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* | huds bug fixUbitUmarov2014-09-091-28/+50
* | set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-0/+4
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| * Plumb llSetAnimationOverrideMelanie Thielker2014-09-091-0/+4
* | dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
* | limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-084-3/+67
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* do not send objectproprieties on sop.SetGroup(). I many cases this willUbitUmarov2014-09-051-2/+2
* try to make child presence know its root region. Incomplete, some paths dont...UbitUmarov2014-08-281-39/+7
* dont create a cadu that is not used. Add a root region global positionUbitUmarov2014-08-271-9/+27
* dont mess throotles values sent to child presences. Some cleanupUbitUmarov2014-08-271-53/+38
* bug fix. Was not deleting attachments if on public parcelUbitUmarov2014-08-271-2/+6
* on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-271-9/+29
* still testingUbitUmarov2014-08-261-28/+28
* even less kills on tpsUbitUmarov2014-08-261-1/+2
* *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-4/+4
* back to just killsUbitUmarov2014-08-251-1/+0
* *test* send kills and hackUbitUmarov2014-08-251-0/+3
* clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-2/+15
* send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
* back to sending attachment sog kills in place of the hack. This is theUbitUmarov2014-08-231-5/+8
* sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-222-8/+39
* some cleanup ( well or not )UbitUmarov2014-08-225-81/+234
* revert the kills, they seem even worseUbitUmarov2014-08-221-8/+3
* silly...UbitUmarov2014-08-221-2/+2
* replace hack by sog kills on tp outUbitUmarov2014-08-211-1/+15
* make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov2014-08-211-8/+13
* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-1/+10
* some cleanup..UbitUmarov2014-08-211-174/+146
* ...UbitUmarov2014-08-211-2/+3
* variations..UbitUmarov2014-08-211-195/+48
* testUbitUmarov2014-08-211-15/+22
* add filter sog updatesUbitUmarov2014-08-212-2/+40
* bug fixUbitUmarov2014-08-211-2/+2
* testUbitUmarov2014-08-211-6/+6
* testUbitUmarov2014-08-211-15/+29
* bad testUbitUmarov2014-08-211-2/+2
* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
* reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-4/+16
* Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-202-1/+13
* sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
* also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
* test ....UbitUmarov2014-08-191-1/+1
* testUbitUmarov2014-08-191-2/+148
* variationsss...UbitUmarov2014-08-191-4/+8
* remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
* testUbitUmarov2014-08-191-13/+40
* testUbitUmarov2014-08-191-7/+5
* send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
* HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov2014-08-191-0/+5
* minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov2014-08-191-15/+16