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| | * Renamed the namespaces tooDiva Canto2015-08-3011-22/+22
| | * Moved instantiation of SceneCommunicationService object to inside the scene c...Diva Canto2015-08-301-2/+1
* | | add script events per sec stat, using the time report code, but ignoring the...UbitUmarov2015-09-082-2/+10
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* | remove a forgotten cast to intUbitUmarov2015-09-061-1/+1
* | fix odd drawdistance control initializationUbitUmarov2015-09-061-12/+6
* | still a missing stat IDUbitUmarov2015-09-061-9/+12
* | let extra stats travel side by side with viewers ones... try to fix damm arra...UbitUmarov2015-09-061-50/+91
* | a few changes to stats. Array order coerent on users. give up on moses stats ...UbitUmarov2015-09-041-79/+91
* | remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-041-1/+1
* | use GetTimeStampMS to increase heartbeat and stats timing resolution. some re...UbitUmarov2015-09-042-106/+122
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-032-53/+7
* | seems to compile ( tests comented out)UbitUmarov2015-09-0218-2900/+336
* | bad merge?UbitUmarov2015-09-0133-2205/+10025
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-312-2/+8
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
| * fix NeighborRegions codeUbitUmarov2015-08-291-49/+16
| * take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov2015-08-272-6/+46
| * change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-2/+2
| * terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-1/+5
| * change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
| * try to implement core load oar optionsUbitUmarov2015-08-241-0/+65
| * remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
| * remove a 256m checkUbitUmarov2015-08-211-4/+13
| * funny bugUbitUmarov2015-08-191-1/+1
| * find sending of initial terrain using PushTerrain as os coreUbitUmarov2015-08-191-1/+6
| * minor changeUbitUmarov2015-08-191-7/+11
| * add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-191-2/+4
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-198-486/+1292
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-295-32/+48
| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-0/+948
| | * varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams2015-03-272-108/+248
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-224-349/+51
| * | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
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| * change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov2014-11-271-2/+49
| * fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
| * fix rez position being for root or center for a single object caseUbitUmarov2014-11-191-0/+22
| * some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-192-3/+4
| * return bbox and offsetHeight to RezObjectUbitUmarov2014-11-192-7/+8
| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-8/+2
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
| * Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
| * remove duplicated linesUbitUmarov2014-11-081-3/+0
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+18
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-062-11/+22
| * always write physicsShapeType on sop serialization since default valueUbitUmarov2014-11-031-2/+1
| * BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
| * Merge branch 'avination-current'Melanie Thielker2014-10-301-1/+1
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| | * Fix a script load issueMelanie Thielker2014-10-301-1/+1
| | * Fix a condition checkMelanie Thielker2014-08-111-1/+1