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* bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
| | | | onsurface, etc
* bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
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* added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| | | | movement vectors, plus little other things
* clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
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* removed useless unreal inworld movement vector estimation. Do animation ↵UbitUmarov2014-10-011-70/+97
| | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one.
* fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
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* keep same animation if in transitUbitUmarov2014-09-301-0/+3
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* change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-143/+173
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* refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
| | | | folderlink
* remove debug msgsUbitUmarov2014-09-261-5/+0
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* debug msgUbitUmarov2014-09-261-0/+5
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* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
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* coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
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* add stack trace debug messageUbitUmarov2014-09-241-0/+2
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* same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
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* replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
| | | | one.
* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-232-1/+6
| | | | Xengine
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-0/+6
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| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+6
| | | | | | | | circuits for that agent are closed.
* | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
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* | debug show stack traceUbitUmarov2014-09-221-1/+1
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-224-51/+77
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| * a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
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| * same in a few more spotsUbitUmarov2014-09-221-3/+10
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| * send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
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| * update scenegraph group find by part information in sog link, so script ↵UbitUmarov2014-09-223-6/+28
| | | | | | | | link functions do update that also.
| * compile fixUbitUmarov2014-09-211-3/+5
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| * release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| | | | | | | | store call
| * protect getting the itemUbitUmarov2014-09-211-1/+3
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| * remove redundant codeUbitUmarov2014-09-211-20/+7
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* | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+2
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* exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
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* fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
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* Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
| | | | sit. makeroot should to it
* try to send fly state on tpsUbitUmarov2014-09-161-1/+2
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* When CloseAgnt is called with an agent id that doesn't have a presence, ↵Melanie Thielker2014-09-131-0/+12
| | | | check for stray clients and clean them up instead of failing.
* taskInventory request: give each transfer a diferent filename, Add moreUbitUmarov2014-09-121-101/+96
| | | | agressive lock
* handle AO sit ground caseUbitUmarov2014-09-101-2/+27
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* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-102-21/+54
| | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits
* Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
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* force update of movement animationUbitUmarov2014-09-092-2/+15
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* on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
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* *test*UbitUmarov2014-09-092-1/+22
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* Plumb the rest of the serverside AOMelanie Thielker2014-09-091-0/+5
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-09-091-1/+4
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| * add full delete if uuid iz zero and state is ALLUbitUmarov2014-09-091-1/+4
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* | Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-0/+1
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-093-1/+97
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| * Add perms checkMelanie Thielker2014-09-091-0/+5
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| * Add some forgotten callsMelanie Thielker2014-09-091-0/+2
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