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2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov1-20/+28
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov3-6/+21
2015-09-12missing file...UbitUmarov1-29/+34
2015-09-11 inventory messUbitUmarov1-22/+22
2015-09-11 remove diva's inventory cache since it seems to cause mantis 7720, broken it...UbitUmarov1-22/+22
2015-09-10fix lost sending of initial terrain to child agentsUbitUmarov1-0/+2
2015-09-08a mess with Modules and ModuleUbitUmarov1-43/+3
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08More 'everything is a module' merging.Robert Adams1-1/+1
2015-09-08 add script events per sec stat, using the time report code, but ignoring the...UbitUmarov2-2/+10
2015-09-06remove a forgotten cast to intUbitUmarov1-1/+1
2015-09-06Clean up viewer-based access control specifications.Diva Canto1-3/+7
2015-09-06fix odd drawdistance control initializationUbitUmarov1-12/+6
2015-09-06still a missing stat IDUbitUmarov1-9/+12
2015-09-06let extra stats travel side by side with viewers ones... try to fix damm arra...UbitUmarov1-50/+91
2015-09-04a few changes to stats. Array order coerent on users. give up on moses stats ...UbitUmarov1-79/+91
2015-09-04Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...Diva Canto29-29/+0
2015-09-04In SceneGraph, use the property PhysicsScene instead of the variable _PhysSce...Diva Canto1-3/+3
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov1-1/+1
2015-09-04use GetTimeStampMS to increase heartbeat and stats timing resolution. some re...UbitUmarov2-106/+122
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov2-53/+7
2015-09-02seems to compile ( tests comented out)UbitUmarov18-2900/+336
2015-08-31First commit where physics work as region module.Diva Canto2-5/+9
2015-08-31dont change camera on crossingsUbitUmarov1-4/+4
2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov2-2/+8
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto10-10/+10
2015-08-30Renamed the namespaces tooDiva Canto11-22/+22
2015-08-30Moved instantiation of SceneCommunicationService object to inside the scene c...Diva Canto1-2/+1
2015-08-30more on tps and crossingsUbitUmarov1-29/+76
2015-08-30Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto1-7/+9
2015-08-29 fix NeighborRegions codeUbitUmarov1-49/+16
2015-08-27 take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov2-6/+46
2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov1-2/+2
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov1-1/+5
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-2/+2
2015-08-24try to implement core load oar optionsUbitUmarov1-0/+65
2015-08-23In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams1-1/+1
2015-08-21 remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov1-1/+2
2015-08-21 remove a 256m checkUbitUmarov1-4/+13
2015-08-20Fix multiple moving_end and add moving_start to llSetKeyframedMotionJeff Kelley1-10/+15
2015-08-20Partial plumbing for the agent stateful module features negotiationMelanie Thielker2-1/+8
2015-08-19funny bugUbitUmarov1-1/+1
2015-08-19find sending of initial terrain using PushTerrain as os coreUbitUmarov1-1/+6
2015-08-19minor changeUbitUmarov1-7/+11
2015-08-19 add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov1-2/+4
2015-08-16Create want and need lists for agent data interchange formats.Melanie Thielker1-0/+44
2015-08-11Show Script Time in the statistics panelOren Hurvitz2-38/+68
2015-08-11Better handling of invalid XML: a) prevent infinite loop on EOF; b) better lo...Oren Hurvitz3-61/+73