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| | * | Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)2013-12-131-2/+0
| | * | Refix sitting on child prims by reinserting relevant code back into SP.Handle...Justin Clark-Casey (justincc)2013-12-111-3/+22
| * | | This is the acutal sitting avatar crossing code. This commit implements theMelanie2013-12-161-2/+152
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| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-112-352/+709
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* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-144-16/+16
* | Merge branch 'master' into varregionRobert Adams2013-12-051-3/+4
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| * Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)2013-12-051-13/+2
| * Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)2013-12-031-3/+15
* | Merge branch 'master' into varregionRobert Adams2013-12-013-104/+201
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| * Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...Justin Clark-Casey (justincc)2013-11-301-1/+1
| * Remove unused SP.Updated flag, which appears unused for many years and was on...Justin Clark-Casey (justincc)2013-11-301-10/+0
| * Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2013-11-302-44/+104
| * Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...Justin Clark-Casey (justincc)2013-11-301-19/+6
| * Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2013-11-292-21/+2
| * Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)2013-11-291-3/+3
| * Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)2013-11-291-8/+11
| * Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)2013-11-291-1/+1
| * Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)2013-11-271-7/+49
| * Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)2013-11-261-13/+15
| * fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)2013-11-261-3/+28
| * fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)2013-11-231-1/+1
| * Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)2013-11-231-1/+1
| * Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)2013-11-231-1/+1
| * Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)2013-11-231-0/+2
| * Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)2013-11-231-2/+7
* | varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams2013-11-302-4/+61
* | varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams2013-11-281-1/+13
* | varregion: many replacements of in-place arithmetic with calls toRobert Adams2013-11-281-2/+2
* | Merge branch 'master' into varregionRobert Adams2013-11-152-3/+3
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| * refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-152-3/+3
* | Merge branch 'master' into varregionRobert Adams2013-11-132-2/+73
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| * Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2013-11-132-2/+73
* | varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-085-39/+51
* | varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-042-9/+9
* | varregion: send the proper terrain patch layer code for large terrain.Robert Adams2013-11-031-23/+21
* | varregion: push TerrainData implementation up and down the database storage s...Robert Adams2013-11-012-8/+23
* | varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-312-28/+27
* | Merge branch 'master' into varregionRobert Adams2013-10-282-8/+4
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| * After finishing to edit an attachment, let other avatars see the changes. (Th...Oren Hurvitz2013-10-172-8/+4
* | Merge branch 'master' into varregionRobert Adams2013-10-162-68/+152
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| * Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-152-68/+152
* | varregion: move the compressed heighmap compression factor fromRobert Adams2013-10-162-19/+7
* | varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams2013-10-073-124/+82
* | varregion: remove scattered use of Constants.RegionSize by having routines re...Robert Adams2013-10-071-2/+2
* | varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...Robert Adams2013-10-071-0/+958
* | varregion: serious rework of TerrainChannel:Robert Adams2013-09-282-93/+191
* | VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams2013-09-284-18/+18
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* minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-274-12/+12
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-274-29/+17