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* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-041-8/+40
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-041-8/+27
| | | | The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
* Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
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* Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
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* Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
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* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-011-71/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-013-3/+3
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| * Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-313-3/+3
| | | | | | | | script state enum to reflect recent changes.
* | Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)2010-08-311-0/+21
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* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-285-75/+84
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-261-3/+4
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* refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵Justin Clark-Casey (justincc)2010-08-261-47/+0
| | | | since this appears to relate solely to attachments
* refactor: break out attachment position change code in ↵Justin Clark-Casey (justincc)2010-08-261-24/+13
| | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions.
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-267-36/+7
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* Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)2010-08-261-2/+16
| | | | By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-262-27/+38
|\ | | | | | | | | | | | | Resolve merge conflicts Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
| * Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2010-08-252-18/+29
| | | | | | | | sticking around
* | replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵Justin Clark-Casey (justincc)2010-08-261-1/+1
| | | | | | | | always 0 (and any other number would cause an error anyway)
* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)2010-08-266-136/+205
| | | | | | | | conditions in linking and unlinking
* | If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)2010-08-251-1/+10
| | | | | | | | Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
* | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)2010-08-252-55/+70
|/ | | | SceneObjectPartInventory
* Split out actual scene object insertion code from Scene.Inventory.RezObject ↵Justin Clark-Casey (justincc)2010-08-243-25/+62
| | | | | | | | and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user
* refactor: make RezObject() more readableJustin Clark-Casey (justincc)2010-08-241-69/+68
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* add test to check move of task item to user inventory when a target folder ↵Justin Clark-Casey (justincc)2010-08-241-0/+26
| | | | is explicitly given
* minor: stop test using obsolete propertyJustin Clark-Casey (justincc)2010-08-241-1/+1
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* refactor TestMoveTaskInventoryItemNoParent()Justin Clark-Casey (justincc)2010-08-241-24/+37
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* Add automated test at the opensim 'api' level to check that a given item ↵Justin Clark-Casey (justincc)2010-08-242-1/+105
| | | | | | goes to the correct directory Also removes some mono compiler warnings
* minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.csJustin Clark-Casey (justincc)2010-08-231-1/+5
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* Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-231-2/+4
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* Unit test breakage fix.Diva Canto2010-08-202-6/+11
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* Cleaned up a few more things related to incoming agents.Diva Canto2010-08-201-45/+42
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-201-25/+27
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| * Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on ↵Diva Canto2010-08-191-25/+27
| | | | | | | | myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
* | Add some maptile options, change maptile generation from OpenSimBase to SceneMelanie2010-08-201-9/+54
|/ | | | to make it more configurable.
* minor: Correct string format in "Can't find linkset root prim" messageJustin Clark-Casey (justincc)2010-08-191-1/+1
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* Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman2010-08-131-39/+0
| | | | support estates without seeking further input on the console.
* refactor: move binary statistics logging from scene into separate region moduleJustin Clark-Casey (justincc)2010-08-132-110/+12
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* refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2010-08-132-160/+1
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* Establish new Objects/BuySellModuleJustin Clark-Casey (justincc)2010-08-131-22/+1
| | | | Move Scene.ObjectSaleInfo() to this
* refactor: move Scene.TerrainUnAcked() handling into TerrainModuleJustin Clark-Casey (justincc)2010-08-131-8/+0
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* refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2010-08-132-12/+1
| | | | same name
* refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)2010-08-131-27/+0
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-133-12/+12
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* File wants to be committedDiva Canto2010-08-111-2/+2
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* Changing prim color generates event CHANGED_COLOR.Marck2010-08-101-0/+2
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari2010-08-103-8/+1
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-08-103-50/+92
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| * On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-103-23/+44
| | | | | | | | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
| * Reduce number of paths in SOP code by setting flags via Flags property ↵Justin Clark-Casey (justincc)2010-08-101-15/+25
| | | | | | | | | | | | | | | | rather than _flags Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway. Deprecated ObjectFlags in favour of Flags.
| * Extend DuplicateObject() test to check flags on the duplicated objectJustin Clark-Casey (justincc)2010-08-101-7/+9
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