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* Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-084-180/+96
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| * Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+30
| | | | | | | | the check for significant is carried out. Prevents a deadlock condition.
| * changes on undo/redo (untested/incomplete). Think we may consider moving ↵UbitUmarov2012-03-073-153/+66
| | | | | | | | this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy )
* | Merge branch 'master' into careminsterMelanie2012-03-071-2/+0
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
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* | | Fix merge issueMelanie2012-03-071-76/+79
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* | | Merge branch 'master' into careminsterMelanie2012-03-073-30/+50
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)2012-03-071-28/+21
| | | | | | | | | | | | | | | | | | We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests. This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in). Slightly simplifies config read in Scene constructor to help facilitate this.
| * | Add documentation to make more explicit the difference between OnRezScript ↵Justin Clark-Casey (justincc)2012-03-071-5/+20
| | | | | | | | | | | | | | | | | | | | | and OnNewScript in the event manager OnNewScript fires when a script is added to a scene OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
| * | Remove unnecessary explicit ElapsedEventHandler in SimReporterJustin Clark-Casey (justincc)2012-03-061-1/+1
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| * | Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)2012-03-062-0/+8
| | | | | | | | | | | | This is another step necessary for the scene to be garbage collected between performance tests
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-072-15/+72
|\ \ \ | | |/ | |/| | | | careminster
| * | Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie2012-03-061-4/+3
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| * | Removed some whitespace errors - don't be naughty, don't use hard tabs!Melanie2012-03-061-11/+0
| | | | | | | | | | | | Also removed commented code block.
| * | make copied parts have diferent LocalIds than original. More building ↵UbitUmarov2012-03-062-5/+74
| | | | | | | | | | | | control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-061-3/+10
|\ \ \ | |/ / | | | | | | careminster
| * | A stab at making llEjectFromLand work in all casesMelanie2012-03-051-3/+10
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* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-047-42/+592
|\ \ \ | |/ / | | | | | | careminster
| * | Zero velocity when drag-copyingMelanie2012-03-041-0/+2
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| * | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
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| * | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-261-0/+12
| | | | | | | | | | | | periodically.
| * | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-265-25/+38
| | | | | | | | | | | | other way because SOG doesn't technically exist in the DB
| * | Implement proper selection behaviorMelanie2012-02-263-2/+37
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| * | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-264-9/+7
| | | | | | | | | | | | code.
| * | Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
| | | | | | | | | | | | Buoyancy, Force and Torque
| * | Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
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| * | Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| | * | changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵UbitUmarov2012-02-253-35/+98
| | | | | | | | | | | | | | | | Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual)
| * | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-263-0/+330
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| * | Delay the sending of the initial werables update until the inventory andMelanie2012-02-251-2/+1
| | | | | | | | | | | | | | | VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login
| * | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2
| | | | | | | | | | | | invisible attachments again but could help the appearance issues.
| * | Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie2012-02-231-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-03-033-98/+28
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Remove outdated comment about checking attachment prims in ↵Justin Clark-Casey (justincc)2012-03-021-3/+1
| | | | | | | | | | | | Scene.PipeEventsForScript()
| * | Allow a script to receive events if its root prim is in an area where it's ↵Justin Clark-Casey (justincc)2012-03-021-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | allowed to run rather than checking its own prim. This allows scripts to run in child prims that are outside region boundaries. This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug Thanks tglion!
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-021-2/+1
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| | * | minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-03-021-2/+1
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| * | | ScenePresence line endings and fix AllowMovement default to true.Dan Lake2012-03-021-30/+30
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| * | In ScenePresence, removed several private variables used to store public ↵Dan Lake2012-03-011-108/+44
| | | | | | | | | | | | parameters. They were only used by the get/set and make code harder to refactor.
* | | Merge branch 'master' into careminsterMelanie2012-02-242-22/+12
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| * Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)2012-02-241-2/+2
| | | | | | | | This is how it was originally. This stops a very long running alarm callback from causing a problem.
| * Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)2012-02-241-17/+1
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| * Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-3/+9
| | | | | | | | | | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
| * Try to resolve some problems with viewers crashing after hitting parcel ↵Justin Clark-Casey (justincc)2012-02-232-10/+20
| | | | | | | | | | | | | | | | | | | | banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
* | Partially apply the core banlines fixMelanie2012-02-232-6/+9
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* | Fix preserving the animation state of a crossing seated avatarMelanie2012-02-231-2/+10
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* | Properly sequence updates of avatars and attachments so that we don'tMelanie2012-02-231-0/+3
| | | | | | | | | | update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible
* | Merge branch 'master' into careminsterMelanie2012-02-232-10/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| | * Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵Justin Clark-Casey (justincc)2012-02-221-8/+2
| | | | | | | | | | | | constructor and never subsequent set to null.