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* Merge branch 'ubitwork' into avinationMelanie2012-11-061-5/+10
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| * actually remove the use of random on persist timmingsUbitUmarov2012-11-021-4/+6
| * Create a new random when needed using normal time based seed instead ofUbitUmarov2012-11-021-2/+5
| * Merge branch 'avination' into ubitworkUbitUmarov2012-10-305-16/+55
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* | | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus2012-11-042-0/+18
* | | Merge branch 'ubitwork' into avinationMelanie2012-11-012-1/+11
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| * | more debugUbitUmarov2012-10-281-0/+2
| * | remove pre physics build testingUbitUmarov2012-10-281-1/+1
| * | Add some extra debug on scene closeUbitUmarov2012-10-281-1/+9
* | | Make sure we're not accessing a physics scene if we're not in one yet.Melanie2012-10-301-1/+1
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* | Set the script state to new rez when a scriptis saved, rather than region start.Melanie2012-10-281-1/+1
* | Add a property to determine if a link set is stored in the database. Also, fixMelanie2012-10-281-0/+13
* | Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-1/+4
* | Merge branch 'ubitwork' into avinationMelanie2012-10-191-3/+4
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| * extend coment to include all unused SOG CheckSculptAndLoad()UbitUmarov2012-10-181-3/+4
* | Merge branch 'ubitwork' into avinationMelanie2012-10-173-23/+36
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| * normalize quaternion.Slerp outputsUbitUmarov2012-10-102-0/+2
| * bug fix + make costs visible for testingUbitUmarov2012-10-071-4/+9
| * [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-072-19/+23
| * Merge branch 'avination' into ubitworkUbitUmarov2012-10-052-16/+29
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| * | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-0/+2
* | | Fix perms when linking an object. Set root part perms to the permsMelanie2012-10-144-14/+29
* | | Change permissions on child prim inventory items when god mode "forceMelanie2012-10-082-2/+10
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* | Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
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* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-241-4/+15
* Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie2012-09-231-4/+4
* Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie2012-09-161-1/+1
* Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie2012-09-141-1/+1
* Add the option to have variable costing for uploadsMelanie2012-09-111-2/+2
* One more redundante ParcelProprieties on loginUbitUmarov2012-09-071-0/+2
* remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov2012-09-071-1/+3
* Make friend notifies and closing child agents async because both canMelanie2012-09-041-1/+1
* Merge branch 'ubitwork' into avinationMelanie2012-09-041-1/+2
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| * a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+2
* | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-041-1/+1
* | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie2012-09-031-14/+17
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* Merge branch 'avination' into ubitworkUbitUmarov2012-08-311-5/+55
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| * Merge branch 'ubitwork' into avinationMelanie2012-08-303-35/+38
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| * | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-301-5/+55
* | | move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-303-4/+8
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-301-1/+2
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| * Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-295-134/+424
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| * | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
* | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
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* | A few more changes to keyframesUbitUmarov2012-08-293-64/+116
* | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
* | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-285-111/+299
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* fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
* Make terrain save every 1000 frames instead of every 50. Database load is a s...Melanie2012-08-221-1/+1