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* I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
* Fix an inventory fetch issueMelanie2010-09-301-0/+3
* Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
* Fix build breakMelanie2010-09-271-37/+38
* if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
* Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
* Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)2010-09-252-3/+3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-251-10/+0
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-212-2/+41
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| * | Refactor script create permission into the perms moduleMelanie2010-09-211-10/+0
* | | If the uuid gatherer fails to find the asset containing gesture metadata, the...Justin Clark-Casey (justincc)2010-09-241-0/+7
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* | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)2010-09-212-2/+41
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* Fixed a regression in SOG.Copy()John Hurliman2010-09-161-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-162-1/+29
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| * Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)2010-09-171-22/+21
| * Removing debugroot2010-09-161-1/+0
| * JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-163-1/+31
* | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-1612-943/+682
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* rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)2010-09-153-3/+3
* Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)2010-09-151-15/+17
* Comment out SOG storing debug log messageJustin Clark-Casey (justincc)2010-09-141-3/+3
* minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2010-09-132-0/+6
* Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)2010-09-131-10/+0
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-131-9/+3
* MergedJohn Hurliman2010-09-1216-72/+99
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| * Formatting cleanup.Jeff Ames2010-09-1216-74/+74
| * Add copyright headers.Jeff Ames2010-09-121-0/+27
* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-125-37/+77
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* Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman2010-09-111-138/+124
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-113-4/+4
* Made it impossible to create a user with names containing spaces and prevente...randomhuman2010-09-101-2/+3
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-103-58/+35
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-107-344/+219
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-083-3/+10
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| * * Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman2010-09-071-1/+3
| * Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-071-2/+2
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| * | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
* | | If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2010-09-072-2/+11
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* | minor: comment out some excessive test loggingJustin Clark-Casey (justincc)2010-09-071-1/+1
* | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
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* Add test that checks correct persistence when an unlink is quickly followed b...Justin Clark-Casey (justincc)2010-09-061-9/+40
* Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-062-6/+1
* extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...Justin Clark-Casey (justincc)2010-09-061-2/+3
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-067-21/+78
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-1/+25
* Logout the presence if client IP verification fails.Diva Canto2010-09-041-0/+2
* Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)2010-09-041-8/+40
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-041-8/+27
* Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2