Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 2 | -0/+16 |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-26 | 1 | -2/+1 |
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| * | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵ | OpenSim Master | 2009-11-25 | 1 | -2/+1 |
| | | | | | | | | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | ||||
* | | Remove the old (Remoting) region crossing code. Fix the new code to | Melanie | 2009-11-26 | 6 | -111/+36 |
| | | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. | ||||
* | | Remove the old remoting-type interregion code for prim/script crossing | Melanie | 2009-11-26 | 2 | -171/+0 |
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* | | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 2009-11-26 | 2 | -118/+5 |
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* | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -9/+0 |
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* | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -0/+9 |
| | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | ||||
* | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 1 | -6/+6 |
| | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | ||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 3 | -18/+18 |
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* | * This doesn't fix mantis 3522, but it should mitigate it. | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -0/+43 |
| | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z. | ||||
* | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 |
| | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | ||||
* | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 |
| | | | | on prim should work fine again. | ||||
* | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 |
| | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | ||||
* | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+1 |
| | | | | normally again. | ||||
* | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+3 |
| | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | ||||
* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 1 | -1/+1 |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | ||||
* | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -5/+6 |
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* | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 |
| | | | | constructors since this is also done on other called constructors | ||||
* | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 |
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* | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 4 | -61/+62 |
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* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+1 |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 5 | -392/+481 |
| | | | | ScenePresenceAnimator class | ||||
* | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 2009-11-14 | 1 | -2/+2 |
| | | | | (it should), but it's used by external modules. | ||||
* | undo previous changes | dahlia | 2009-11-13 | 4 | -16/+12 |
| | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method | ||||
* | expose SceneGraph.GetGroupByPrim(UUID) | dahlia | 2009-11-13 | 1 | -1/+1 |
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* | refactor: extract another test asset helper method | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -4/+3 |
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* | Rename test services to mock services, since this is a more accurate description | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -1/+1 |
| | | | | remove duplicate mock inventory service | ||||
* | Stop iar save failing on corrupt assets | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -5/+30 |
| | | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail | ||||
* | minor: refactor common setup in uuid gatherer test | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -3/+10 |
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* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -0/+1 |
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* | Add basic new uuid gatherer tests to check behaviour when the gather seed is ↵ | Justin Clark-Casey (justincc) | 2009-11-11 | 1 | -0/+58 |
| | | | | a missing asset | ||||
* | * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵ | Teravus Ovares (Dan Olivares) | 2009-11-11 | 1 | -2/+12 |
| | | | | miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. | ||||
* | * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵ | John Hurliman | 2009-11-09 | 1 | -3/+1 |
| | | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces) | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-09 | 4 | -10/+103 |
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| * | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 3 | -10/+3 |
| | | | | | | | | unknown asset type, and log an error if it ever does happen | ||||
| * | Applying #4332, optional packet statistics logging | John Hurliman | 2009-11-05 | 1 | -0/+100 |
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* | | * for iars, allow item names/folders including "/" to be escaped using "\/" | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -1/+0 |
|/ | | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters | ||||
* | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 5 | -15/+21 |
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| * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 |
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| * | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 2 | -2/+8 |
| | | | | | | | | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | ||||
* | | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 3 | -15/+15 |
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* | Another race condition fix in SceneObjectGroup | John Hurliman | 2009-11-02 | 1 | -7/+11 |
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* | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 2009-11-02 | 1 | -56/+53 |
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* | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 2 | -14/+8 |
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* | * Implemented some tweaks to monitoring module. | Adam Frisby | 2009-11-02 | 1 | -0/+3 |
| | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | ||||
* | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 2009-11-01 | 1 | -8/+51 |
| | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | ||||
* | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 2009-10-30 | 2 | -40/+42 |
| | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit | ||||
* | * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵ | John Hurliman | 2009-10-29 | 1 | -29/+35 |
| | | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim |