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* change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-121-151/+156
* remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
* dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
* TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+4
* dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
* buggUbitUmarov2014-08-071-1/+1
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-051-1/+1
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-051-1/+3
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
* dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
* diference fixUbitUmarov2014-08-041-1/+4
* check...UbitUmarov2014-08-042-589/+581
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-043-592/+591
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-043-591/+592
* missing child login parcel overlayUbitUmarov2014-08-041-0/+8
* some mess cleanupUbitUmarov2014-08-031-40/+35
* mess update ( hide avatars )UbitUmarov2014-08-031-25/+35
* replace debug msgs by othersUbitUmarov2014-08-032-9/+9
* several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
* debug...UbitUmarov2014-08-031-25/+110
* ....UbitUmarov2014-08-031-3/+4
* test...UbitUmarov2014-08-031-2/+74
* test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
* comment out a debug msg. more on gods being GodsUbitUmarov2014-08-031-8/+14
* testing...UbitUmarov2014-08-021-20/+67
* testingUbitUmarov2014-08-021-2/+16
* god also read local chatUbitUmarov2014-08-021-1/+1
* let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
* add some filters for NPCsUbitUmarov2014-08-021-16/+45
* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
* initial state changeUbitUmarov2014-08-021-2/+2
* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
* remove a few moreUbitUmarov2014-08-021-6/+1
* remove some ischild testsUbitUmarov2014-08-021-5/+5
* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
* work on hide avatarsUbitUmarov2014-08-011-40/+238
* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-25/+118
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-2/+2
* mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19
* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-2/+4
* remove forgotten linesUbitUmarov2014-07-271-7/+0
* serialize sound parameters for llLoopSoundUbitUmarov2014-07-271-1/+48
* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-262-0/+10
* dont standup avatar on crossingUbitUmarov2014-07-261-2/+2
* allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
* on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27