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2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2-3/+70
2012-04-28Comment out debug [ASYNC DELETER] messages for now.Justin Clark-Casey (justincc)1-5/+5
2012-04-27Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2-20/+32
This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK. This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc.
2012-04-27If a Grid God teleports then include the Godlike teleport flag. This can ↵Oren Hurvitz1-0/+17
affect the starting position in the destination region.
2012-04-27testUbitUmarov1-3/+0
2012-04-27testUbitUmarov1-12/+9
2012-04-27testUbitUmarov1-1/+1
2012-04-27itestUbitUmarov1-2/+3
2012-04-27itestUbitUmarov1-2/+5
2012-04-27testUbitUmarov1-2/+2
2012-04-27testing....UbitUmarov1-15/+24
2012-04-27testingUbitUmarov1-1/+1
2012-04-27TESTINGUbitUmarov1-4/+4
2012-04-27TEST more changesUbitUmarov1-1/+2
2012-04-27 TEST more options to avnLocalTeleportUbitUmarov1-4/+9
2012-04-27TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov1-0/+22
Stopped) to scenepresence.cs
2012-04-27Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)20-173/+92
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
2012-04-26Tweak log messages on local region to region teleport path to help with ↵Justin Clark-Casey (justincc)1-1/+4
problem resolution.
2012-04-26Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ↵Justin Clark-Casey (justincc)1-35/+35
analysis complexity
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov1-1/+1
more lobe ?
2012-04-26minor: Add avatar name to removing agent log messageJustin Clark-Casey (justincc)1-2/+2
2012-04-25Comment out avatar move to target message for now.Justin Clark-Casey (justincc)1-3/+3
2012-04-25Add a configuration switch to turn on/off the use of the trashMic Bowman2-1/+3
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
2012-04-25Port Avination link order to make OpenSim behave like SL. Make Primstar ↵Melanie1-2/+40
scripts work. Fixes Mantis #5990
2012-04-25set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov1-5/+7
2012-04-25Commit the avination Teleport() methods (adaptedto justincc's changes)Melanie1-1/+12
2012-04-25refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()Justin Clark-Casey (justincc)1-16/+0
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
2012-04-25Add regression test TestSameRegionTeleport()Justin Clark-Casey (justincc)2-0/+42
2012-04-24SOG bug fix in UI object changesUbitUmarov1-11/+20
2012-04-24 fix animations if sited in ground alsoUbitUmarov1-1/+1
2012-04-24"save the catgirls"UbitUmarov2-18/+13
2012-04-24 display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov1-0/+5
but for testing/debug
2012-04-24 fix Simulation time reportUbitUmarov1-0/+7
2012-04-24some reduction on time resolution efects on spare time reportUbitUmarov1-4/+8
2012-04-24*testing* changed stats time reports to be per reported frame and not ↵UbitUmarov1-11/+64
acumulated in about 1second. Total Frame Time is not just 1/reported sim fps
2012-04-23Mantis 5977 Corrections to llRegionSayToTalun1-3/+23
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-22Make TestSetPhysicsSinglePrim() actually add the object to the scene in ↵Justin Clark-Casey (justincc)1-0/+2
order to test more code paths.
2012-04-22Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)3-12/+13
rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
2012-04-22fix a bug i added fixing another....UbitUmarov1-2/+5
2012-04-21Add test for setting physics in a linksetJustin Clark-Casey (justincc)1-2/+28
2012-04-21Add regression test for prim status when root prim in a new linkset is ↵Justin Clark-Casey (justincc)2-1/+20
non-physical
2012-04-21Fix a bug where linking a non-physical prim with a physical prim as root ↵Justin Clark-Casey (justincc)2-0/+22
would make the non-physical prim phantom rather than part of the physics object. On region restart, the whole object would become physical as expected. Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim. Add regression test for this behaviour.
2012-04-21Add test for correct physics status on linking two physics objectsJustin Clark-Casey (justincc)1-2/+26
Also fixes last build break.
2012-04-21refactor: extract common setup code in SceneObjectStatusTestsJustin Clark-Casey (justincc)1-10/+16
2012-04-21Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2-3/+26
2012-04-20changed seletion code. SOP now knows about parts selection. UI actions are ↵UbitUmarov3-24/+104
sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵UbitUmarov2-13/+40
forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
2012-04-18Allow setting a specific target velocity on TeleportWithMomentumMelanie1-1/+11
2012-04-17minor: Add some method doc. Add warnings since calling SOG link/delink ↵Justin Clark-Casey (justincc)2-0/+22
methods directly rather than through Scene may allow race conditions.
2012-04-17Prevent objects rezzed in sim from being seen as attachments and becoming ↵Melanie1-0/+6
uneditable or crashers. (Foxtail of death)