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2013-02-06Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region....Justin Clark-Casey (justincc)3-168/+0
2013-02-06Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would retu...Justin Clark-Casey (justincc)1-15/+0
2013-02-06refactor: Move functions that lookup asset ids from task inventory or pass th...Justin Clark-Casey (justincc)1-0/+122
2013-02-02minor: change comment about assuming script references are textures in UuidGa...Justin Clark-Casey (justincc)1-1/+2
2013-02-02Log missing assets on "fcache assets" found. This ignores references found b...Justin Clark-Casey (justincc)1-2/+5
2013-02-01Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus1-2/+3
2013-01-31Whitespace fix and removing unneccessary parenthesesMelanie1-1/+1
2013-01-31* This adds a bit more to the previous flying roll effect by adding additiona...teravus1-10/+50
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...Melanie1-0/+81
2013-01-30Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...Jak Daniels1-1/+6
2013-01-30Change keyframe motion to use a single timer for all objects. This is requiredMelanie1-236/+229
2013-01-30* This adds a bit more to the previous flying roll effect by adding additiona...teravus1-10/+50
2013-01-30* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...teravus1-0/+81
2013-01-27Send moving_end event to scripts when keyframed motion ends.Melanie1-0/+10
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-5/+6
2013-01-27Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie1-6/+7
2013-01-26Reinstate cleaning objects from parcel when avatars sit on them. Instead do itMelanie2-2/+2
2013-01-26Stop temp-on-rez object from being deleted while an avatar sits on themMelanie1-1/+1
2013-01-26Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...Justin Clark-Casey (justincc)1-0/+56
2013-01-25Added DynAttrs to the serialized XML format of prims. When copying prims, use...Oren Hurvitz2-0/+16
2013-01-25Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...Justin Clark-Casey (justincc)1-2/+2
2013-01-25Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)1-1/+8
2013-01-23* This makes the non-physics llCastRay 'better'. It's not 'correctly work...teravus1-0/+1
2013-01-23Add the Avination physics raycast glue so Core Physics can implement raycastMelanie1-0/+13
2013-01-23Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie1-2/+2
2013-01-21Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams1-0/+10
2013-01-21Add accessors to allow serializing rot and position targetsMelanie1-2/+12
2013-01-21Limit active at targets to 8Melanie1-2/+6
2013-01-21Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie1-6/+12
2013-01-19Check the existing ScenePresence.ParentPart to make sure we're not trying to ...Justin Clark-Casey (justincc)1-2/+1
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2-5/+33
2013-01-18Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)3-6/+25
2013-01-17revert the test, sending again appearance to self inUbitUmarov1-1/+1
2013-01-17*TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov1-1/+1
2013-01-16 dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2-1/+3
2013-01-16JustinCC's core re-mergeMelanie1-3/+23
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)1-3/+23
2013-01-16Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)1-23/+3
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)1-3/+23
2013-01-14move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia1-0/+4
2013-01-11Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams1-2/+2
2013-01-11 go back bypassing sog updates control (test)UbitUmarov1-12/+12
2013-01-11update the last information sent in terse updates where they are sent to allUbitUmarov1-10/+19
2013-01-11 remove redundant lastPhysGroupPos and lastPhysGroupRot checksUbitUmarov1-16/+3
2013-01-11 same for AngularVelocity. Use normal terse updates in place of sendingUbitUmarov1-10/+18
2013-01-11keyframe. Don't use group UpdateRotation since this enqueues a terseUbitUmarov1-2/+6
2013-01-11Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)1-0/+3
2013-01-10Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)1-94/+59
2013-01-10refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)1-10/+1
2013-01-10Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)1-9/+30