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* Fixes mantis #4020 (http://opensimulator.org/mantis/view.php?id=4020)Diva Canto2009-08-181-14/+12
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* Commented 2 tests in ScenePresenceTests, one because things were being done ↵Diva Canto2009-08-171-6/+13
| | | | in the wrong order, and the other because it NEEDS the inventory service set up. Test-writers, please please please do the scene setup properly EVERYWHERE. It's close to impossible to rely on tests that don't setup resource service references!
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-171-1/+0
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| * Add copyright headers. Formatting cleanup. Fix a compiler warning.Jeff Ames2009-08-171-1/+0
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| * Add copyright header. Formatting cleanup.Jeff Ames2009-08-171-1/+1
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| * Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-166-76/+70
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| * | * ShortVersion, another attempt at fixing the test thread death that ↵Teravus Ovares (Dan Olivares)2009-08-161-1/+1
| | | | | | | | | | | | | | | | | | randomly occurs. * LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
* | | IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld ↵Diva Canto2009-08-161-1/+3
| | | | | | | | | | | | UUID.
* | | Removing the conditional for assetID=Zero upon rezzing attachments on login.Diva Canto2009-08-161-5/+7
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* | | Removed some debug messagesDiva Canto2009-08-163-42/+7
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* | | Making attachments work again. Tons of debug more. This needs more testing ↵Diva Canto2009-08-165-65/+119
| | | | | | | | | | | | and a lot of cleaning.
* | | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into ↵Diva Canto2009-08-166-76/+70
|\ \ \ | | |/ | |/| | | | inventory-connector
| * | Misc cleanup.Jeff Ames2009-08-164-76/+46
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| * | Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-162-0/+24
| |/ | | | | | | Handler - ref mantis #4010
* | Changed one word in a commentDiva Canto2009-08-151-1/+1
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* | Changed FromAssetID to FromItemIDDiva Canto2009-08-155-24/+24
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* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-153-28/+331
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| * * minor: commentsTeravus Ovares (Dan Olivares)2009-08-151-2/+99
| | | | | | | | * also re-trigger panda
| * * minor : CommentsTeravus Ovares (Dan Olivares)2009-08-141-3/+68
| | | | | | | | * Also re-trigger Panda.
| * * minor : commentsTeravus Ovares (Dan Olivares)2009-08-141-3/+69
| | | | | | | | * also re-trigger panda
| * * Put the StandaloneTeleportTest in a new thread and call Thread.Join() ↵Teravus Ovares (Dan Olivares)2009-08-141-20/+95
| | | | | | | | inside a try/Catch (ThreadAbortException) to try and get around scene code aborting the testing thread. Use a Messenger class to report the results back to the test thread.
* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-141-0/+25
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| * * allocate the dictionary for AgentCircuitData.ChildrenCapSeeds when ↵Teravus Ovares (Dan Olivares)2009-08-141-0/+1
| | | | | | | | creating the circuitdata object to see if it's the cause of a null reference exception in the TestAddNeighbourRegio test
| * Deal with possible race in TestAddNeighborRegion in ScenePresenceTestsTeravus Ovares (Dan Olivares)2009-08-131-0/+24
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* | Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' ↵Diva Canto2009-08-134-26/+26
| | | | | | | | starting to get on my nerves.
* | Inventory redirects from CachedUserInfo to InventoryService COMPLETE!Diva Canto2009-08-136-306/+118
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* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-08-132-27/+24
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| * Formatting cleanup. Fix some compiler warnings.Jeff Ames2009-08-132-27/+24
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* | Redirected all calls to CachedUserProfile methods to the inventory service. ↵Diva Canto2009-08-124-696/+446
|/ | | | Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
* * Added two new packet handler implementations for inventory ops. This is ↵Diva Canto2009-08-122-3/+34
| | | | | | | starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops. * Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service. * Added if (m_Enabled) upon RemoveRegion
* Fixes a race condition in EQ processing that was making EQs pop up again ↵Diva Canto2009-08-111-12/+12
| | | | | | upon client close. Commented remote call on GetSystemFolders again, so that it's not live yet.
* Formatting cleanup.Jeff Ames2009-08-091-1/+1
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* * More tweaking of the various services to work with nonstandard region ↵Teravus Ovares (Dan Olivares)2009-08-081-0/+6
| | | | sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
* This is the second part of the 'not crash on regionsize changes'. This ↵Teravus Ovares (Dan Olivares)2009-08-072-4/+5
| | | | lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
* * Remove hard coded 256 limitations from various places. There's no more ↵Teravus Ovares (Dan Olivares)2009-08-071-0/+13
| | | | 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
* Another stab at cmickeyb's patch for script GC.Melanie2009-08-072-13/+14
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-08-071-0/+6
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| * Added ToXml2() to ISceneObject, so that components other than regions can ↵Diva Canto2009-08-061-0/+6
| | | | | | | | use this abstraction.
* | Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-072-14/+13
|/ | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-062-13/+14
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* goose pandaJustin Clark-Casey (justincc)2009-08-061-3/+1
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* Slight change to state management for attach scheduling.Alan Webb2009-08-041-2/+2
| | | | Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* This change adds support for the attach event in scripts.Alan Webb2009-08-043-0/+24
| | | | | | | | | | | | | | | | | | | [1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-044-3/+49
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* * Tweak the caps manager so that the NPCAvatar works again.Teravus Ovares2009-08-012-9/+44
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* Preserve the creator of items copied in inventory.Melanie Thielker2009-07-271-7/+7
| | | | | | Fixes Mantis #3946
* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-252-2/+3
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* * minor ccclbsa712009-07-242-1/+13
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* * Updates RESTInterregionComms and LocalInterregionComms to the new region ↵Arthur Valadares2009-07-232-5/+3
| | | | | | | | | | | | | module interface. This fixes an issue where region references were being added but weren't being deleted, causing those "unnotified circuit" messages. * Also fixes tests accordingly - Fixes Mantis #3452 - Fixes Mantis #3388 - Fixes Mantis #3871 - Related to Mantis #3493
* * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrimTeravus Ovares2009-07-211-1/+1
| | | | | | * Commented logic that wasn't being used. * This should fix the errors in OdeScene.near