Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
| | * | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 1 | -6/+6 | |
| | | | | | | | | | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | |||||
| * | | Removed some extra debug chatter | CasperW | 2009-11-24 | 1 | -1/+0 | |
| | | | ||||||
| * | | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵ | CasperW | 2009-11-24 | 3 | -209/+235 | |
| | | | | | | | | | | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console | |||||
| * | | Fixed nullrefs | CasperW | 2009-11-23 | 1 | -2/+6 | |
| | | | ||||||
* | | | First attempt at mult-sit on large single prims. | KittoFlora | 2009-11-26 | 1 | -33/+58 | |
| | | | ||||||
* | | | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login Init | KittoFlora | 2009-11-25 | 2 | -16/+33 | |
|/ / | | | | | | | Av Animation at Stand. | |||||
* | | Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into ↵ | Melanie | 2009-11-23 | 1 | -30/+69 | |
|\ \ | | | | | | | | | | careminster | |||||
| * | | Add non-scripted sit, fix scripted sit. | KittoFlora | 2009-11-22 | 1 | -30/+69 | |
| | | | ||||||
* | | | Merge branch 'master' into careminster | Melanie | 2009-11-23 | 5 | -24/+72 | |
|\ \ \ | | |/ | |/| | ||||||
| * | | Formatting cleanup. | Jeff Ames | 2009-11-23 | 3 | -18/+18 | |
| | | | ||||||
| * | | * This doesn't fix mantis 3522, but it should mitigate it. | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -0/+43 | |
| | | | | | | | | | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z. | |||||
| * | | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 | |
| | | | | | | | | | | | | | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | |||||
* | | | Merge branch 'master' into careminster | Melanie | 2009-11-22 | 1 | -2/+2 | |
|\ \ \ | |/ / | ||||||
| * | | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 | |
| | | | | | | | | | | | | on prim should work fine again. | |||||
* | | | Improved avatar responsiveness. | CasperW | 2009-11-21 | 3 | -22/+72 | |
| | | | ||||||
* | | | Merge branch 'master' into careminster | Melanie | 2009-11-21 | 3 | -1/+7 | |
|\ \ \ | |/ / | | / | |/ |/| | ||||||
| * | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 | |
| | | | | | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | |||||
| * | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+1 | |
| | | | | | | | | normally again. | |||||
| * | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+3 | |
| | | | | | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | |||||
| * | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | |||||
* | | Merge branch 'careminster' into tests | KittoFlora | 2009-11-19 | 8 | -461/+550 | |
|\ \ | ||||||
| * \ | Merge branch 'master' into careminster | Melanie | 2009-11-19 | 1 | -5/+6 | |
| |\ \ | | |/ | ||||||
| | * | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -5/+6 | |
| | | | ||||||
| * | | Merge branch 'master' into careminster | Melanie | 2009-11-18 | 7 | -456/+544 | |
| |\ \ | | |/ | ||||||
| | * | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 | |
| | | | | | | | | | | | | constructors since this is also done on other called constructors | |||||
| | * | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 | |
| | | | | | | | | | | | | constructor | |||||
| | * | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 4 | -61/+62 | |
| | | | ||||||
| | * | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+1 | |
| | | | ||||||
| | * | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 5 | -392/+481 | |
| | | | | | | | | | | | | ScenePresenceAnimator class | |||||
* | | | Merge branch 'careminster' into tests | KittoFlora | 2009-11-16 | 14 | -738/+897 | |
|\ \ \ | |/ / | ||||||
| * | | - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in ↵ | unknown | 2009-11-15 | 1 | -12/+6 | |
| |/ | | | | | | | the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets | |||||
| * | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 2009-11-14 | 1 | -2/+2 | |
| | | | | | | | | (it should), but it's used by external modules. | |||||
| * | undo previous changes | dahlia | 2009-11-13 | 4 | -16/+12 | |
| | | | | | | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method | |||||
| * | expose SceneGraph.GetGroupByPrim(UUID) | dahlia | 2009-11-13 | 1 | -1/+1 | |
| | | ||||||
| * | refactor: extract another test asset helper method | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -4/+3 | |
| | | ||||||
| * | Rename test services to mock services, since this is a more accurate description | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -1/+1 | |
| | | | | | | | | remove duplicate mock inventory service | |||||
| * | Stop iar save failing on corrupt assets | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -5/+30 | |
| | | | | | | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail | |||||
| * | minor: refactor common setup in uuid gatherer test | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -3/+10 | |
| | | ||||||
| * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -0/+1 | |
| | | ||||||
| * | Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵ | Justin Clark-Casey (justincc) | 2009-11-11 | 1 | -0/+58 | |
| | | | | | | | | a missing asset | |||||
| * | * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵ | Teravus Ovares (Dan Olivares) | 2009-11-11 | 1 | -2/+12 | |
| | | | | | | | | miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. | |||||
| * | * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵ | John Hurliman | 2009-11-09 | 1 | -3/+1 | |
| | | | | | | | | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces) | |||||
| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-09 | 4 | -10/+103 | |
| |\ | ||||||
| | * | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 3 | -10/+3 | |
| | | | | | | | | | | | | unknown asset type, and log an error if it ever does happen | |||||
| | * | Applying #4332, optional packet statistics logging | John Hurliman | 2009-11-05 | 1 | -0/+100 | |
| | | | ||||||
| * | | * for iars, allow item names/folders including "/" to be escaped using "\/" | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -1/+0 | |
| |/ | | | | | | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters | |||||
| * | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 | |
| | | ||||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 5 | -15/+21 | |
| |\ | ||||||
| | * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 | |
| | | | ||||||
| | * | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 2 | -2/+8 | |
| | | | | | | | | | | | | | | | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. |