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2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
RETURN_AT_EDGE from simulation
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
not what AbsolutePosition does
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5
not be the root prim
2014-07-22 send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov1-3/+3
fix is needed elsewhere since the changes are never sent)
2014-07-21On login and first HG entrance to a foreign grid, perform query access ↵Justin Clark-Casey (justincc)1-0/+1
checks before proceeding.
2014-07-21change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov1-1/+4
it can walk. ( still needs better code )
2014-07-21Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵Oren Hurvitz1-10/+13
appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-07-21Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2-136/+134
hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-07-21Minor: changed "existant" to "existent"Oren Hurvitz1-1/+1
2014-07-21Close streams immediately when we finish using themOren Hurvitz3-72/+80
2014-07-20make sittarget camera relative to root primUbitUmarov1-17/+18
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2014-07-20another change to standupUbitUmarov1-1/+1
2014-07-20 change avatar standup codeUbitUmarov1-28/+25
2014-07-20physicsSit SendSitResponse also relative to parent primUbitUmarov1-5/+11
2014-07-20 physics engine cannot change internal positions of linksets, at least notUbitUmarov1-2/+2
in teaseupdates
2014-07-20replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov3-11/+9
artifacts
2014-07-19fix attachmentsUbitUmarov1-7/+9
2014-07-14Call RemoveScriptInstance when removing from inventoryDev Random1-2/+2
2014-07-04On logout, delay the removal of AgentCircuitData until the very end, because ↵Diva Canto1-5/+3
that data structure contains important information about the agent that may be needed by modules.
2014-07-04This fixes the bug related to rebooting neighboring varregions while avatars ↵Diva Canto1-10/+14
are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
2014-07-04It turns out that child agent management has had a bug for a while: there ↵Diva Canto1-1/+3
was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
2014-07-03Temporarily disable new regression test TestLifecycle() until I have a ↵Justin Clark-Casey (justincc)1-1/+1
chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-07-03Re-enabled TestLifecycle regression test logging so I can get some idea of ↵Justin Clark-Casey (justincc)1-1/+1
why it's failing on jenkins but not locally
2014-07-02Actually call Close() for shared region modules when the simulator is being ↵Justin Clark-Casey (justincc)2-0/+250
shutdown. Adds regression test for this case.
2014-06-28minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)1-1/+1
2014-06-28minor: change allow script crossings default in code to true in order to ↵Justin Clark-Casey (justincc)1-1/+1
match OpenSimDefaults.ini
2014-06-09Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto1-4/+7
HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627.
2014-06-09Let HG users be gods too, if they have local permission to be so.Diva Canto1-7/+4
2014-06-01Send multiple terrain patches per terrain update packet if terrainRobert Adams1-2/+5
draw distance optimization is enabled. Makes terrain editting a lot snappier.
2014-05-31Modifications to debugging printouts. No functional changes.Robert Adams1-9/+5
2014-05-31varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams1-9/+10
Still has problems with child avatars.
2014-05-31varregion: send terrain patches from where the avatar outward if the parameterRobert Adams1-1/+6
[Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
2014-05-30minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)1-2/+2
2014-05-30minor: Add some commented out logging to ↵Justin Clark-Casey (justincc)1-0/+8
ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
2014-05-26When saving an OAR in "Publish" mode, also discard Group informationOren Hurvitz1-3/+10
2014-05-25Prevent login to a region if the Telehub or Landing Point are in a banned parcelOren Hurvitz1-4/+33
2014-05-23If one is sitting on a child with an unset camera-eye and so using one set ↵Justin Clark-Casey (justincc)1-3/+7
in a root prim, the focus should remain on the root prim. Matches behaviour just tested on the Linden grid.
2014-05-23Add any camera at compensation for sat upon child prims to any existing ↵Justin Clark-Casey (justincc)1-1/+1
camera-at value, rather than replace.
2014-05-23Compensate camera-at and camera-eye for child prim rotation when sitting on ↵Justin Clark-Casey (justincc)1-0/+12
child prim with camera-eye set
2014-05-22If the root prim has a camera-at or camera-eye setting and a sat upon child ↵Justin Clark-Casey (justincc)1-0/+7
prim does not, use the root prim offsets. This matches behaviour just tested on the Linden Lab grid.
2014-05-22Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ↵Justin Clark-Casey (justincc)1-0/+4
prims moved camera/focus to wrong position. For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176
2014-05-22Add regression test for in-range chat between neighbouring regions from east ↵Justin Clark-Casey (justincc)1-1/+4
to west.
2014-05-20minor: Comment out currently unused log setup in TerrainCompressorJustin Clark-Casey (justincc)1-1/+1
2014-05-20minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-3/+0
2014-05-20minor: remove compiler warning in SceneObjectPartInventoryJustin Clark-Casey (justincc)1-1/+1
2014-05-20Fix issue where avatar and script chat could sometimes be heard from ↵Justin Clark-Casey (justincc)1-3/+8
anywhere in neighbouring regions. This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions when the child agent was in a region with a greater x or y map co-ord than the root agent region Probably introduced in beeec1c. This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway. Looks to address http://opensimulator.org/mantis/view.php?id=7163
2014-05-19Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵Oren Hurvitz1-2/+2
Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
2014-05-19Return more specific error messages if an attempt to enter a region fails ↵Oren Hurvitz1-2/+13
due to permissions (in QueryAccess and IsAuthorizedForRegion)