index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
|
*
|
|
|
|
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
2012-02-19
1
-3
/
+3
|
|
|
|
_
|
_
|
/
|
|
|
/
|
|
|
|
*
|
|
|
|
Merge branch 'master' into careminster
Melanie
2012-02-18
6
-19
/
+149
|
|
\
\
\
\
\
|
|
|
/
/
/
/
|
|
*
|
|
|
Route logins according to Estate, Telehub and TeleportFlags
BlueWall
2012-02-18
1
-2
/
+4
|
|
*
|
|
|
Propagate our teleport flags on logins
BlueWall
2012-02-18
1
-1
/
+4
|
|
*
|
|
|
Fix a bug where changing shape parameters of a child prim in a linkset would ...
Justin Clark-Casey (justincc)
2012-02-18
1
-2
/
+2
|
|
*
|
|
|
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-02-17
8
-24
/
+159
|
|
|
\
\
\
\
|
|
|
*
|
|
|
Add new and updated script events
Robert Adams
2012-02-17
2
-3
/
+67
|
|
|
*
|
|
|
Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2012-02-17
1
-0
/
+21
|
|
|
|
\
\
\
\
|
|
|
|
*
|
|
|
Fix missing telehub handling on login
BlueWall
2012-02-17
1
-0
/
+21
|
|
|
*
|
|
|
|
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2012-02-16
2
-2
/
+2
|
|
|
*
|
|
|
|
If shape properties fail SOP parsing (e.g. due to commas instead of decimal p...
Justin Clark-Casey (justincc)
2012-02-16
1
-12
/
+22
|
|
|
|
/
/
/
/
|
|
*
|
|
|
|
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...
Dan Lake
2012-02-17
1
-0
/
+24
|
*
|
|
|
|
|
Merge branch 'master' into careminster
Melanie
2012-02-16
3
-7
/
+47
|
|
\
\
\
\
\
\
|
|
|
|
/
/
/
/
|
|
|
/
|
|
|
/
|
|
|
_
|
_
|
_
|
/
|
|
/
|
|
|
|
|
|
*
|
|
|
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
2012-02-15
3
-7
/
+47
|
|
|
/
/
/
*
|
|
|
|
don't freeze with a sitted avatar in a border without other sim. Still messy :(
UbitUmarov
2012-02-15
1
-1
/
+8
*
|
|
|
|
try to make crossings work better. chode no longer prevents crossings i hope
UbitUmarov
2012-02-15
2
-6
/
+9
|
/
/
/
/
*
|
|
|
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-02-15
2
-52
/
+176
|
\
\
\
\
|
*
|
|
|
Implement region crossing of sitting avatars. Edit mode and llSetPos work
Melanie
2012-02-14
2
-54
/
+174
|
*
|
|
|
Prevent object loss and positioning outside the region with failed object sim
Melanie
2012-02-14
1
-0
/
+4
*
|
|
|
|
Merge branch 'master' into careminster
Melanie
2012-02-15
3
-15
/
+16
|
\
\
\
\
\
|
|
/
/
/
/
|
/
|
/
/
/
|
|
/
/
/
|
*
|
|
Add some more data to the new user connection logging for debug purposes.
Justin Clark-Casey (justincc)
2012-02-14
1
-3
/
+3
|
*
|
|
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-02-13
2
-8
/
+6
|
|
\
\
\
|
|
*
|
|
Make ScenePresence.MovementFlag a private only settable value to reduce compl...
Justin Clark-Casey (justincc)
2012-02-11
1
-7
/
+4
|
*
|
|
|
On object deserialization, go back to logging errors at DEBUG level rather th...
Justin Clark-Casey (justincc)
2012-02-13
1
-5
/
+9
*
|
|
|
|
Merge branch 'master' into careminster
Melanie
2012-02-10
1
-1
/
+2
|
\
\
\
\
\
|
|
|
/
/
/
|
|
/
|
|
/
|
|
_
|
_
|
/
|
/
|
|
|
|
*
|
|
Fix bug where somebody taking a copy of an object they didn't own that was re...
Justin Clark-Casey (justincc)
2012-02-10
1
-1
/
+2
|
|
/
/
*
|
|
Merge branch 'master' into careminster
Melanie
2012-02-10
2
-0
/
+11
|
\
\
\
|
|
/
/
|
*
|
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2012-02-10
2
-0
/
+11
*
|
|
Merge branch 'master' into careminster
Melanie
2012-02-09
4
-7
/
+54
|
\
\
\
|
|
/
/
|
|
/
|
|
/
|
/
|
|
*
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
2012-02-08
4
-10
/
+54
*
|
Merge branch 'master' into careminster
Melanie
2012-02-07
1
-1
/
+2
|
\
\
|
|
/
|
*
Add start GC memory and end GC memory to object stress test printouts.
Justin Clark-Casey (justincc)
2012-02-07
1
-1
/
+2
*
|
Merge branch 'master' into careminster
Melanie
2012-02-07
3
-14
/
+32
|
\
\
|
|
/
|
*
Add TestAddTaskInventoryItem()
Justin Clark-Casey (justincc)
2012-02-07
1
-1
/
+25
|
*
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2012-02-07
1
-5
/
+1
|
*
Add a regression test to compile and start a script. Remove Path.GetDirector...
Justin Clark-Casey (justincc)
2012-02-07
1
-8
/
+4
*
|
Merge branch 'master' into careminster
Melanie
2012-02-05
2
-5
/
+4
|
\
\
|
|
/
|
*
Make configuration uniform
BlueWall
2012-02-05
1
-3
/
+3
|
*
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
nebadon
2012-02-04
1
-1
/
+1
*
|
Merge branch 'master' into careminster
Melanie
2012-02-04
5
-88
/
+57
|
\
\
|
|
/
|
*
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...
Justin Clark-Casey (justincc)
2012-02-04
3
-22
/
+21
|
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-02-03
1
-8
/
+7
|
|
\
|
|
*
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
2012-02-03
1
-4
/
+7
|
*
|
Change SceneObjectSerializer to use common ExternalRepresentationUtils.Execut...
Justin Clark-Casey (justincc)
2012-02-03
1
-74
/
+29
*
|
|
Merge branch 'master' into careminster
Melanie
2012-02-03
4
-41
/
+98
|
\
\
\
|
|
/
/
|
*
|
Commenting out new event until I can fix OpenSim tests. Currently, testing ob...
Dan Lake
2012-02-02
1
-6
/
+6
|
*
|
OpenSim tests do not always create an EventManager so calls to trigger events...
Dan Lake
2012-02-02
1
-2
/
+6
|
|
/
|
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-02-02
2
-14
/
+17
|
|
\
|
|
*
Improve reliability of script state saving by covering various saving
Melanie
2012-02-02
2
-14
/
+17
|
*
|
ObjectAddedToScene event should be fired when duplicating objects
Dan Lake
2012-02-02
2
-20
/
+22
[prev]
[next]