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2015-09-28 let us see our online friendsUbitUmarov1-6/+6
2015-09-28 remove a auxiliar vector no longer neededUbitUmarov1-7/+5
2015-09-28 recover a lost position check for mega regionsUbitUmarov1-6/+7
2015-09-26 fix unscripted sits without physics helpUbitUmarov1-9/+4
2015-09-26 fix object rez on terrain, i broke adding physics assistanceUbitUmarov1-11/+19
2015-09-26 fix object crossings to other scene on same instanceUbitUmarov2-1/+8
2015-09-25 rearrange source codeUbitUmarov1-313/+304
2015-09-25 add butterflies to terrainUbitUmarov1-185/+757
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov1-40/+32
2015-09-24 some cleanup on terrain encoderUbitUmarov1-178/+55
2015-09-24 save a few more bits per flat patchUbitUmarov1-4/+5
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78
2015-09-24 add physics assistance on placement of a new object. This may help on mantis...UbitUmarov1-61/+101
2015-09-23 fix the DC term on flat patch encodingUbitUmarov1-3/+3
2015-09-23 speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov1-173/+62
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov1-6/+61
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2-14/+6
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens5-30/+28
2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov1-20/+28
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov3-6/+21
2015-09-12missing file...UbitUmarov1-29/+34
2015-09-11 inventory messUbitUmarov1-22/+22
2015-09-11 remove diva's inventory cache since it seems to cause mantis 7720, broken it...UbitUmarov1-22/+22
2015-09-10fix lost sending of initial terrain to child agentsUbitUmarov1-0/+2
2015-09-08a mess with Modules and ModuleUbitUmarov1-43/+3
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08More 'everything is a module' merging.Robert Adams1-1/+1
2015-09-08 add script events per sec stat, using the time report code, but ignoring the...UbitUmarov2-2/+10
2015-09-06remove a forgotten cast to intUbitUmarov1-1/+1
2015-09-06Clean up viewer-based access control specifications.Diva Canto1-3/+7
2015-09-06fix odd drawdistance control initializationUbitUmarov1-12/+6
2015-09-06still a missing stat IDUbitUmarov1-9/+12
2015-09-06let extra stats travel side by side with viewers ones... try to fix damm arra...UbitUmarov1-50/+91
2015-09-04a few changes to stats. Array order coerent on users. give up on moses stats ...UbitUmarov1-79/+91
2015-09-04Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...Diva Canto29-29/+0
2015-09-04In SceneGraph, use the property PhysicsScene instead of the variable _PhysSce...Diva Canto1-3/+3
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov1-1/+1
2015-09-04use GetTimeStampMS to increase heartbeat and stats timing resolution. some re...UbitUmarov2-106/+122
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov2-53/+7
2015-09-02seems to compile ( tests comented out)UbitUmarov18-2900/+336
2015-08-31First commit where physics work as region module.Diva Canto2-5/+9
2015-08-31dont change camera on crossingsUbitUmarov1-4/+4
2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov2-2/+8
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto10-10/+10
2015-08-30Renamed the namespaces tooDiva Canto11-22/+22
2015-08-30Moved instantiation of SceneCommunicationService object to inside the scene c...Diva Canto1-2/+1