Commit message (Collapse) | Author | Files | Lines | ||
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2014-07-22 | consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and | UbitUmarov | 1 | -0/+2 | |
RETURN_AT_EDGE from simulation | |||||
2014-07-22 | make ResetChildPrimPhysicsPositions only do what it is supposed to do and | UbitUmarov | 1 | -1/+11 | |
not what AbsolutePosition does | |||||
2014-07-22 | tell scripts about positions changes after they are actually changed | UbitUmarov | 1 | -10/+18 | |
2014-07-22 | dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog | UbitUmarov | 1 | -84/+96 | |
2014-07-22 | bug fix. Child position got broken because first prim i parts array may | UbitUmarov | 1 | -0/+5 | |
not be the root prim | |||||
2014-07-22 | send updates on selected attachments as sl ( warinin if reverted then a | UbitUmarov | 1 | -3/+3 | |
fix is needed elsewhere since the changes are never sent) | |||||
2014-07-21 | On login and first HG entrance to a foreign grid, perform query access ↵ | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
checks before proceeding. | |||||
2014-07-21 | change presence movetotarget avoiding trying to go undergroud or fly when | UbitUmarov | 1 | -1/+4 | |
it can walk. ( still needs better code ) | |||||
2014-07-21 | Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵ | Oren Hurvitz | 1 | -10/+13 | |
appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220 | |||||
2014-07-21 | Fixed problems if an avatar tries to cross regions when the previous cross ↵ | Oren Hurvitz | 2 | -136/+134 | |
hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed. | |||||
2014-07-21 | Minor: changed "existant" to "existent" | Oren Hurvitz | 1 | -1/+1 | |
2014-07-21 | Close streams immediately when we finish using them | Oren Hurvitz | 3 | -72/+80 | |
2014-07-20 | make sittarget camera relative to root prim | UbitUmarov | 1 | -17/+18 | |
Please enter the commit message for your changes. Lines starting | |||||
2014-07-20 | another change to standup | UbitUmarov | 1 | -1/+1 | |
2014-07-20 | change avatar standup code | UbitUmarov | 1 | -28/+25 | |
2014-07-20 | physicsSit SendSitResponse also relative to parent prim | UbitUmarov | 1 | -5/+11 | |
2014-07-20 | physics engine cannot change internal positions of linksets, at least not | UbitUmarov | 1 | -2/+2 | |
in teaseupdates | |||||
2014-07-20 | replace old Attachoffset by AttachedPos. Comented out possible merge | UbitUmarov | 3 | -11/+9 | |
artifacts | |||||
2014-07-19 | fix attachments | UbitUmarov | 1 | -7/+9 | |
2014-07-14 | Call RemoveScriptInstance when removing from inventory | Dev Random | 1 | -2/+2 | |
2014-07-04 | On logout, delay the removal of AgentCircuitData until the very end, because ↵ | Diva Canto | 1 | -5/+3 | |
that data structure contains important information about the agent that may be needed by modules. | |||||
2014-07-04 | This fixes the bug related to rebooting neighboring varregions while avatars ↵ | Diva Canto | 1 | -10/+14 | |
are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope. | |||||
2014-07-04 | It turns out that child agent management has had a bug for a while: there ↵ | Diva Canto | 1 | -1/+3 | |
was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. | |||||
2014-07-03 | Temporarily disable new regression test TestLifecycle() until I have a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env | |||||
2014-07-03 | Re-enabled TestLifecycle regression test logging so I can get some idea of ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
why it's failing on jenkins but not locally | |||||
2014-07-02 | Actually call Close() for shared region modules when the simulator is being ↵ | Justin Clark-Casey (justincc) | 2 | -0/+250 | |
shutdown. Adds regression test for this case. | |||||
2014-06-28 | minor: Change default max phys prim size in code to match OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2014-06-28 | minor: change allow script crossings default in code to true in order to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
match OpenSimDefaults.ini | |||||
2014-06-09 | Revert "Let HG users be gods too, if they have local permission to be so." | Diva Canto | 1 | -4/+7 | |
HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627. | |||||
2014-06-09 | Let HG users be gods too, if they have local permission to be so. | Diva Canto | 1 | -7/+4 | |
2014-06-01 | Send multiple terrain patches per terrain update packet if terrain | Robert Adams | 1 | -2/+5 | |
draw distance optimization is enabled. Makes terrain editting a lot snappier. | |||||
2014-05-31 | Modifications to debugging printouts. No functional changes. | Robert Adams | 1 | -9/+5 | |
2014-05-31 | varregion: More tweeking to only sending patches within avatar draw distance. | Robert Adams | 1 | -9/+10 | |
Still has problems with child avatars. | |||||
2014-05-31 | varregion: send terrain patches from where the avatar outward if the parameter | Robert Adams | 1 | -1/+6 | |
[Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves. | |||||
2014-05-30 | minor: rename velocidyDiff -> velocityDiff | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2014-05-30 | minor: Add some commented out logging to ↵ | Justin Clark-Casey (justincc) | 1 | -0/+8 | |
ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers. | |||||
2014-05-26 | When saving an OAR in "Publish" mode, also discard Group information | Oren Hurvitz | 1 | -3/+10 | |
2014-05-25 | Prevent login to a region if the Telehub or Landing Point are in a banned parcel | Oren Hurvitz | 1 | -4/+33 | |
2014-05-23 | If one is sitting on a child with an unset camera-eye and so using one set ↵ | Justin Clark-Casey (justincc) | 1 | -3/+7 | |
in a root prim, the focus should remain on the root prim. Matches behaviour just tested on the Linden grid. | |||||
2014-05-23 | Add any camera at compensation for sat upon child prims to any existing ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
camera-at value, rather than replace. | |||||
2014-05-23 | Compensate camera-at and camera-eye for child prim rotation when sitting on ↵ | Justin Clark-Casey (justincc) | 1 | -0/+12 | |
child prim with camera-eye set | |||||
2014-05-22 | If the root prim has a camera-at or camera-eye setting and a sat upon child ↵ | Justin Clark-Casey (justincc) | 1 | -0/+7 | |
prim does not, use the root prim offsets. This matches behaviour just tested on the Linden Lab grid. | |||||
2014-05-22 | Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ↵ | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
prims moved camera/focus to wrong position. For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176 | |||||
2014-05-22 | Add regression test for in-range chat between neighbouring regions from east ↵ | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
to west. | |||||
2014-05-20 | minor: Comment out currently unused log setup in TerrainCompressor | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2014-05-20 | minor: Remove some unused fields in ScenePresence | Justin Clark-Casey (justincc) | 1 | -3/+0 | |
2014-05-20 | minor: remove compiler warning in SceneObjectPartInventory | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2014-05-20 | Fix issue where avatar and script chat could sometimes be heard from ↵ | Justin Clark-Casey (justincc) | 1 | -3/+8 | |
anywhere in neighbouring regions. This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions when the child agent was in a region with a greater x or y map co-ord than the root agent region Probably introduced in beeec1c. This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway. Looks to address http://opensimulator.org/mantis/view.php?id=7163 | |||||
2014-05-19 | Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵ | Oren Hurvitz | 1 | -2/+2 | |
Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into. | |||||
2014-05-19 | Return more specific error messages if an attempt to enter a region fails ↵ | Oren Hurvitz | 1 | -2/+13 | |
due to permissions (in QueryAccess and IsAuthorizedForRegion) |