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* Inventory offers and subsequent notifications of acceptance/decline now ↵Diva Canto2010-06-111-1/+1
| | | | working across the board.
* Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto2010-06-101-14/+45
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* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-0/+1
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* Bug fix in attachments: when attaching from inworld the item's ↵Diva Canto2010-06-091-1/+5
| | | | parentFolderID was wrong.
* Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie2010-06-091-1/+4
| | | | policy
* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-083-62/+55
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* Adjust object update priorities such that root prims are sent to the viewer ↵Justin Clark-Casey (justincc)2010-06-081-6/+44
| | | | | | | | | before child prims. This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first. However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments. The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily. This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
* Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-083-10/+45
| | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+2
| | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
* minor: comment out region interface registration log msg I accidentally left ↵Justin Clark-Casey (justincc)2010-06-041-2/+2
| | | | | | in last week also changes one log message to print out full exception stack trace on both mono/.net instead of just .net
* One should not lock null objects.Melanie Thielker2010-06-011-5/+8
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* Lock the object queue when dequeueingMelanie2010-06-011-78/+81
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* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
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* Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
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* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-012-68/+88
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* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | a group of prims.
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
| | | | combined bounding boxes and offsets
* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | for each prim coming into view.
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
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* get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-281-0/+2
| | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
* Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-281-1/+25
| | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)2010-05-281-9/+0
| | | | code calls SceneViewer.QueuePartForUpdate() directly
* Prevent a null refMelanie Thielker2010-05-271-0/+3
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* Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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* Remove an unneeded conditionalMelanie2010-05-231-2/+1
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* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| | * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-215-267/+173
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| * | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵Justin Clark-Casey (justincc)2010-05-211-53/+49
| | | | | | | | | | | | | | | | | | | | | | | | that uuid is already in the scene this means that we don't perform pointless work
* | | | Add a new priority scheme that works like FrontBack, but completely ↵Melanie2010-05-211-0/+57
| |_|/ |/| | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack
* | | * Added code comments to Prioritizer.cs that document how to add a new ↵John Hurliman2010-05-211-1/+13
| |/ |/| | | | | update priority policy
* | * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-215-267/+173
|/ | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* minor: remove LongRunning test designator from TestAddSceneObject() since it ↵Justin Clark-Casey (justincc)2010-05-211-1/+1
| | | | isn't, really
* add test to make sure that adding an object where one already exists in the ↵Justin Clark-Casey (justincc)2010-05-211-0/+34
| | | | scene with that uuid fails
* extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
| | | | improve test to retrieve object by known uuid rather than dynamically assigned local id
* Fix a problem where SceneGraph.AddSceneObject() would return false on ↵Justin Clark-Casey (justincc)2010-05-211-7/+14
| | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-212-4/+7
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* Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | some older content
* Merging slimupdates2unknown2010-05-203-88/+91
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| * Refactor scene presence list for lockless iteration. Lock contention will ↵Dan Lake2010-05-151-61/+53
| | | | | | | | now only be for simultaneous add/removes of scene presences from the scene.
| * * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-122-27/+38
| | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* | Fixes mantis #4622.Diva Canto2010-05-161-23/+14
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* | Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-153-24/+77
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* * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-2/+4
| | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-071-5/+16
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.