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* MergeMelanie2011-10-252-3/+1
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* Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmergeMelanie2011-10-252-35/+18
|\ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * fetch physical_prim switch from [Startup] config from inside scene, as is ↵Justin Clark-Casey (justincc)2011-10-152-38/+17
| | | | | | | | done for most other scene config params
* | Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmergeMelanie2011-10-252-6/+6
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| * remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-152-6/+6
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* | Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmergeMelanie2011-10-251-1/+6
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| * Restore [Startup] physical_prim flag which can stop any prims being subject ↵Justin Clark-Casey (justincc)2011-10-151-1/+6
| | | | | | | | | | | | | | to physics This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously.
* | Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmergeMelanie2011-10-251-4/+0
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| * remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ↵Justin Clark-Casey (justincc)2011-10-151-4/+0
| | | | | | | | done immediately afterwards in DoPhysicsPropertyUpdate()
* | Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmergeMelanie2011-10-251-27/+21
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| * refactor: Remove redundant code in SOP.UpdatePrimFlags()Justin Clark-Casey (justincc)2011-10-151-27/+21
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* | Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmergeMelanie2011-10-252-7/+18
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| * factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-152-7/+18
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* | Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmergeMelanie2011-10-252-3/+3
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| * refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵Justin Clark-Casey (justincc)2011-10-142-3/+3
| | | | | | | | sends entity updates (including presence ones), not just prims.
* | Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmergeMelanie2011-10-251-19/+33
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Expose minimum frame time and update periods for experimentation.Justin Clark-Casey (justincc)2011-10-131-19/+33
| | | | | | | | | | | | | | Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
* | Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmergeMelanie2011-10-251-4/+4
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| * refactor: Put the frame update period when temporary objects are cleaned up ↵Justin Clark-Casey (justincc)2011-10-131-4/+4
| | | | | | | | in a field, like all the other update periods
* | Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmergeMelanie2011-10-251-29/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)2011-10-131-29/+1
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* | Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmergeMelanie2011-10-252-6/+13
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| * Tie reported FPS correction factor into the minimum frame time rather than ↵Justin Clark-Casey (justincc)2011-10-132-6/+13
| | | | | | | | | | | | setting separately. This makes reported FPS scale as required if min frame time changes
* | Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmergeMelanie2011-10-251-1/+12
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| * Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)2011-10-131-1/+12
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* | Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmergeMelanie2011-10-253-9/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-10-123-44/+1
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* | Fix ground sit autopilotMelanie2011-10-252-9/+19
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* | Fake an AgentCircuitData if none is available rather than crashing outMelanie2011-10-241-2/+24
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* | Allow updating the movement animation while flying. This fixes falling,Melanie2011-10-211-20/+6
| | | | | | | | splatting and ground sit. Walking to a ground sit still doesn't work.
* | Fix up the animator and ScenePresence to like each other againMelanie2011-10-202-7/+24
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* | Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebrokenMelanie2011-10-121-12/+6
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* | Merge branch 'master' into bigmergeMelanie2011-10-122-1/+35
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| * Start recording object updates per second statistic (analogue of agent ↵Justin Clark-Casey (justincc)2011-10-112-1/+35
| | | | | | | | | | | | updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene
* | Merge commit '62aad4c18f1ebc0780ce47cf179f3d5550ff0837' into bigmergeMelanie2011-10-121-1/+1
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| * Add other region stats (total frame time, physics fps, etc.) currently ↵Justin Clark-Casey (justincc)2011-10-101-1/+1
| | | | | | | | | | | | | | missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats.
* | Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmergeMelanie2011-10-121-13/+13
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| * Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵Justin Clark-Casey (justincc)2011-10-101-13/+13
| | | | | | | | idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter
* | Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmergeMelanie2011-10-121-13/+0
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| * refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵Justin Clark-Casey (justincc)2011-10-101-13/+0
| | | | | | | | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
* | Merge commit 'ff80113534182bbcbcb49a73035776134fb04e3e' into bigmergeMelanie2011-10-121-2/+6
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| * Go back to lying that sim fps is 55 when it's actually locked at a maximum ↵Justin Clark-Casey (justincc)2011-10-081-2/+6
| | | | | | | | | | | | | | of 11. We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time.
* | Merge commit 'e3c522e2118108a01d2c6f77c8065224d53d6bb9' into bigmergeMelanie2011-10-121-1/+1
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| * Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)2011-10-071-1/+1
| | | | | | | | As per earlier discussions with dslake
* | Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmergeMelanie2011-10-123-51/+51
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| * Fixed line endings from previous commitDan Lake2011-10-063-51/+51
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-10-061-9/+2
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* | \ Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmergeMelanie2011-10-124-88/+78
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| * | Refactored "known child region" in ScenePresence. There were 4 differentDan Lake2011-10-064-88/+78
| | | | | | | | | | | | | | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists.
* | | Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmergeMelanie2011-10-121-9/+2
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