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* * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, ↵lbsa712009-02-251-1/+3
| | | | | | | I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. * So, SOP.FolderID is actually a cruft field that should be removed.
* A few updates necessary for load balancer.Mike Mazur2009-02-253-9/+18
| | | | | | | | | - handle GetUser request for nonexistent user gracefully - include throttle levels in ClientInfo - code to save/restore throttles in client stack - only update/send updates to active clients - make animation classes serializable
* Close-to-final tweaking with appearance. This time sending *everything*. ↵diva2009-02-242-36/+29
| | | | Addresses mantis #3223.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-231-0/+1
| | | | | | | | | This patch fixes a bug where if a script in a child prim has taken control of an avatar when they sit, although permission for camera control is revoked when they stand, free camera control is not restored. Currently it is only restored if the script is in the root prim (though its not clear to me where this happens!).
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-231-2/+2
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* * Commenting out threaded Scene update for the moment.Adam Frisby2009-02-231-2/+3
| | | | | * It works, but makes certain building tasks slow to update.
* * Fix for recent thread patch - IsAlive apparently is not as reliable as ↵Adam Frisby2009-02-231-1/+2
| | | | ThreadState.
* * Performance Changes:Adam Frisby2009-02-232-3/+17
| | | | | | | * Moves Entity Updates into a seperate thread, allowing for OpenSim to utilize a computers CPU more effectively in return for potentially greater user and prim capacity. * Removes an expensive Sqrt call performed during Update on each object. This should lower CPU requirements for high-prim regions with physics enabled. * MXP Changes: Centers the region around 0,0 for primitives instead of 128,128. Prim display should now look more correct for MXP viewers.
* Prevent avatar from walking along z-axisMike Mazur2009-02-231-1/+19
| | | | | | | | | Thanks mirceakitsune for a patch that prevents the avatar from trying to walk along the Z-axis in mouselook mode (or left-click the avatar and walk) while looking up or down. Fixes Mantis #946.
* A little bit more tweaking with appearance. Now passing both the wearables ↵diva2009-02-232-66/+75
| | | | | | | | and the textures referred to in the Texture faces of AvatarAppearance. The textures are still not being acted upon on the other side, but they will. Note: will make avies coming from older sims casper or grey. Upgrade! Related to mantis #3204.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-2219-89/+100
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * Fixes an assumption whereby Scene assumes that each client is capable of ↵Adam Frisby2009-02-221-0/+8
| | | | producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
* Addresses some issues with appearance after TPs. Appearance.Owner was not ↵diva2009-02-222-5/+9
| | | | being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
* * Renamed and encapsulated m_sceneGraph as SceneGraph for ccclbsa712009-02-202-4/+13
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* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-203-17/+30
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-202-44/+0
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-202-507/+506
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* This moves the 2 friends-related interregion messages out of OGS1 and into ↵diva2009-02-201-10/+0
| | | | the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-191-4/+4
| | | | it actually does
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-192-7/+8
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Fix region crossing for unscripted prims, avoid costly SEHMelanie Thielker2009-02-191-1/+3
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* Make in-code provisions for the tests. Tests would fail because the Melanie Thielker2009-02-181-1/+14
| | | | | | | | required file system objects are not present in the test harness. This makes the main code ignore the failure, therefore the test succeeds. Not elegant and maybe a unit test guru has a better way. Marked as a TODO
* Fix the windows sharing violations on script crossingsMelanie Thielker2009-02-181-13/+46
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* Stops animations on Teleports, to conform with what the viewer does.diva2009-02-183-0/+11
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* * Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey2009-02-181-86/+96
| | | | calling from the outside are public
* Fixes height on Basic Physics in local teleports. Plus some small refactoring.diva2009-02-182-2/+18
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* * minor: comment out a few more [de]serialization sog timing messagesJustin Clarke Casey2009-02-181-3/+3
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* * Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2009-02-181-0/+259
| | | | | | | | since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
* Adds support for preserving animations on region crossings and TPs. diva2009-02-185-18/+589
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* Makes SP.CopyFrom a bit more robust with respect to sims in older versions ↵diva2009-02-171-6/+4
| | | | which still don't have the new appearance management code.
* Fix a typo. i + i is not 2 times meMelanie Thielker2009-02-171-1/+1
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* Re-fixing the fix :/Melanie Thielker2009-02-171-1/+1
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* One-liner to fix an omissionMelanie Thielker2009-02-171-0/+1
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* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-173-22/+35
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* Small change on dealing with ODE physics, so that this warning doesn't ↵diva2009-02-171-1/+1
| | | | happen: "[PHYSICS]: trying to change capsule size, but the following ODE data is missing - Shell Body Amotor". That warning occurred in MakeRoot, because of the call to SetSize, immediately after making the avie physical.
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-173-45/+45
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* Major change to how appearance is managed, including changes in login and ↵diva2009-02-172-28/+87
| | | | user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-169-30/+24
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* More guards around SetHeight.diva2009-02-151-2/+3
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* Fix exception when standing up.idb2009-02-151-1/+1
| | | | | Fixes Mantis #3170
* Guarding the new call to SetHeight in MakeRoot, so that ODE doesn't complain ↵diva2009-02-151-1/+1
| | | | when it's 0.
* Moving SendInitialData sort of back to where it was before, so that it ↵diva2009-02-151-4/+5
| | | | doesn't interfere with the unit tests.
* This started as way to correct Mantis #3158, which I believe should be fixed ↵diva2009-02-153-30/+35
| | | | now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
* This hopefully fixes a long-standing annoying behavior related to neighbour ↵diva2009-02-141-1/+6
| | | | regions going up & down while avies are logged in (mantis #2701, perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do.
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-142-5/+16
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-132-13/+11
| | | | | | * This was the cause of teleport tests interfering with each other
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-132-40/+0
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* * Quieten down log messages from the Friends moduleJustin Clarke Casey2009-02-131-1/+0
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* * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey2009-02-131-56/+4
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* * Remove old Scene.CreateTerrainTexture code that is now handled by the ↵Justin Clarke Casey2009-02-131-392/+5
| | | | world map module