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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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*
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
2011-12-03
1
-14
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+12
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Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
2011-12-03
1
-1
/
+3
*
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
2011-12-03
1
-3
/
+8
*
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
2
-12
/
+13
*
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
3
-16
/
+23
*
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
2011-12-02
1
-3
/
+0
*
minor: formatting changes in Scene.PacketHandlers.cs
Justin Clark-Casey (justincc)
2011-11-26
1
-5
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+5
*
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
Justin Clark-Casey (justincc)
2011-11-26
1
-58
/
+0
*
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...
Justin Clark-Casey (justincc)
2011-11-25
1
-2
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+2
*
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...
Justin Clark-Casey (justincc)
2011-11-24
1
-4
/
+2
*
When setting packet level logging via "debug packet", apply to all clients, n...
Justin Clark-Casey (justincc)
2011-11-24
1
-14
/
+10
*
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
4
-29
/
+22
*
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
/
+5
*
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
2011-11-21
1
-6
/
+3
*
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
2011-11-21
1
-11
/
+2
*
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...
Justin Clark-Casey (justincc)
2011-11-19
1
-2
/
+6
*
Don't register a region twice on both official registration and maptile regen...
Justin Clark-Casey (justincc)
2011-11-19
1
-7
/
+5
*
If the entire simulator is shutting down then don't bother to unload the scri...
Justin Clark-Casey (justincc)
2011-11-17
1
-10
/
+16
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
3
-3
/
+11
*
Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
2011-11-16
1
-2
/
+2
*
In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
2011-11-15
1
-2
/
+3
*
Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+3
*
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
2
-4
/
+12
*
Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2011-11-15
2
-116
/
+3
*
Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
2011-11-15
1
-3
/
+0
*
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
3
-10
/
+6
*
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
2011-11-15
1
-4
/
+6
*
Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
5
-359
/
+22
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*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
5
-359
/
+22
*
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Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+2
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*
extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
2011-11-11
1
-39
/
+31
*
add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
2011-11-11
1
-0
/
+4
*
add sit and stand on ground test
Justin Clark-Casey (justincc)
2011-11-11
1
-0
/
+23
*
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
2011-11-11
1
-12
/
+19
*
As with prim sitting avatars, make an avatar phantom when it sits on the grou...
Justin Clark-Casey (justincc)
2011-11-11
1
-6
/
+5
*
remove unncessary IClientAPI parameter from SP.SendSitResponse()
Justin Clark-Casey (justincc)
2011-11-11
1
-4
/
+3
*
As per mailing list last week, remove facility that would automatically move ...
Justin Clark-Casey (justincc)
2011-11-11
2
-228
/
+198
*
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...
Justin Clark-Casey (justincc)
2011-11-11
2
-17
/
+42
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-11
5
-274
/
+283
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*
Fix compile error from an earlier commit
Dan Lake
2011-11-10
1
-2
/
+0
|
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-10
3
-10
/
+35
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*
Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
2011-11-11
1
-4
/
+19
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*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-10
2
-19
/
+15
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
2011-11-10
2
-6
/
+16
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In SOP, replaced many references to private members with the public properties
Dan Lake
2011-11-10
1
-243
/
+233
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*
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Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-10
1
-2
/
+4
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*
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Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
2011-11-10
2
-19
/
+15
*
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Add new ScenePresenceSitTests with a single sit/stand test
Justin Clark-Casey (justincc)
2011-11-11
1
-0
/
+103
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Implement nudging support for strafing motion
Melanie
2011-11-10
1
-2
/
+4
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/
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-10
2
-3
/
+7
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