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| * | Merge branch 'master' into careminsterMelanie2012-03-091-1/+1
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| | * More on HG inventory transfers. Move the FireAndForget higher up.Diva Canto2012-03-091-1/+1
* | | Changed undo redo internals. moved exec code to UndoState.cs from sop that n...UbitUmarov2012-03-112-136/+195
* | | BIG MESS. changed Iclient interface so only one event is used to inform scene...UbitUmarov2012-03-105-126/+394
* | | on linking update linked parts physical flags acording to new parent ones ( ...UbitUmarov2012-03-091-1/+8
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* | Merge branch 'ubitwork'Melanie2012-03-093-45/+39
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| * | more changes on undo/redo group scaling seems to work betterUbitUmarov2012-03-091-12/+6
| * | more changes in undo/redo. Basicly moved control to llclientview.cs. later w...UbitUmarov2012-03-092-33/+33
* | | Merge branch 'master' into careminsterMelanie2012-03-092-55/+30
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| * | Simplify minimap coarse location code by just reference SP.AbsolutePositionJustin Clark-Casey (justincc)2012-03-091-5/+1
| * | Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)2012-03-091-2/+2
| * | Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2012-03-092-32/+18
| * | refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)2012-03-091-15/+8
| * | Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)2012-03-091-5/+5
| * | Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+29
* | | Merge branch 'master' into careminsterMelanie2012-03-082-8/+65
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| * | Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)2012-03-081-1/+1
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-081-4/+1
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| * | | Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2012-03-082-8/+65
* | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-084-180/+96
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| * | | Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+30
| * | | changes on undo/redo (untested/incomplete). Think we may consider moving thi...UbitUmarov2012-03-073-153/+66
* | | | Merge branch 'master' into careminsterMelanie2012-03-071-2/+0
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| * | | Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
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* | | Fix merge issueMelanie2012-03-071-76/+79
* | | Merge branch 'master' into careminsterMelanie2012-03-073-30/+50
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| * | Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)2012-03-071-28/+21
| * | Add documentation to make more explicit the difference between OnRezScript an...Justin Clark-Casey (justincc)2012-03-071-5/+20
| * | Remove unnecessary explicit ElapsedEventHandler in SimReporterJustin Clark-Casey (justincc)2012-03-061-1/+1
| * | Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)2012-03-062-0/+8
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-072-15/+72
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| * | Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie2012-03-061-4/+3
| * | Removed some whitespace errors - don't be naughty, don't use hard tabs!Melanie2012-03-061-11/+0
| * | make copied parts have diferent LocalIds than original. More building control...UbitUmarov2012-03-062-5/+74
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-061-3/+10
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| * | A stab at making llEjectFromLand work in all casesMelanie2012-03-051-3/+10
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-047-42/+592
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| * | Zero velocity when drag-copyingMelanie2012-03-041-0/+2
| * | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
| * | Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2012-02-261-0/+12
| * | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-265-25/+38
| * | Implement proper selection behaviorMelanie2012-02-263-2/+37
| * | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-264-9/+7
| * | Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
| * | Serialize Keyframe motion for region crossingsMelanie2012-02-264-4/+96
| * | Merge branch 'ubitwork'Melanie2012-02-263-35/+98
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| | * | changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov2012-02-253-35/+98
| * | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-263-0/+330
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| * | Delay the sending of the initial werables update until the inventory andMelanie2012-02-251-2/+1
| * | Try not to send the avatar updates on login. This may mean loggin in withMelanie2012-02-241-1/+2