| Commit message (Expand) | Author | Age | Files | Lines |
* | Minor formatting for 0962a35d and a few one-line comments as to why that code... | Justin Clark-Casey (justincc) | 2012-11-20 | 1 | -8/+7 |
* | Fix movetotarget on mega regions. | Iain Oliver | 2012-11-20 | 1 | -3/+21 |
* | Stop closing old style modules | Melanie | 2012-11-12 | 1 | -9/+0 |
* | Remove the old style module loader and all references to it | Melanie | 2012-11-12 | 3 | -88/+12 |
* | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a... | Justin Clark-Casey (justincc) | 2012-11-10 | 2 | -35/+70 |
* | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 |
* | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2012-10-31 | 1 | -1/+1 |
* | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -17/+35 |
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-30 | 1 | -5/+9 |
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| * | Only create a new list to check if objects have reached targets if there actu... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -5/+9 |
* | | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 2 | -0/+17 |
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* | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 1 | -79/+9 |
* | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... | SignpostMarv | 2012-10-29 | 1 | -9/+8 |
* | Factoring out a superfluous local variable & repeated assignment in SceneObje... | SignpostMarv | 2012-10-29 | 1 | -10/+8 |
* | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 2012-10-29 | 1 | -8/+0 |
* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 1 | -31/+0 |
* | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 2012-10-29 | 1 | -34/+34 |
* | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 2012-10-29 | 1 | -4/+4 |
* | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send... | SignpostMarv | 2012-10-29 | 1 | -1/+1 |
* | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 2012-10-29 | 1 | -4/+1 |
* | Fix memory leak where removing an NPC did not remove its circuits. | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -2/+3 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -2/+5 |
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| * | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 2012-10-28 | 1 | -2/+5 |
* | | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -1/+2 |
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* | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 2012-10-26 | 1 | -2/+4 |
* | Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ... | Melanie | 2012-10-26 | 1 | -1/+1 |
* | Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin... | Justin Clark-Casey (justincc) | 2012-10-26 | 1 | -11/+13 |
* | minor: if a scene is already shutting down on Scene.Close(), warn and exit in... | Justin Clark-Casey (justincc) | 2012-10-25 | 1 | -0/+6 |
* | Changed "course" to "coarse" in several places | Oren Hurvitz | 2012-10-25 | 1 | -7/+7 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-25 | 1 | -1/+1 |
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| * | Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h... | nebadon | 2012-10-25 | 1 | -1/+1 |
* | | In Scene.Close(), dispose of the physics scene after base.Close() since scrip... | Justin Clark-Casey (justincc) | 2012-10-25 | 2 | -6/+25 |
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* | Fix script error messages not showing up in viewer 3 and associated viewers. | Justin Clark-Casey (justincc) | 2012-10-25 | 1 | -0/+12 |
* | When scripts generate expected exceptions (e.g. due to checked bad parameter)... | Justin Clark-Casey (justincc) | 2012-10-25 | 1 | -1/+4 |
* | Allow "show object", "show part", "dump object" and "delete object" to accept... | Justin Clark-Casey (justincc) | 2012-10-24 | 2 | -1/+36 |
* | Add object count stats for new IncomingPacket and UDPPacketBuffer pools if th... | Justin Clark-Casey (justincc) | 2012-10-23 | 1 | -2/+4 |
* | minor: Rename assetCache constructor param in UUIDGatherer to assetService wh... | Justin Clark-Casey (justincc) | 2012-10-20 | 1 | -2/+2 |
* | normalize quaternion.Slerp outputs | UbitUmarov | 2012-10-19 | 1 | -0/+1 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-18 | 2 | -37/+18 |
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| * | Remove extraneous calls to the now commented CheckSculptAndLoad | Melanie | 2012-10-18 | 1 | -24/+0 |
| * | extend coment to include all unused SOG CheckSculptAndLoad() | UbitUmarov | 2012-10-18 | 1 | -3/+4 |
| * | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-18 | 2 | -14/+18 |
* | | Add number of inventory items to information displayed via "show part" consol... | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -0/+9 |
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* | minor: Add/correct some doc messages associated with entity teleport. | Justin Clark-Casey (justincc) | 2012-10-16 | 1 | -2/+3 |
* | Get rid of accidental scene start left in ScenePresenceAutopilotTests | Justin Clark-Casey (justincc) | 2012-10-12 | 1 | -1/+0 |
* | Fix problems with regression tests by allowing invoke of Update() with a fini... | Justin Clark-Casey (justincc) | 2012-10-12 | 2 | -3/+5 |
* | Add "active true|false" to "debug scene" console command. | Justin Clark-Casey (justincc) | 2012-10-12 | 1 | -3/+37 |
* | minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClose... | Justin Clark-Casey (justincc) | 2012-10-10 | 1 | -0/+14 |
* | Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to preve... | Justin Clark-Casey (justincc) | 2012-10-10 | 1 | -201/+256 |