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* Comment out now unused and not properly working private SP.m_leftButtonDown w...Justin Clark-Casey (justincc)2015-02-271-2/+7
* Don't slow down avatar walk speed if camera is changed (e.g. by holding down ...Justin Clark-Casey (justincc)2015-02-271-28/+12
* Don't slide crouching avatar when camera is panned around them with left mous...Justin Clark-Casey (justincc)2015-02-271-1/+3
* Revert "Adding dynamic ossl permission control"BlueWall2015-02-271-61/+0
* Adding dynamic ossl permission controlBlueWall2015-02-271-0/+61
* When an avatar is walking across a region border, force the first AgentUpdate...Justin Clark-Casey (justincc)2015-02-261-5/+18
* Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embe...Justin Clark-Casey (justincc)2015-02-252-27/+32
* Reduce coupling in regression test task inventory creation methods to make th...Justin Clark-Casey (justincc)2015-02-252-5/+42
* Add NaN and Infinity tests for SOP Velocity and Acceleration setters.dahlia2015-02-161-5/+13
* Use a boolean flag to signal lookat is running instead of Quaternion.Identity...dahlia2015-02-161-4/+10
* Filter NaN and Infinity values at SOP AngularVelocity setterdahlia2015-02-161-1/+6
* If serialized scene object XML has a SavedScriptState with no UUID, then read...Justin Clark-Casey (justincc)2015-02-111-1/+5
* llLookAt() strength parameter should slow rotation as it is increased. Thanks...dahlia2015-02-071-2/+2
* llLookAt(): reduce and clamp strengh to reduce probability of overshootdahlia2015-02-071-2/+5
* llLookAt() and llRotLookAt(): all orientation updates now done via angular ve...dahlia2015-02-061-17/+28
* Manage Angular Velocity during llLookAt() rotation of physical objectsdahlia2015-02-051-1/+11
* Set angular velocity in physics actor in SceneObjectPart.AngularVelocity sett...dahlia2015-02-051-1/+7
* If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)2015-02-033-0/+353
* Fix regression where the stored state of every second script in an object rez...Justin Clark-Casey (justincc)2015-01-232-14/+28
* If the SnedInventoryAync() method receives an exception log this but make sur...Justin Clark-Casey (justincc)2015-01-211-1/+10
* minor: Fix some CR line endings in Scene.Inventory.csJustin Clark-Casey (justincc)2015-01-211-8/+8
* If [Permissions] serverside_object_permissions = false or the undocumented pr...Justin Clark-Casey (justincc)2015-01-211-1/+4
* minor: correct SceneCommunicationService.LogHeader spellingJustin Clark-Casey (justincc)2015-01-201-1/+1
* Stop simulators attempting to contact registered but offline regions (RegionF...Justin Clark-Casey (justincc)2015-01-141-1/+26
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-01-092-675/+81
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| * When inspecting a script or notecard, also try to look up any assets embedded...Justin Clark-Casey (justincc)2015-01-082-5/+11
| * Make the IteratingUuidGatherer the only UuidGatherer.Justin Clark-Casey (justincc)2015-01-082-676/+76
* | Added GetDisplayNames capability. For now, we don't actually use display name...Diva Canto2015-01-092-1/+3
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* Allow for richer semantics of object derez. Specifically, allow the existence...Diva Canto2014-12-252-13/+54
* Fix recent regression where a race condition meant SP.MakeRootAgent() would s...Justin Clark-Casey (justincc)2014-12-171-32/+29
* refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetU...Justin Clark-Casey (justincc)2014-12-051-114/+119
* refactor: Make IteratingUUIDGatherer take a dictionary in its constructor lik...Justin Clark-Casey (justincc)2014-12-041-9/+23
* Remove long unused region parameters from SceneBase. Some of these weren't e...Justin Clark-Casey (justincc)2014-12-032-5/+0
* minor: Just have one message that displays successful registration of a regio...Justin Clark-Casey (justincc)2014-12-031-5/+5
* Halve the prediction lag for region crossing to improve most flying region cr...Justin Clark-Casey (justincc)2014-11-291-2/+2
* Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2014-11-291-20/+24
* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-252-17/+17
* Move conditionals which control whether a task is placed in the JobEngine ins...Justin Clark-Casey (justincc)2014-11-251-43/+25
* When processing incoming attachments via HG, if a request for uuid gathering ...Justin Clark-Casey (justincc)2014-11-251-3/+18
* Introduce an IteratingUuidGatherer where each fetch from the asset service (i...Justin Clark-Casey (justincc)2014-11-251-44/+563
* Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2014-11-251-52/+2
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-252-5/+10
* Add "wearables check" console commandJustin Clark-Casey (justincc)2014-11-251-64/+158
* minor: Correct letter accidentally added to copyright notice on top of Scene....Justin Clark-Casey (justincc)2014-11-251-1/+1
* In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...Justin Clark-Casey (justincc)2014-11-251-11/+23
* If JobEngine is active, then use it to copy/rez attachments for an avatar ent...Justin Clark-Casey (justincc)2014-11-251-22/+62
* refactor: consistently put all test classes in the OpenSim.Tests.Common packa...Justin Clark-Casey (justincc)2014-11-2525-25/+0
* Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)2014-11-251-7/+17
* Fix recent minor regression where the default frame time wasn't being set if ...Justin Clark-Casey (justincc)2014-11-251-2/+1
* Improve frame time stability by taking a few unnecessary repeated calculation...Justin Clark-Casey (justincc)2014-11-252-21/+42