index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add regression test for teleporting an agent between separated regions on the...
Justin Clark-Casey (justincc)
2012-04-27
20
-173
/
+92
*
Tweak log messages on local region to region teleport path to help with probl...
Justin Clark-Casey (justincc)
2012-04-26
1
-1
/
+4
*
Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ana...
Justin Clark-Casey (justincc)
2012-04-26
1
-35
/
+35
*
minor: Add avatar name to removing agent log message
Justin Clark-Casey (justincc)
2012-04-26
1
-2
/
+2
*
Comment out avatar move to target message for now.
Justin Clark-Casey (justincc)
2012-04-25
1
-3
/
+3
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Mic Bowman
2012-04-25
1
-2
/
+40
|
\
|
*
Port Avination link order to make OpenSim behave like SL. Make Primstar scrip...
Melanie
2012-04-25
1
-2
/
+40
*
|
Add a configuration switch to turn on/off the use of the trash
Mic Bowman
2012-04-25
2
-1
/
+3
|
/
*
Commit the avination Teleport() methods (adaptedto justincc's changes)
Melanie
2012-04-25
1
-1
/
+12
*
refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
Justin Clark-Casey (justincc)
2012-04-25
1
-16
/
+0
*
Add regression test TestSameRegionTeleport()
Justin Clark-Casey (justincc)
2012-04-25
2
-0
/
+42
*
Mantis 5977 Corrections to llRegionSayTo
Talun
2012-04-23
1
-3
/
+23
*
Make TestSetPhysicsSinglePrim() actually add the object to the scene in order...
Justin Clark-Casey (justincc)
2012-04-22
1
-0
/
+2
*
Fix bug where setting phantom on a prim would result in a server log message ...
Justin Clark-Casey (justincc)
2012-04-22
3
-12
/
+13
*
Add test for setting physics in a linkset
Justin Clark-Casey (justincc)
2012-04-21
1
-2
/
+28
*
Add regression test for prim status when root prim in a new linkset is non-ph...
Justin Clark-Casey (justincc)
2012-04-21
2
-1
/
+20
*
Fix a bug where linking a non-physical prim with a physical prim as root woul...
Justin Clark-Casey (justincc)
2012-04-21
2
-0
/
+22
*
Add test for correct physics status on linking two physics objects
Justin Clark-Casey (justincc)
2012-04-21
1
-2
/
+26
*
refactor: extract common setup code in SceneObjectStatusTests
Justin Clark-Casey (justincc)
2012-04-21
1
-10
/
+16
*
Add TestSetPhysics() to SOP status tests
Justin Clark-Casey (justincc)
2012-04-21
2
-3
/
+26
*
minor: Add some method doc. Add warnings since calling SOG link/delink metho...
Justin Clark-Casey (justincc)
2012-04-17
2
-0
/
+22
*
Add TestGetChildPartPositionAfterObjectRotation()
Justin Clark-Casey (justincc)
2012-04-17
1
-1
/
+37
*
Add test TestGetChildPartPosition()
Justin Clark-Casey (justincc)
2012-04-17
1
-0
/
+28
*
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateM...
Justin Clark-Casey (justincc)
2012-04-17
1
-3
/
+3
*
Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition()
Justin Clark-Casey (justincc)
2012-04-14
1
-1
/
+3
*
minor: make test names consistent
Justin Clark-Casey (justincc)
2012-04-14
1
-1
/
+1
*
refactor: move common init code into SetUp() in SceneObjectSpatialTests
Justin Clark-Casey (justincc)
2012-04-14
1
-8
/
+13
*
refactor: put SOG position test in a separate TestSceneObjectGroupPosition()
Justin Clark-Casey (justincc)
2012-04-14
1
-1
/
+17
*
Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition
Justin Clark-Casey (justincc)
2012-04-14
1
-0
/
+2
*
Add very basic TestGetRootPartPosition() test
Justin Clark-Casey (justincc)
2012-04-14
1
-0
/
+65
*
Mantis 55025 Implement script time.
Talun
2012-04-12
3
-7
/
+65
*
Mantis5502 implementation of some of the new constants
Talun
2012-04-09
3
-2
/
+115
*
Addresses mantis #5846
Diva Canto
2012-04-08
1
-1
/
+3
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-04-06
4
-97
/
+128
|
\
|
*
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
2012-04-07
2
-6
/
+15
|
*
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
3
-19
/
+13
|
*
refactor: Eliminate unnecessary SOP.m_physActor
Justin Clark-Casey (justincc)
2012-04-06
1
-10
/
+1
|
*
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...
Justin Clark-Casey (justincc)
2012-04-06
1
-3
/
+13
|
*
For llGetMass(), return the mass of the avatar is the object is attached.
Justin Clark-Casey (justincc)
2012-04-06
1
-0
/
+16
|
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-04-06
1
-20
/
+63
|
|
\
|
*
|
remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
2012-04-03
2
-63
/
+74
*
|
|
Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAc...
Diva Canto
2012-04-06
1
-0
/
+49
|
|
/
|
/
|
*
|
If an AddItem fails, try adding it to the right folder type.
Diva Canto
2012-04-06
1
-20
/
+63
|
/
*
Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
2012-04-03
4
-150
/
+204
*
refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...
Justin Clark-Casey (justincc)
2012-03-31
5
-29
/
+29
*
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...
Justin Clark-Casey (justincc)
2012-03-31
2
-32
/
+21
*
minor: small message adjustment and unnecessary code elimination when notifyi...
Justin Clark-Casey (justincc)
2012-03-31
1
-1
/
+1
*
fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932
PixelTomsen
2012-03-31
1
-1
/
+7
*
Add back parts of reverted changes that were not concerned with child agent c...
Justin Clark-Casey (justincc)
2012-03-29
2
-1
/
+6
*
Revert "Simplify friends caching by only doing this for root agents - no func...
Justin Clark-Casey (justincc)
2012-03-29
2
-3
/
+1
[next]