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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Backport the fixes to WebFetchInventoryDescendents to the UDP
Melanie
2009-11-04
2
-2
/
+8
*
Another race condition fix in SceneObjectGroup
John Hurliman
2009-11-02
1
-7
/
+11
*
Fixing race conditions in the SceneObjectPart properties
John Hurliman
2009-11-02
1
-56
/
+53
*
Removing duplicate SceneObjectPart.RotationalVelocity property
John Hurliman
2009-11-02
2
-14
/
+8
*
* Implemented some tweaks to monitoring module.
Adam Frisby
2009-11-02
1
-0
/
+3
*
* Implements new 'Monitoring' system for reporting performance.
Adam Frisby
2009-11-01
1
-8
/
+51
*
* Fix for a potential race condition in ScenePresence.AbsolutePosition
John Hurliman
2009-10-30
2
-40
/
+42
*
* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...
John Hurliman
2009-10-29
1
-29
/
+35
*
* Commented out two noisy debug lines in the LLUDP server
John Hurliman
2009-10-29
2
-157
/
+142
*
* Implemented foot collision plane for avatars
John Hurliman
2009-10-29
1
-215
/
+44
*
Ported the Simian avatar animation system to OpenSim. Landing is currently no...
John Hurliman
2009-10-29
1
-36
/
+203
*
Fixing NullReferenceException regression in the previous commit
John Hurliman
2009-10-29
1
-1
/
+1
*
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
2009-10-29
2
-9
/
+13
*
Small performance tweaks to code called by the heartbeat loop
John Hurliman
2009-10-28
4
-117
/
+53
*
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2009-10-28
2
-5
/
+4
*
Limit physics time dilation to 1.0
John Hurliman
2009-10-28
1
-1
/
+1
*
* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
2009-10-28
2
-16
/
+20
*
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
2009-10-28
2
-2
/
+2
*
Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2009-10-28
2
-2
/
+10
*
Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
2009-10-27
2
-15
/
+7
*
Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
2009-10-27
1
-1
/
+1
*
Making the defaults for interest management variables match whether you have ...
John Hurliman
2009-10-27
1
-3
/
+3
*
Forgot a line in the previous commit
John Hurliman
2009-10-27
1
-0
/
+2
*
Finally hunted down the Parallel deadlock. Packets were being handled asynchr...
John Hurliman
2009-10-27
1
-6
/
+9
*
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
2009-10-27
1
-3
/
+2
*
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
4
-49
/
+45
*
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2009-10-26
2
-58
/
+55
*
Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
2009-10-26
2
-11
/
+21
*
* Switched all operations on the list of clients that could be either sync or...
John Hurliman
2009-10-26
2
-22
/
+28
*
Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...
John Hurliman
2009-10-26
1
-0
/
+5
*
* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...
John Hurliman
2009-10-26
1
-0
/
+2
*
Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
2009-10-25
2
-1
/
+3
*
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
3
-57
/
+56
*
* Changed various modules to not initialize timers unless the module is initi...
John Hurliman
2009-10-23
1
-0
/
+3
*
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...
John Hurliman
2009-10-23
1
-4
/
+9
*
Implemented a "FrontBack" prioritizer, using distance plus the plane equation...
John Hurliman
2009-10-23
3
-3
/
+78
*
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
6
-186
/
+198
*
* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...
John Hurliman
2009-10-22
1
-8
/
+7
*
Forgot to hit save in the last commit
John Hurliman
2009-10-22
1
-1
/
+1
*
* Sending (position - hipoffset) instead of position
John Hurliman
2009-10-22
1
-5
/
+2
*
Implemented a Watchdog class. Do not manually create Thread objects anymore, ...
John Hurliman
2009-10-22
1
-10
/
+10
*
Merge branch 'master' into vehicles
Melanie
2009-10-22
11
-293
/
+412
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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
2009-10-20
1
-10
/
+16
|
*
* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
2009-10-20
1
-93
/
+33
|
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-19
1
-2
/
+2
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
5
-58
/
+50
|
*
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* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
3
-36
/
+27
|
*
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Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
2009-10-17
3
-3
/
+124
|
*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-16
1
-3
/
+5
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*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-16
1
-0
/
+11
|
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