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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
minor low resolution debug timming
UbitUmarov
2014-08-16
1
-1
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+3
*
change how avatar data, appearance and animations are sent, specially
UbitUmarov
2014-08-16
1
-112
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+98
*
dont mess with Throttles in code also used to send to main regions. Use
UbitUmarov
2014-08-14
1
-2
/
+6
*
remove creative hack and try to fix
UbitUmarov
2014-08-13
1
-100
/
+92
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-08-13
1
-12
/
+19
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*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-12
1
-43
/
+49
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*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-11
1
-53
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+48
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*
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Fix a condition check
Melanie Thielker
2014-08-11
1
-1
/
+1
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*
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Make texture anims work right on singu
Melanie Thielker
2014-08-11
1
-12
/
+19
*
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remove the region where we are root from the list of Neighbours and
UbitUmarov
2014-08-13
1
-0
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+12
*
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reverted last change since it did nothing usefull
UbitUmarov
2014-08-13
1
-3
/
+0
*
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TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
2014-08-13
1
-1
/
+5
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*
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use Vector3.normalize in place of util.GetNormalize
UbitUmarov
2014-08-12
1
-6
/
+3
*
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try no send current LookAt, remove redundant incomplete position height
UbitUmarov
2014-08-12
1
-9
/
+13
*
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fix VS creative indentation
UbitUmarov
2014-08-12
1
-136
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+136
*
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change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
2014-08-12
1
-151
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+156
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*
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remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
2014-08-11
1
-2
/
+2
*
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dont do ParcelCrossCheck() on child avatars
UbitUmarov
2014-08-11
1
-0
/
+3
*
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TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
2014-08-10
1
-4
/
+4
*
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dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
2014-08-09
1
-47
/
+39
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*
bugg
UbitUmarov
2014-08-07
1
-1
/
+1
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
1
-1
/
+1
*
apply objectSlamSale to all roots of coalescence objects. replace the
UbitUmarov
2014-08-05
1
-1
/
+1
*
dont mess with names and descriptions on coalescence objects. Inventory
UbitUmarov
2014-08-05
1
-1
/
+3
*
revert to old avn-current code, not using ApplyPermissionsOnRez() till its
UbitUmarov
2014-08-05
1
-1
/
+43
*
dont change agentItem.BasePermissions where avination-current didn't
UbitUmarov
2014-08-05
1
-2
/
+3
*
diference fix
UbitUmarov
2014-08-04
1
-1
/
+4
*
check...
UbitUmarov
2014-08-04
2
-589
/
+581
*
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
3
-592
/
+591
*
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
3
-591
/
+592
*
missing child login parcel overlay
UbitUmarov
2014-08-04
1
-0
/
+8
*
some mess cleanup
UbitUmarov
2014-08-03
1
-40
/
+35
*
mess update ( hide avatars )
UbitUmarov
2014-08-03
1
-25
/
+35
*
replace debug msgs by others
UbitUmarov
2014-08-03
2
-9
/
+9
*
several debug msgs, need to be removed asap
UbitUmarov
2014-08-03
2
-0
/
+12
*
debug...
UbitUmarov
2014-08-03
1
-25
/
+110
*
....
UbitUmarov
2014-08-03
1
-3
/
+4
*
test...
UbitUmarov
2014-08-03
1
-2
/
+74
*
test not rezzing attachments on a FireAndForget
UbitUmarov
2014-08-03
1
-14
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+13
*
comment out a debug msg. more on gods being Gods
UbitUmarov
2014-08-03
1
-8
/
+14
*
testing...
UbitUmarov
2014-08-02
1
-20
/
+67
*
testing
UbitUmarov
2014-08-02
1
-2
/
+16
*
god also read local chat
UbitUmarov
2014-08-02
1
-1
/
+1
*
let gods see hidden avatars ( test )
UbitUmarov
2014-08-02
1
-9
/
+15
*
remove the groups restrictions for npcs since they do nothing usefull
UbitUmarov
2014-08-02
1
-10
/
+6
*
bug hunt: disable group for npc
UbitUmarov
2014-08-02
1
-3
/
+8
*
add some filters for NPCs
UbitUmarov
2014-08-02
1
-16
/
+45
*
crossing into a hide parcel may work now. Not nice fix.. need get back to
UbitUmarov
2014-08-02
1
-1
/
+5
*
initial state change
UbitUmarov
2014-08-02
1
-2
/
+2
*
add a hide check at end of region arrival
UbitUmarov
2014-08-02
1
-0
/
+7
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