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* on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
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* *test*UbitUmarov2014-09-092-1/+22
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* Plumb the rest of the serverside AOMelanie Thielker2014-09-091-0/+5
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-091-1/+4
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| * add full delete if uuid iz zero and state is ALLUbitUmarov2014-09-091-1/+4
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* | Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-0/+1
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-093-1/+97
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| * Add perms checkMelanie Thielker2014-09-091-0/+5
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| * Add some forgotten callsMelanie Thielker2014-09-091-0/+2
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| * Add missing fileMelanie Thielker2014-09-091-0/+76
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| * Actually do the overridingMelanie Thielker2014-09-092-1/+14
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* | only cancel attchment needed update type on sending sheduled updates.UbitUmarov2014-09-091-4/+3
| | | | | | | | This is wrong but its as original worked
* | huds bug fixUbitUmarov2014-09-091-28/+50
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* | set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
| | | | | | | | object is disabled
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-0/+4
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| * Plumb llSetAnimationOverrideMelanie Thielker2014-09-091-0/+4
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* | dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
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* | limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-084-3/+67
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* do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov2014-09-051-2/+2
| | | | arrive before creating the object in viewer with respective full update
* try to make child presence know its root region. Incomplete, some paths ↵UbitUmarov2014-08-281-39/+7
| | | | dont send the information.
* dont create a cadu that is not used. Add a root region global positionUbitUmarov2014-08-271-9/+27
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* dont mess throotles values sent to child presences. Some cleanupUbitUmarov2014-08-271-53/+38
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* bug fix. Was not deleting attachments if on public parcelUbitUmarov2014-08-271-2/+6
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* on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-271-9/+29
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* still testingUbitUmarov2014-08-261-28/+28
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* even less kills on tpsUbitUmarov2014-08-261-1/+2
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* *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-4/+4
| | | | NameValue AttachItemID is a root part thing only
* back to just killsUbitUmarov2014-08-251-1/+0
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* *test* send kills and hackUbitUmarov2014-08-251-0/+3
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* clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-2/+15
| | | | path
* send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
| | | | sog ( updates will mess this again but well... )
* back to sending attachment sog kills in place of the hack. This is theUbitUmarov2014-08-231-5/+8
| | | | official way of doing it
* sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-222-8/+39
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* some cleanup ( well or not )UbitUmarov2014-08-225-81/+234
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* revert the kills, they seem even worseUbitUmarov2014-08-221-8/+3
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* silly...UbitUmarov2014-08-221-2/+2
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* replace hack by sog kills on tp outUbitUmarov2014-08-211-1/+15
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* make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov2014-08-211-8/+13
| | | | release it sooner
* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-1/+10
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* some cleanup..UbitUmarov2014-08-211-174/+146
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* ...UbitUmarov2014-08-211-2/+3
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* variations..UbitUmarov2014-08-211-195/+48
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* testUbitUmarov2014-08-211-15/+22
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* add filter sog updatesUbitUmarov2014-08-212-2/+40
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* bug fixUbitUmarov2014-08-211-2/+2
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* testUbitUmarov2014-08-211-6/+6
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* testUbitUmarov2014-08-211-15/+29
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* bad testUbitUmarov2014-08-211-2/+2
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* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
| | | | optionally overriding its parentID. check what it does to attachments
* reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-4/+16
| | | | | | BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.