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2014-08-19testUbitUmarov1-13/+40
2014-08-19testUbitUmarov1-7/+5
2014-08-19send the avatar data after sending attachments, by the same Entity updatesUbitUmarov1-7/+41
path
2014-08-19HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov1-0/+5
2014-08-19minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov1-15/+16
2014-08-19*test* send attachments in sync, resend avatar at endUbitUmarov1-1/+9
2014-08-18undo the hack.. its uselessUbitUmarov1-9/+0
2014-08-18moved hacks to scene presence completemovement, possible only neededUbitUmarov2-10/+10
there?
2014-08-18missing file for previus commitUbitUmarov1-0/+10
2014-08-18*DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov1-0/+1
viewers, partB keep using same localID (as before)
2014-08-18 reduce the kills sent, hide attachments kills on originUbitUmarov1-72/+17
2014-08-18NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov1-35/+60
kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
2014-08-17 put bake bakes, plus a missing change forcing animations to pass byUbitUmarov1-1/+5
scenepresence
2014-08-16more detailed timing on completmovementUbitUmarov1-0/+19
2014-08-16minor low resolution debug timmingUbitUmarov1-1/+3
2014-08-16change how avatar data, appearance and animations are sent, speciallyUbitUmarov1-112/+98
the order
2014-08-15If a user moves back in sight of a child region before the agent has been ↵Justin Clark-Casey (justincc)1-6/+3
closed on teleport, don't unnecessarily resend all avatar and object data about that region.
2014-08-15On teleport to a region that already has a child agent established (e.g. a ↵Justin Clark-Casey (justincc)1-32/+43
neighbour) don't resend all the initial avatar and object data again. This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-14dont mess with Throttles in code also used to send to main regions. UseUbitUmarov1-2/+6
full parameters on appearance cloning so its clear we want it all
2014-08-14Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in ↵Justin Clark-Casey (justincc)1-0/+3
[InterestManagement] in OpenSim.ini for experimental purposes. If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift). If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero. Defaults are same as before (all packets are sent). Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt. Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
2014-08-14Make some existing reprioritization values changeable outside the scene for ↵Justin Clark-Casey (justincc)1-15/+18
test purposes, and use more consise property syntax. No functional change.
2014-08-13On entity transfer of scene presence, replace polling sleep in ↵Justin Clark-Casey (justincc)1-14/+13
SP.WaitForUpdateAgent() with a triggered event instead. Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time. A triggered event is also slightly quicker as there is no maximum 200ms wait between polls.
2014-08-13Remove redundant origin region lock in SP.CompleteMovement()Justin Clark-Casey (justincc)1-6/+1
This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required.
2014-08-13 remove creative hack and try to fixUbitUmarov1-100/+92
2014-08-13 remove the region where we are root from the list of Neighbours andUbitUmarov1-0/+12
childSeeds
2014-08-13reverted last change since it did nothing usefullUbitUmarov1-3/+0
2014-08-13TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov1-1/+5
validate appearence just before sending animation
2014-08-12 use Vector3.normalize in place of util.GetNormalizeUbitUmarov1-6/+3
2014-08-12try no send current LookAt, remove redundant incomplete position heightUbitUmarov1-9/+13
check
2014-08-12 fix VS creative indentationUbitUmarov1-136/+136
2014-08-12 change XMLIrpgGroups attach to events, using the more correctUbitUmarov1-151/+156
\addons\Groups\... model
2014-08-11remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov1-2/+2
completmovement and not only that specific one
2014-08-11 dont do ParcelCrossCheck() on child avatarsUbitUmarov1-0/+3
2014-08-11Fix a condition checkMelanie Thielker1-1/+1
2014-08-11Fix a condition checkMelanie Thielker1-1/+1
2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-10TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov1-4/+4
sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
2014-08-09dont do for children what is for growups ( root agents) ( needs check)UbitUmarov1-47/+39
2014-08-08Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.Justin Clark-Casey (justincc)1-1/+1
2014-08-07 buggUbitUmarov1-1/+1
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-1/+1
only, reduced number of accesses to it. TESTING
2014-08-06Fixed crash when using Allowed/Denied Viewers, and the viewer's name is ↵Oren Hurvitz1-2/+2
shorter than one of the test strings This fixes http://opensimulator.org/mantis/view.php?id=7294
2014-08-06Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and ↵Justin Clark-Casey (justincc)1-0/+7
RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves). Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-08-06refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance ↵Justin Clark-Casey (justincc)2-13/+13
for better accuracy and consistency with other similar parameters
2014-08-05 apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov1-1/+1
single object condition for renaming
2014-08-05dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov1-1/+3
name can change for inventory purposes only.
2014-08-05revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov1-1/+43
reviewed/fixed
2014-08-05 dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov1-2/+3
change
2014-08-04diference fixUbitUmarov1-1/+4