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| | * pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-6/+6
| | | | | | | | | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
| * | Removed some extra debug chatterCasperW2009-11-241-1/+0
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| * | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW2009-11-243-209/+235
| | | | | | | | | | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
| * | Fixed nullrefsCasperW2009-11-231-2/+6
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* | | First attempt at mult-sit on large single prims.KittoFlora2009-11-261-33/+58
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* | | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login InitKittoFlora2009-11-252-16/+33
|/ / | | | | | | Av Animation at Stand.
* | Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into ↵Melanie2009-11-231-30/+69
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| * | Add non-scripted sit, fix scripted sit.KittoFlora2009-11-221-30/+69
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* | | Merge branch 'master' into careminsterMelanie2009-11-235-24/+72
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| * | Formatting cleanup.Jeff Ames2009-11-233-18/+18
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| * | * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | | | | | | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
| * | * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | | | | | | | | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* | | Merge branch 'master' into careminsterMelanie2009-11-221-2/+2
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| * | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-2/+2
| | | | | | | | | | | | on prim should work fine again.
* | | Improved avatar responsiveness.CasperW2009-11-213-22/+72
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* | | Merge branch 'master' into careminsterMelanie2009-11-213-1/+7
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| * * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
| * * Fixes the second of two terse update issues. Physical objects should react ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+1
| | | | | | | | normally again.
| * * Fixes one of two terse update issues. There's still one left, but this ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+3
| | | | | | | | one fixes the situation where the object on the server is moving but no updates are being sent.
| * Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+1
| | | | | | | | | | | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* | Merge branch 'careminster' into testsKittoFlora2009-11-198-461/+550
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| * \ Merge branch 'master' into careminsterMelanie2009-11-191-5/+6
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| | * minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)2009-11-181-5/+6
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| * | Merge branch 'master' into careminsterMelanie2009-11-187-456/+544
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| | * refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | | | | | | | | | constructors since this is also done on other called constructors
| | * Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | | | | | | | | | constructor
| | * refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-174-61/+62
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| | * refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+1
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| | * refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-175-392/+481
| | | | | | | | | | | | ScenePresenceAnimator class
* | | Merge branch 'careminster' into testsKittoFlora2009-11-1614-738/+897
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| * | - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in ↵unknown2009-11-151-12/+6
| |/ | | | | | | the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets
| * Make GroupRootUpdate be a terse update. This method is not used by opensim ↵Diva Canto2009-11-141-2/+2
| | | | | | | | (it should), but it's used by external modules.
| * undo previous changesdahlia2009-11-134-16/+12
| | | | | | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
| * expose SceneGraph.GetGroupByPrim(UUID)dahlia2009-11-131-1/+1
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| * refactor: extract another test asset helper methodJustin Clark-Casey (justincc)2009-11-121-4/+3
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| * Rename test services to mock services, since this is a more accurate descriptionJustin Clark-Casey (justincc)2009-11-121-1/+1
| | | | | | | | remove duplicate mock inventory service
| * Stop iar save failing on corrupt assetsJustin Clark-Casey (justincc)2009-11-122-5/+30
| | | | | | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
| * minor: refactor common setup in uuid gatherer testJustin Clark-Casey (justincc)2009-11-121-3/+10
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-121-0/+1
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| * Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵Justin Clark-Casey (justincc)2009-11-111-0/+58
| | | | | | | | a missing asset
| * * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵Teravus Ovares (Dan Olivares)2009-11-111-2/+12
| | | | | | | | miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
| * * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵John Hurliman2009-11-091-3/+1
| | | | | | | | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-094-10/+103
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| | * Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-053-10/+3
| | | | | | | | | | | | unknown asset type, and log an error if it ever does happen
| | * Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-051-0/+100
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| * | * for iars, allow item names/folders including "/" to be escaped using "\/"Justin Clark-Casey (justincc)2009-11-091-1/+0
| |/ | | | | | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters
| * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-045-15/+21
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| | * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-043-13/+13
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| | * Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-042-2/+8
| | | | | | | | | | | | | | | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.