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* Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-50/+6
* Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-6/+50
* Rename "Bounciness" to "Restitution"Melanie2013-02-072-6/+6
* Partial port of Avination's support for the new physics parameters.Melanie2013-02-062-3/+136
* Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)2013-02-061-5/+0
* Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)2013-02-063-138/+1
* Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region....Justin Clark-Casey (justincc)2013-02-063-168/+0
* Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would retu...Justin Clark-Casey (justincc)2013-02-061-15/+0
* refactor: Move functions that lookup asset ids from task inventory or pass th...Justin Clark-Casey (justincc)2013-02-061-0/+122
* Merge branch 'dynamic-attributes2'Justin Clark-Casey (justincc)2013-02-052-1/+24
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| * Added DynAttrs to the serialized XML format of prims. When copying prims, use...Oren Hurvitz2013-01-252-0/+16
| * Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...Justin Clark-Casey (justincc)2013-01-251-2/+2
| * Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)2013-01-251-1/+8
* | minor: change comment about assuming script references are textures in UuidGa...Justin Clark-Casey (justincc)2013-02-021-1/+2
* | Log missing assets on "fcache assets" found. This ignores references found b...Justin Clark-Casey (justincc)2013-02-021-2/+5
* | Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus2013-02-011-2/+3
* | Whitespace fix and removing unneccessary parenthesesMelanie2013-01-311-1/+1
* | Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...Jak Daniels2013-01-301-1/+6
* | * This adds a bit more to the previous flying roll effect by adding additiona...teravus2013-01-301-10/+50
* | * Adds a satisfying angular roll when an avatar is flying and turning. (Gene...teravus2013-01-301-0/+81
* | Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-271-5/+6
* | Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...Justin Clark-Casey (justincc)2013-01-261-0/+56
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* * This makes the non-physics llCastRay 'better'. It's not 'correctly work...teravus2013-01-231-0/+1
* Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-231-0/+13
* Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-211-0/+10
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)2013-01-191-2/+1
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-182-5/+33
* Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2013-01-183-6/+25
* Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-161-3/+23
* Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)2013-01-161-23/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-161-0/+4
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| * move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-141-0/+4
* | Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-161-3/+23
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* Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-111-2/+2
* Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)2013-01-111-0/+3
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-101-94/+59
* refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)2013-01-101-10/+1
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-101-9/+30
* Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
* Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
* Fix sequence id fr default animMelanie2013-01-081-1/+1
* Prevent empty Anim PacksMelanie2013-01-081-0/+12
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-042-46/+68
* Fixed several problems with the Sun: some settings didn't work, or were incon...Oren Hurvitz2013-01-022-35/+6
* ScenePresence passes the avatar rotation down to the physics engine. This wil...Robert Adams2012-12-281-0/+4
* Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
* Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-182-6/+15
* BulletSim: experimentally remove unit displacement from prim border crossing ...Robert Adams2012-12-161-2/+13
* minor: If the physics module tells us that an object has gone out of bounds, ...Justin Clark-Casey (justincc)2012-12-151-2/+5
* minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)2012-12-141-1/+10