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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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...
*
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
2
-2
/
+16
*
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
/
+62
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
3
-14
/
+25
*
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
/
+5
*
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
/
+6
*
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
4
-56
/
+32
*
add test for resizing one part in a group
Justin Clark-Casey (justincc)
2011-07-16
2
-1
/
+36
*
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2011-07-16
1
-29
/
+32
*
minor: add a log warning if a sculpt/mesh async asset request returns no data
Justin Clark-Casey (justincc)
2011-07-16
1
-0
/
+4
*
refactor: remove pointless sender != null tests, etc, in AssetReceived, since...
Justin Clark-Casey (justincc)
2011-07-16
1
-6
/
+9
*
eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
2011-07-16
1
-17
/
+0
*
fix build break from last commit
Justin Clark-Casey (justincc)
2011-07-16
1
-1
/
+1
*
Eliminate the pointless textured id argument to SculptTextureCallback
Justin Clark-Casey (justincc)
2011-07-16
1
-15
/
+6
*
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
3
-132
/
+133
*
Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2011-07-16
2
-1
/
+69
*
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
2011-07-16
1
-2
/
+8
*
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
2
-1
/
+20
*
Fix some local id issues in physics glue
root
2011-07-15
2
-14
/
+22
*
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
2011-07-15
1
-6
/
+6
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
3
-4
/
+10
*
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+8
*
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
2
-17
/
+49
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
3
-9
/
+23
*
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+11
*
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+8
*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
refactor: very minor space insertion
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-14
/
+19
*
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...
Justin Clark-Casey (justincc)
2011-07-09
6
-7
/
+7
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
2
-1
/
+2
*
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
1
-0
/
+4
*
fix build break I just introduced
Justin Clark-Casey (justincc)
2011-07-01
1
-2
/
+1
*
Add an async inventory details sender to respond to FetchInventory packets.
Justin Clark-Casey (justincc)
2011-07-01
4
-27
/
+164
*
Don't follow inventory links of links.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+4
*
refactor: simplify redundant double containing folder check
Justin Clark-Casey (justincc)
2011-06-29
1
-2
/
+4
*
If an inventory link target is in the same folder as the source, then don't r...
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+6
*
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
2
-5
/
+5
*
Implement the latest mesh mechanism so that rezzing the uploaded mesh now wor...
Justin Clark-Casey (justincc)
2011-06-24
1
-3
/
+6
*
Add localID to physical object creation functions.
Mic Bowman
2011-06-15
3
-4
/
+4
*
Add the PhysActor to the correct SOP when duplicating a physical
Mic Bowman
2011-06-15
1
-4
/
+9
*
When serializing objects, stop accidentally using the green text colour value...
Justin Clark-Casey (justincc)
2011-06-10
1
-1
/
+1
*
minor: Add some commented out destructor logging messages for potential futur...
Justin Clark-Casey (justincc)
2011-06-10
2
-0
/
+12
*
minor: add method doc to make it clear that click action is fired when the cl...
Justin Clark-Casey (justincc)
2011-06-10
1
-1
/
+10
*
Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
2011-06-08
1
-0
/
+4
*
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...
Diva Canto
2011-06-08
2
-0
/
+25
*
This makes the display names work better for foreigners
Diva Canto
2011-06-07
1
-0
/
+26
*
Extend TestGiveInventoryFolder() to test giving back the freshly received folder
Justin Clark-Casey (justincc)
2011-06-04
1
-0
/
+8
*
Fix give inventory tests to use different users rather than (accidentally) th...
Justin Clark-Casey (justincc)
2011-06-04
2
-167
/
+178
*
insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ra...
Justin Clark-Casey (justincc)
2011-06-04
1
-0
/
+3
*
create TestGetInventoryItem()
Justin Clark-Casey (justincc)
2011-06-04
1
-0
/
+19
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