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* Introduce an IteratingUuidGatherer where each fetch from the asset service (i...Justin Clark-Casey (justincc)2014-11-251-44/+563
* Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2014-11-251-52/+2
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-252-5/+10
* Add "wearables check" console commandJustin Clark-Casey (justincc)2014-11-251-64/+158
* minor: Correct letter accidentally added to copyright notice on top of Scene....Justin Clark-Casey (justincc)2014-11-251-1/+1
* In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...Justin Clark-Casey (justincc)2014-11-251-11/+23
* If JobEngine is active, then use it to copy/rez attachments for an avatar ent...Justin Clark-Casey (justincc)2014-11-251-22/+62
* refactor: consistently put all test classes in the OpenSim.Tests.Common packa...Justin Clark-Casey (justincc)2014-11-2525-25/+0
* Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)2014-11-251-7/+17
* Fix recent minor regression where the default frame time wasn't being set if ...Justin Clark-Casey (justincc)2014-11-251-2/+1
* Improve frame time stability by taking a few unnecessary repeated calculation...Justin Clark-Casey (justincc)2014-11-252-21/+42
* Set ThreadPriority on main scene thread to highest.Justin Clark-Casey (justincc)2014-11-251-0/+1
* Temporarily add root agent rez attachments work to job engine if it is runnin...Justin Clark-Casey (justincc)2014-11-251-4/+8
* Add experimental job engine to see if queueing some existing async work durin...Justin Clark-Casey (justincc)2014-11-251-1/+1
* refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey2014-11-192-4/+4
* If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey2014-11-191-2/+1
* Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...Justin Clark-Casey2014-11-191-3/+0
* If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...Justin Clark-Casey2014-11-191-5/+19
* Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali...Justin Clark-Casey2014-11-111-8/+12
* Fix transferring inventory from prims to agent inventoryMelanie Thielker2014-10-161-6/+11
* Add LSL transaction_result event.Justin Clark-Casey (justincc)2014-10-041-0/+1
* Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)2014-10-021-2/+2
* Set appearance refresh to false by default.Justin Clark-Casey (justincc)2014-10-021-1/+1
* Move expired objects cleaning trigger to the maintenance thread of a region r...Justin Clark-Casey (justincc)2014-09-271-20/+23
* Remove an unnecessary check at the bottom of Scene.CloseAgent()Justin Clark-Casey (justincc)2014-09-241-7/+2
* This fixes the Scene thread renaming issueBlueWall2014-09-171-1/+0
* Undo "Revert "Small changes to threading to send thread names to unmanaged th...BlueWall2014-09-171-1/+3
* Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...Edward2014-09-171-0/+15
* Revert "Small changes to threading to send thread names to unmanaged threads....BlueWall2014-09-171-3/+1
* Small changes to threading to send thread names to unmanaged threads. Needs M...BlueWall2014-09-171-1/+3
* Fix issues where setting llSetTextureAnim(FALSE... did not work properly).Justin Clark-Casey (justincc)2014-09-121-11/+20
* Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)2014-09-111-3/+2
* For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2014-09-052-13/+10
* Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2014-09-032-1/+19
* Fix recent regression from 473c5594 where camera started to judder on moving ...Justin Clark-Casey (justincc)2014-09-021-15/+25
* As per the LL grid, if an avatar is sitting then return it's velocity relativ...Justin Clark-Casey (justincc)2014-08-301-0/+5
* Fix issue where moving a seated avatar would not adjust their subsequent stan...Justin Clark-Casey (justincc)2014-08-301-1/+1
* Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)2014-08-293-20/+17
* Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)2014-08-294-188/+192
* minor: Eliminate more unnecessary code copying individual parameters for Vect...Justin Clark-Casey (justincc)2014-08-281-17/+19
* On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)2014-08-283-69/+123
* Don't allow update timer to invoke another scene update if the previous is st...Justin Clark-Casey (justincc)2014-08-261-1/+10
* Fix frame times when updating scene on timer.Justin Clark-Casey (justincc)2014-08-261-15/+17
* Implement experimental non-default mechanism to update scene via a timer rath...Justin Clark-Casey (justincc)2014-08-262-35/+62
* If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)2014-08-151-6/+3
* On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)2014-08-151-32/+43
* Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere...Justin Clark-Casey (justincc)2014-08-141-0/+3
* Make some existing reprioritization values changeable outside the scene for t...Justin Clark-Casey (justincc)2014-08-141-15/+18
* On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...Justin Clark-Casey (justincc)2014-08-131-14/+13
* Remove redundant origin region lock in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-08-131-6/+1