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* Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)2012-10-121-1/+0
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* Fix problems with regression tests by allowing invoke of Update() with a ↵Justin Clark-Casey (justincc)2012-10-122-3/+5
| | | | finite number of frames even if the scene isn't active.
* Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2012-10-121-3/+37
| | | | This allows the scene update and maintenance loops to be started and stopped for debug purposes.
* minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ↵Justin Clark-Casey (justincc)2012-10-101-0/+14
| | | | ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
* Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)2012-10-101-201/+256
| | | | | | prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
* minor: elaborate method doc on Scene.NewUserConnection()Justin Clark-Casey (justincc)2012-10-091-6/+13
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* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2012-10-081-1/+1
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| * On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* | Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ↵Dan Lake2012-10-052-5/+5
| | | | | | | | update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
* | Trigger ObjectAddedToScene when loading objects from oarfile. Already ↵Dan Lake2012-10-051-1/+8
|/ | | | triggers when creating, duplicating or loading from database, incoming attachments, etc
* Forgot to actually remove the packetpool set code from scene.Justin Clark-Casey (justincc)2012-10-051-7/+0
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* Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
| | | | Fixes Mantis #6327
* Add generic PercentageStat.Justin Clark-Casey (justincc)2012-10-041-1/+1
| | | | Not yet used.
* Add experimental "slow frames" stat, available in "show stats" and via the ↵Justin Clark-Casey (justincc)2012-10-041-0/+33
| | | | | | | | | monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
* Prevent the ExtraSettings code from crashing SQLite driven sims.Melanie2012-10-021-0/+6
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* Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.Justin Clark-Casey (justincc)2012-09-275-19/+12
| | | | | | This controls how many undo steps the simulator will store for each prim. Default is now 20 rather than 5 as it briefly was. The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
* Don't store undo states if a scene object is manipulated when it is not in a ↵Justin Clark-Casey (justincc)2012-09-262-3/+26
| | | | | | scene. Adds regression test for this.
* refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)2012-09-261-45/+43
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* Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2012-09-262-34/+40
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* Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)2012-09-263-27/+65
| | | | | | | This was present in the code but not enforced, which led to a memory leak over time as part properties were changed, whether by viewer, script or another source. This commit enforces that limit, which will soon become configurable. Regression test for undo limit added Should help with http://opensimulator.org/mantis/view.php?id=6279
* Add basic undo/redo regression tests.Justin Clark-Casey (justincc)2012-09-263-8/+137
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* Documenting object-related eventsSignpostMarv2012-09-241-0/+43
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-241-10/+17
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-211-0/+52
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| * | This fixes HG attachments' missing assets (textures, etc).Diva Canto2012-09-211-10/+17
| | | | | | | | | | | | Also, further improvements on HGUuidGatherer: if the assets are already in this grid don't fetch them again.
* | | Documenting LSL script-related eventsSignpostMarv2012-09-241-2/+147
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-221-0/+36
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| * Moved the small HGUuidGatherer class to the file where its parent class is. ↵Diva Canto2012-09-211-0/+36
| | | | | | | | No need to keep 2 separate files.
* | Documenting non-LSL script-related eventsSignpostMarv2012-09-221-0/+52
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* Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't ↵Justin Clark-Casey (justincc)2012-09-211-7/+4
| | | | been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
* Simplify UuidGatherer by performing asset fetch synchronously rather than ↵Justin Clark-Casey (justincc)2012-09-211-40/+44
| | | | using the async call but waiting for completion anyway!
* Documentation of teleport-related eventsSignpostMarv2012-09-201-0/+19
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* minor tweaks to existing comments for IDE goodnessSignpostMarv2012-09-201-4/+7
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* Documentation of agent-related eventsSignpostMarv2012-09-201-1/+34
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* Documentation of object-related eventsSignpostMarv2012-09-201-1/+38
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* Documentation of OnPluginConsoleSignpostMarv2012-09-201-0/+16
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* Make ResendAppearanceUpdates = true by default in [Appearance] in ↵Justin Clark-Casey (justincc)2012-09-201-0/+2
| | | | | | | | | OpenSimDefaults.ini. This resends appearance uuids to avatars in the scene once a minute. I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet. The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached. This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
* Cleanup from prev. commitBlueWall2012-09-181-2/+2
| | | | Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
* Fix some inconsistencies in configurartion: NonPhys primsBlueWall2012-09-181-3/+3
| | | | | | Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*. Please update your OpenSim.ini and Regions.ini to reflect these changes.
* preventing a null reference exception from being thrownSignpostMarv2012-09-171-0/+3
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Added unit tests for multi-region OARsOren Hurvitz2012-09-141-1/+5
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* Support multi-region OAR filesOren Hurvitz2012-09-141-3/+3
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Documentation of parcel-related eventsSignpostMarv2012-09-131-0/+44
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Fix indentation and issues where tabs were used instead of spaces in commit ↵Justin Clark-Casey (justincc)2012-09-121-7/+8
| | | | 783ee949
* Documentation of economy-related EventManager eventsSignpostMarv2012-09-121-0/+21
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* documentation (OnSceneObjectPartCopy)SignpostMarv2012-09-111-0/+3
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* documentation (OnRemovePresence)SignpostMarv2012-09-111-0/+7
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* documentation (OnNewPresence)SignpostMarv2012-09-111-0/+7
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* documentation (OnClientConnect)SignpostMarv2012-09-111-0/+9
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* documentation (OnBackup)SignpostMarv2012-09-111-0/+7
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