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My fork of OpenSim for IG and DG, called SledjChisl.
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*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-04-21
3
-28
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+58
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minor: small amount of method doc and some commented out odds and ends
Justin Clark-Casey (justincc)
2011-04-21
1
-6
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+15
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Alter uuid gather so that it properly analyzes coalesced objects.
Justin Clark-Casey (justincc)
2011-04-21
2
-22
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+43
*
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Implement agent limits
Melanie
2011-04-21
2
-0
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+25
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refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
2011-04-18
1
-1
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+2
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Merge branch 'master' into test-merge0418
Mic Bowman
2011-04-18
5
-18
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+62
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get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
2011-04-15
2
-4
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+4
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remove mock asset service for tests in favour of always using the real one
Justin Clark-Casey (justincc)
2011-04-15
1
-1
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+3
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Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
2011-04-15
1
-6
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+41
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-04-14
1
-1
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+5
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simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-7
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+14
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Merge branch 'master' into queuetest
Mic Bowman
2011-04-14
1
-1
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+5
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Comment out the warning if the prioritizer runs without a fully
Mic Bowman
2011-04-13
1
-1
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+5
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First pass at moving object property requests into a queue similar
Mic Bowman
2011-04-13
2
-13
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+7
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Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
2
-1
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+12
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refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
2
-15
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+38
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Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
5
-4
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+281
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Bug fix in object serialization -- sculpt data was wrong.
Diva Canto
2011-04-12
1
-1
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+1
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refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
1
-12
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+1
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If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
2011-04-12
1
-1
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+1
*
Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
2011-04-12
1
-7
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+13
*
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2011-04-12
1
-5
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+54
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Changed the "not in scene" check in the prioritizier to just
Mic Bowman
2011-04-10
1
-2
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+3
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Fixed the prioritizer functions for the new priority queues
Mic Bowman
2011-04-10
1
-210
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+82
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Implements adaptive queue management and fair queueing for
Mic Bowman
2011-04-10
1
-2
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+69
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Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
2011-04-06
1
-1
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+1
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Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
2011-04-06
1
-0
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+2
*
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
2011-04-05
2
-3
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+8
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remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
2011-04-05
1
-14
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+0
*
Implement taking of coalesced objects.
Melanie
2011-04-03
2
-2
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+11
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Make CHANGED_OWNER work for deeding and god-mode in-world change
Melanie
2011-04-03
1
-0
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+4
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A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-5
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+5
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Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
Justin Clark-Casey (justincc)
2011-03-31
2
-3
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+0
*
When an object is duplicated, add it to the full/local id SOG indexes as well...
Justin Clark-Casey (justincc)
2011-03-26
1
-1
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+29
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Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
2011-03-26
1
-5
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+25
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refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
2011-03-26
1
-30
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+30
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Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...
Justin Clark-Casey (justincc)
2011-03-23
2
-3
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+45
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Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
2011-03-22
1
-6
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+7
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On initial setup, include estate and regions names in questions to make it cl...
Justin Clark-Casey (justincc)
2011-03-21
1
-1
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+1
*
For objects loaded from an IAR, make sure the CreatorID points towards the OS...
Justin Clark-Casey (justincc)
2011-03-10
1
-2
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+6
*
Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
Justin Clark-Casey (justincc)
2011-03-09
12
-12
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+0
*
Fix a few little things
Melanie
2011-02-27
1
-0
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+2
*
change some log messages from info to debug
Justin Clark-Casey (justincc)
2011-02-25
2
-2
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+2
*
Fix bug where avatars in other regions would not always show up on the mini-map
Justin Clark-Casey (justincc)
2011-02-24
1
-1
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+2
*
Parameterizes the view distance used to compute and manage
Mic Bowman
2011-02-22
2
-5
/
+28
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Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway
Justin Clark-Casey (justincc)
2011-02-19
1
-19
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+0
*
Put some CapabilitiesModule null checks in Scene
Justin Clark-Casey (justincc)
2011-02-18
1
-4
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+11
*
If GridService.GetNeighbours() could not find the region then log a warning r...
Justin Clark-Casey (justincc)
2011-02-18
1
-2
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+5
*
extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...
Justin Clark-Casey (justincc)
2011-02-18
2
-3
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+12
*
On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for...
Justin Clark-Casey (justincc)
2011-02-18
1
-19
/
+41
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