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* Merge branch 'master' into careminsterMelanie2013-04-251-0/+66
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| * UUIDGatherer now includes UUIDs which reference texture assets used as materialsdahlia2013-04-241-0/+66
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| * Add Avination's support for parcel eject and freezeMelanie2013-04-251-15/+25
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* | Merge branch 'master' into careminsterMelanie2013-04-211-9/+35
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs bin/OpenMetaverse.StructuredData.XML bin/OpenMetaverse.XML bin/OpenMetaverseTypes.XML
| * Materials-capable viewers send ImageUpdate packets when updating materials ↵dahlia2013-04-191-11/+35
| | | | | | | | that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
| * Allow changes to TextureEntry to propagate to viewers when MaterialID changesdahlia2013-04-171-0/+2
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* | Merge branch 'master' into careminsterMelanie2013-04-101-6/+6
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLAssetData.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
| * Fix taking (and rezzing) of coalesced objects in the non-root subregions of ↵Justin Clark-Casey (justincc)2013-04-061-6/+6
| | | | | | | | | | | | | | | | | | megaregions. This fixes the combined bounding box location for regions bigger than 256x256. It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead. It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region. Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595. Thanks!
* | Merge commit '94d44142e37a9191162a426f28dd23f40b0cf4aa' into careminsterMelanie2013-04-041-11/+2
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| * Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent ↵Justin Clark-Casey (justincc)2013-04-031-11/+2
| | | | | | | | values could be returned if the sit orientation was changed whilst the property was being fetched.
* | Merge branch 'master' into careminsterMelanie2013-04-021-5/+6
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| * Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather ↵Justin Clark-Casey (justincc)2013-04-031-5/+6
| | | | | | | | than one that could change whilst the method is being executed.
* | Merge branch 'master' into careminsterMelanie2013-04-021-1/+1
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| * fix minor race condition in SOP.SitTargetPositionLL where inconsistency ↵Justin Clark-Casey (justincc)2013-04-031-1/+1
| | | | | | | | could occur if the sit target position changed whilst the property was fetched
* | Merge branch 'master' into careminsterMelanie2013-04-021-7/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * minor: Make SOP.UpdateOffset() more consistent by checking against the same ↵Justin Clark-Casey (justincc)2013-04-031-7/+7
| | | | | | | | old OffsetPosition rather than one which may vary if it simultaneously changes.
| * Fix minor race condition where SOP.GetGeometricCenter() and ↵Justin Clark-Casey (justincc)2013-04-021-4/+4
| | | | | | | | | | | | GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running No need to create new Vector3s since these are structs.
| * Export permission, part two. Setting export perms for textures and clothing ↵Melanie2013-03-313-10/+74
| | | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2013-03-314-79/+95
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| * \ Merge branch 'master' into careminsterMelanie2013-03-291-5/+2
| |\ \ | | |/ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * Check viewer 2/3 attachment calls against avatar appearance attachment data ↵Justin Clark-Casey (justincc)2013-03-291-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | rather than actually attached objects By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side. Initiating simulator-side is always necessary for version 1 viewers. This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
| * | Merge commit '23ae4c0a4d813763bcc39db7693850a21727d7f2' into careminsterMelanie2013-03-293-1/+33
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| | * Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for ↵Justin Clark-Casey (justincc)2013-03-293-1/+30
| | | | | | | | | | | | | | | | | | | | | | | | scripts in attachments. This was because the script resumption in AttachmentsModule was firing the attach event instead. Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal. This is to resolve http://opensimulator.org/mantis/view.php?id=6578
| * | Merge branch 'master' into careminsterMelanie2013-03-291-21/+0
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * Eliminate code which tries to restart attachment scripts in ↵Justin Clark-Casey (justincc)2013-03-291-18/+0
| | | | | | | | | | | | ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
| * | Merge commit '03e421bf3d796bf3498f4f3311c59ce04fb1fea1' into careminsterMelanie2013-03-291-27/+27
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| | * minor: comment out unused Scene.AgentCrossing() to reduce code complexityJustin Clark-Casey (justincc)2013-03-281-27/+27
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| * | Merge commit '4ad9b275302ee109937512963eab095ff542a0c7' into careminsterMelanie2013-03-291-7/+5
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| | * If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)2013-03-281-7/+5
| | | | | | | | | | | | | | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
| * | Merge commit '3b377f16b29a6395d73af1cc987cb9abf9935376' into careminsterMelanie2013-03-291-2/+2
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| | * Fix regression tests by making a new NPC always trigger simulator side ↵Justin Clark-Casey (justincc)2013-03-281-2/+2
| | | | | | | | | | | | | | | | | | attachment code when created. Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag
| * | Merge commit 'c2093ccce16cd5210c8e0759f23b5b4bd205b7af' into careminsterMelanie2013-03-292-44/+38
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵Justin Clark-Casey (justincc)2013-03-282-38/+31
| | | | | | | | | | | | | | | | | | | | | | | | with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform.
| | * Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-266-3/+9
| | | | | | | | | | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
| * | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2013-03-267-6/+11
| |\ \ | | | | | | | | | | | | careminster
| * \ \ Merge branch 'master' into careminsterMelanie2013-03-233-6/+22
| |\ \ \ | | | |/ | | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| | * | Fix teleporting into the non-SW 256x256 corner of a megaregion, though ↵Justin Clark-Casey (justincc)2013-03-231-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | currently with a 10 second delay before auto-reteleport to the correct location. This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent(). If left any later, it looks like the physics scene changes the position and stops the cross happening. If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
| | * | Add "show borders" command to show the borders of a region.Justin Clark-Casey (justincc)2013-03-233-6/+16
| | | | | | | | | | | | | | | | | | | | This is relevant to mega-regions where the borders are very different to a regular region. Also adds some method doc and other code comments.
* | | | Export permission, part two. Setting export perms for textures and clothing ↵Melanie2013-03-313-11/+66
| |_|/ |/| | | | | | | | | | | | | | works. Setting perms for prims also works but they don't propagate correctly yet. NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
* | | Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-246-3/+9
| | | | | | | | | | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2013-03-234-23/+144
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| * | Merge branch 'master' into careminsterMelanie2013-03-224-23/+144
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| | * On a teleport, lock m_agentsInTransit whilst we grab the value to check for ↵Justin Clark-Casey (justincc)2013-03-211-4/+4
| | | | | | | | | | | | completion just to be sure we're not using a thread cached version.
| | * minor: disable logging on regression TestCrossOnSameSimulator() that I ↵Justin Clark-Casey (justincc)2013-03-201-1/+1
| | | | | | | | | | | | accidentally left on a few commits ago.
| | * minor: don't bother with the pause before rezzing attachments if we are ↵Justin Clark-Casey (justincc)2013-03-201-1/+15
| | | | | | | | | | | | | | | | | | running regression tests (fire and forget calls launched on the same thread). Also adds code comments as to why this pause exists.
| | * On the later forms of teleport failure, tell the user if this was because ↵Justin Clark-Casey (justincc)2013-03-202-23/+121
| | | | | | | | | | | | | | | | | | | | | viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
| | * Insert a short delay on the simulator side rezzing of attachments in order ↵Justin Clark-Casey (justincc)2013-03-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions. This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar. This doesn't affect version 1 viewers since this delay is shorter than the login delay. This doesn't increase the login time since this part of the process was already being performed asynchronously. This may be a temporary solution.
| | * Force a viewer object update for attachments at the end of the final ↵Justin Clark-Casey (justincc)2013-03-201-0/+9
| | | | | | | | | | | | | | | | | | | | | Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region. For some reason, sending updates before this will not have this effect. This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
| | * Merge branch 'master' into newmultiattachMelanie2013-03-185-128/+251
| | |\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| | * | Multiattach, part 1Melanie2013-03-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs