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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-08-31
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move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
2012-08-30
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Merge branch 'master' into careminster
Melanie
2012-09-09
2
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implementing per-region configuration of limits on the number of prims one ca...
SignpostMarv
2012-09-09
2
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+29
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refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...
SignpostMarv
2012-09-08
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Merge branch 'master' into careminster
Melanie
2012-09-07
2
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adding utility method for getting SceneObjectGroup from scene
SignpostMarv
2012-09-06
1
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+12
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adding utility method for getting SceneObjectPart from scene
SignpostMarv
2012-09-06
1
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+12
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formatting
SignpostMarv
2012-09-04
1
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although the attachmentPoint argument is a uint, zero is not a valid attachme...
SignpostMarv
2012-09-04
1
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+4
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Merge branch 'avination' into careminster
Melanie
2012-08-31
6
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Merge branch 'ubitwork' into avination
Melanie
2012-08-30
3
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+38
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-08-30
1
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[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
2012-08-30
3
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+38
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Sequence inventory descendents requests to reduce inventory server load and
Melanie
2012-08-30
1
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+55
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Melanie
2012-08-29
5
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+424
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A few more changes to keyframes
UbitUmarov
2012-08-29
3
-64
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+116
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[Potentially broken] keyframes changes.. since it's there, use timer for
UbitUmarov
2012-08-29
1
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+165
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[possible still very broken] mess around keyframes. timer events
UbitUmarov
2012-08-28
5
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+299
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Fix a nullref while object is being created
Melanie
2012-08-28
1
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fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
UbitUmarov
2012-08-26
1
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Merge branch 'master' into careminster
Melanie
2012-08-29
1
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+34
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Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...
Justin Clark-Casey (justincc)
2012-08-29
1
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+34
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renaming to be similar to equivalent Set command
Melanie
2012-08-25
1
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Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster
Melanie
2012-08-25
5
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+7
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minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
2012-08-25
1
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+1
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Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2012-08-25
1
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+1
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Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
2012-08-24
1
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+3
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If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
2012-08-24
1
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Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
2012-08-24
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-08-24
1
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+3
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Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-24
3
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+39
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Merge branch 'avination' into careminster
Melanie
2012-08-24
3
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+39
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Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-23
3
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+39
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Merge branch 'master' into careminster
Melanie
2012-08-23
3
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+37
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refactoring out SetFaceColor
SignpostMarv
2012-08-20
1
-52
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+15
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making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2012-08-20
1
-21
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+26
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single operation for PRIM_COLOR
SignpostMarv
2012-08-20
1
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+49
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fix typo
SignpostMarv
2012-08-20
1
-1
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+1
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Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
2
-4
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+7
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Merge branch 'avination' into careminster
Melanie
2012-08-23
4
-2
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+18
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Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
2012-08-22
1
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+1
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Fix group return stuff
Melanie
2012-08-21
1
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+1
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Cause a persistence save if prim flags change
Melanie
2012-08-21
1
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+2
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Add Camera Offsets to serialization
Melanie
2012-08-21
1
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+14
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Merge branch 'master' into careminster
Melanie
2012-08-18
5
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+155
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fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2012-08-17
1
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+2
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implemented
SignpostMarv
2012-08-17
1
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+50
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BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-8
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+8
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Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
2012-08-17
1
-7
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+12
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