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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Merge branch 'ubitwork' into avination
Melanie
2012-11-06
1
-5
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+10
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actually remove the use of random on persist timmings
UbitUmarov
2012-11-02
1
-4
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+6
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Create a new random when needed using normal time based seed instead of
UbitUmarov
2012-11-02
1
-2
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+5
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-30
5
-16
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+55
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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...
teravus
2012-11-04
2
-0
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+18
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Merge branch 'ubitwork' into avination
Melanie
2012-11-01
2
-1
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+11
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more debug
UbitUmarov
2012-10-28
1
-0
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+2
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remove pre physics build testing
UbitUmarov
2012-10-28
1
-1
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+1
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Add some extra debug on scene close
UbitUmarov
2012-10-28
1
-1
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+9
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Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
2012-10-30
1
-1
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+1
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Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
2012-10-28
1
-1
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+1
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Add a property to determine if a link set is stored in the database. Also, fix
Melanie
2012-10-28
1
-0
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+13
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
-1
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-10-19
1
-3
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+4
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extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-10-17
3
-23
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+36
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normalize quaternion.Slerp outputs
UbitUmarov
2012-10-10
2
-0
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+2
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bug fix + make costs visible for testing
UbitUmarov
2012-10-07
1
-4
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+9
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
2
-19
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+23
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-05
2
-16
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+29
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meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
1
-0
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+2
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Fix perms when linking an object. Set root part perms to the perms
Melanie
2012-10-14
4
-14
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+29
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Change permissions on child prim inventory items when god mode "force
Melanie
2012-10-08
2
-2
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+10
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Allow default animation to be stopped to be replaced with another one.
Melanie
2012-10-04
2
-16
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+29
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add missing transactionID in SendInventoryItemCreateUpdate. and make use
UbitUmarov
2012-09-24
1
-4
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+15
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Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
Melanie
2012-09-23
1
-4
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+4
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Make IncomingCloseChildAgent not send a stop packet. This may prevent
Melanie
2012-09-16
1
-1
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+1
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Wait a bit longer for new scene presences to aid tps into laggy regions
Melanie
2012-09-14
1
-1
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+1
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Add the option to have variable costing for uploads
Melanie
2012-09-11
1
-2
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+2
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One more redundante ParcelProprieties on login
UbitUmarov
2012-09-07
1
-0
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+2
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remove fireandforget call to EnableChildAgents at end on CompleteMovement,
UbitUmarov
2012-09-07
1
-1
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+3
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Make friend notifies and closing child agents async because both can
Melanie
2012-09-04
1
-1
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+1
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Merge branch 'ubitwork' into avination
Melanie
2012-09-04
1
-1
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+2
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a forgotten file plus minor changes. Imp and SL viewer seem to preserve
UbitUmarov
2012-09-04
1
-1
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+2
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Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
Melanie
2012-09-04
1
-1
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+1
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Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
Melanie
2012-09-03
1
-14
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+17
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-08-31
1
-5
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+55
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Merge branch 'ubitwork' into avination
Melanie
2012-08-30
3
-35
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+38
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Sequence inventory descendents requests to reduce inventory server load and
Melanie
2012-08-30
1
-5
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+55
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move keyframemotion.copy from sop.copy to sog.copy, where there is
UbitUmarov
2012-08-30
3
-4
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+8
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-08-30
1
-1
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+2
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Melanie
2012-08-29
5
-134
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+424
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Fix a nullref while object is being created
Melanie
2012-08-28
1
-1
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+2
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[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
UbitUmarov
2012-08-30
3
-35
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+38
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A few more changes to keyframes
UbitUmarov
2012-08-29
3
-64
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+116
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[Potentially broken] keyframes changes.. since it's there, use timer for
UbitUmarov
2012-08-29
1
-115
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+165
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[possible still very broken] mess around keyframes. timer events
UbitUmarov
2012-08-28
5
-111
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+299
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fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
UbitUmarov
2012-08-26
1
-2
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+2
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Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-23
3
-3
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+39
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Make terrain save every 1000 frames instead of every 50. Database load is a s...
Melanie
2012-08-22
1
-1
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+1
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