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* cancel sending group powers on crossings, they are no longer needed.UbitUmarov2016-08-041-55/+21
* make sure all new scenepresences have fresh groups information at creation ti...UbitUmarov2016-08-041-0/+2
* add a weak safeguardUbitUmarov2016-08-041-1/+9
* fix a typoUbitUmarov2016-08-041-1/+1
* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-301-2/+3
* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
* remove more code related to Mega regionsUbitUmarov2016-07-284-527/+34
* remove references to RegionCombinerModuleUbitUmarov2016-07-282-32/+4
* but buoyancy was missingUbitUmarov2016-07-271-1/+1
* actually that was redundante, already done at low levelUbitUmarov2016-07-271-11/+4
* move refresh forces into applyphysicsUbitUmarov2016-07-271-13/+12
* a few more changes relative to sits crossingUbitUmarov2016-07-272-10/+25
* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
* a few more changes on avatar crossingUbitUmarov2016-07-271-9/+11
* missing changes about friends on crossings, and missing angular velocity clea...UbitUmarov2016-07-271-4/+14
* reduce some grid services calls on region crossings, sending more informatio...UbitUmarov2016-07-261-24/+91
* remove extra charUbitUmarov2016-07-251-2/+6
* missing fileUbitUmarov2016-07-251-2/+26
* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
* make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov2016-07-131-1/+4
* use geometric center and not sog root position in cullingUbitUmarov2016-07-131-13/+19
* add missing prim count for statsUbitUmarov2016-07-131-0/+8
* be nicer to PIs (actually linux)UbitUmarov2016-07-121-0/+5
* let radius be radius, not diameterUbitUmarov2016-07-121-1/+1
* don't break child agents start positionUbitUmarov2016-07-121-10/+12
* work around missing information on child creation, hidding its effects with r...UbitUmarov2016-07-121-1/+2
* add object UUID to a debug/warn messageUbitUmarov2016-07-121-1/+1
* some changes to RequestInventoryFile()UbitUmarov2016-07-091-38/+36
* don't auto return objects if they have sitting avatars (not npcs) - mantis 78...UbitUmarov2016-07-081-0/+14
* Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto2016-07-071-1/+1
* reduce lock time during object inventory ProcessInventoryBackupUbitUmarov2016-07-071-7/+4
* reduce the initial capacity of InventoryStringBuilder the 16k i added isUbitUmarov2016-07-071-1/+1
* hide the footprints of my previus bug ( take out comented codeUbitUmarov2016-07-071-3/+0
* forget InventoryStringBuilder.close()UbitUmarov2016-07-071-3/+3
* change InventoryStringBuilder. This will do much for mantis 7904 objects inv...UbitUmarov2016-07-071-12/+21
* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
* let RePrioritization also work on child agentsUbitUmarov2016-07-061-4/+12
* bug fix, etcUbitUmarov2016-07-061-3/+10
* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-062-5/+20
* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-063-49/+56
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-07-043-6/+34
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| * New config var: DisableObjectTransfer. If set to True, objects never cross; i...Diva Canto2016-07-032-0/+8
| * scale down position X and Y acording to region size on sending coarse Updates...UbitUmarov2016-07-031-2/+17
| * try to place avatars on a nicer location, when they arrive into a banned parcelUbitUmarov2016-07-031-4/+9
* | Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2016-07-043-24/+14
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* Added a test for checking permissions in inventory items that are transferred...Diva Canto2016-06-241-4/+62
* Mantis #7934 and related: landing points and telehubs for gods. Added a new c...Diva Canto2016-06-231-6/+82
* Mantis #7935: regression on transferring attachments over the HGDiva Canto2016-06-221-45/+1
* Can't do it do it this low in the stack. Attachments on teleports apparently ...Diva Canto2016-06-221-6/+1