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My fork of OpenSim for IG and DG, called SledjChisl.
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Eliminate unnecessary line from my previous commit 1d605642
Justin Clark-Casey (justincc)
2013-12-13
1
-2
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+0
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Refix sitting on child prims by reinserting relevant code back into SP.Handle...
Justin Clark-Casey (justincc)
2013-12-11
1
-3
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+22
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This is the acutal sitting avatar crossing code. This commit implements the
Melanie
2013-12-16
1
-2
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+152
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Committing the Avination Scene Presence and related texture code
Melanie
2013-12-11
2
-352
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+709
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varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Robert Adams
2013-12-14
4
-16
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+16
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Merge branch 'master' into varregion
Robert Adams
2013-12-05
1
-3
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+4
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Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-13
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+2
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Ignore X and Y body rotations when sent by mouse look.
Justin Clark-Casey (justincc)
2013-12-03
1
-3
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+15
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Merge branch 'master' into varregion
Robert Adams
2013-12-01
3
-104
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+201
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Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...
Justin Clark-Casey (justincc)
2013-11-30
1
-1
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+1
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Remove unused SP.Updated flag, which appears unused for many years and was on...
Justin Clark-Casey (justincc)
2013-11-30
1
-10
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+0
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Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
2
-44
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+104
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Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...
Justin Clark-Casey (justincc)
2013-11-30
1
-19
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+6
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Remove unused sp.ParentPosition, which has not been used for some time
Justin Clark-Casey (justincc)
2013-11-29
2
-21
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+2
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Comment out debug sit message accidently left active
Justin Clark-Casey (justincc)
2013-11-29
1
-3
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+3
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Fix regression where sitting on ground stopped working.
Justin Clark-Casey (justincc)
2013-11-29
1
-8
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+11
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Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
2013-11-29
1
-1
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+1
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Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-7
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+49
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Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
2013-11-26
1
-13
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+15
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fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
2013-11-26
1
-3
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+28
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fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
2013-11-23
1
-0
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+2
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Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+7
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varregion: Add MaxRegionSize constant and enforce in RegionInfo.
Robert Adams
2013-11-30
2
-4
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+61
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varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
Robert Adams
2013-11-28
1
-1
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+13
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varregion: many replacements of in-place arithmetic with calls to
Robert Adams
2013-11-28
1
-2
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+2
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Merge branch 'master' into varregion
Robert Adams
2013-11-15
2
-3
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+3
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
2013-11-15
2
-3
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+3
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Merge branch 'master' into varregion
Robert Adams
2013-11-13
2
-2
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+73
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Fix bug where removing a physical linkset would only decrement the Active Obj...
Justin Clark-Casey (justincc)
2013-11-13
2
-2
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+73
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varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Robert Adams
2013-11-08
5
-39
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+51
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varregion: remove uses of region size constant. In particular, update scene
Robert Adams
2013-11-04
2
-9
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+9
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varregion: send the proper terrain patch layer code for large terrain.
Robert Adams
2013-11-03
1
-23
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+21
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varregion: push TerrainData implementation up and down the database storage s...
Robert Adams
2013-11-01
2
-8
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+23
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varregion: fix problem of X/Y dimensions swapped and incorrect terrain
Robert Adams
2013-10-31
2
-28
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+27
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Merge branch 'master' into varregion
Robert Adams
2013-10-28
2
-8
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+4
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After finishing to edit an attachment, let other avatars see the changes. (Th...
Oren Hurvitz
2013-10-17
2
-8
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+4
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Merge branch 'master' into varregion
Robert Adams
2013-10-16
2
-68
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+152
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Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
2013-10-15
2
-68
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+152
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varregion: move the compressed heighmap compression factor from
Robert Adams
2013-10-16
2
-19
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+7
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varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...
Robert Adams
2013-10-07
3
-124
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+82
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varregion: remove scattered use of Constants.RegionSize by having routines re...
Robert Adams
2013-10-07
1
-2
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+2
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varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...
Robert Adams
2013-10-07
1
-0
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+958
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varregion: serious rework of TerrainChannel:
Robert Adams
2013-09-28
2
-93
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+191
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VarRegion: change RegionInfo storage of region coordinates from region
Robert Adams
2013-09-28
4
-18
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+18
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minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
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+1
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
4
-12
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+12
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
4
-29
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+17
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