canto2010-10-142-105/+164
* Added SOP.MediaUrl and Shape.Media to the deserializationDiva Canto2010-10-131-204/+14
* Comment a debug message so that it doesn't spew the console upon encountering...Diva Canto2010-10-131-1/+1
* New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for loa...Diva Canto2010-10-132-7/+1381
* Change the part for sound playback to be the root part / object UUID insteadMelanie2010-10-101-8/+8
* Guard against locking a nullref to avoid build breakMelanie2010-10-081-0/+3
* Change the order of actions to address a possible nullrefMelanie2010-10-081-3/+2
* Fix autoreturn to not return zero objectsMelanie2010-10-071-6/+2
* Plumb the path for multiple object deletesMelanie2010-10-064-40/+18
* Formatting cleanup.Jeff Ames2010-10-043-4/+4
* I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
* Fix an inventory fetch issueMelanie2010-09-301-0/+3
* Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
* Fix build breakMelanie2010-09-271-37/+38
* if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
* Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
* Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)2010-09-252-3/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-251-10/+0
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-212-2/+41
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| * | Refactor script create permission into the perms moduleMelanie2010-09-211-10/+0
* | | If the uuid gatherer fails to find the asset containing gesture metadata, the...Justin Clark-Casey (justincc)2010-09-241-0/+7
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* | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)2010-09-212-2/+41
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* Fixed a regression in SOG.Copy()John Hurliman2010-09-161-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-162-1/+29
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| * Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)2010-09-171-22/+21
| * Removing debugroot2010-09-161-1/+0
| * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-163-1/+31
* | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-1612-943/+682
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* rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)2010-09-153-3/+3
* Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)2010-09-151-15/+17
* Comment out SOG storing debug log messageJustin Clark-Casey (justincc)2010-09-141-3/+3
* minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2010-09-132-0/+6
* Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)2010-09-131-10/+0
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-131-9/+3
* MergedJohn Hurliman2010-09-1216-72/+99
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| * Formatting cleanup.Jeff Ames2010-09-1216-74/+74
| * Add copyright headers.Jeff Ames2010-09-121-0/+27
* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-125-37/+77
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* Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman2010-09-111-138/+124
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-113-4/+4
* Made it impossible to create a user with names containing spaces and prevente...randomhuman2010-09-101-2/+3
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-103-58/+35
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-107-344/+219