| Commit message (Expand) | Author | Files | Lines |
2012-09-16 | Make IncomingCloseChildAgent not send a stop packet. This may prevent | Melanie | 1 | -1/+1 |
2012-09-14 | Wait a bit longer for new scene presences to aid tps into laggy regions | Melanie | 1 | -1/+1 |
2012-09-11 | Add the option to have variable costing for uploads | Melanie | 1 | -2/+2 |
2012-09-07 | One more redundante ParcelProprieties on login | UbitUmarov | 1 | -0/+2 |
2012-09-07 | remove fireandforget call to EnableChildAgents at end on CompleteMovement, | UbitUmarov | 1 | -1/+3 |
2012-09-04 | Make friend notifies and closing child agents async because both can | Melanie | 1 | -1/+1 |
2012-09-04 | a forgotten file plus minor changes. Imp and SL viewer seem to preserve | UbitUmarov | 1 | -1/+2 |
2012-09-04 | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into | Melanie | 1 | -1/+1 |
2012-09-03 | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are | Melanie | 1 | -14/+17 |
2012-08-30 | move keyframemotion.copy from sop.copy to sog.copy, where there is | UbitUmarov | 3 | -4/+8 |
2012-08-30 | [possible still bad] make use of keyframemotion.copy on sop.copy, replacing | UbitUmarov | 3 | -35/+38 |
2012-08-30 | Sequence inventory descendents requests to reduce inventory server load and | Melanie | 1 | -5/+55 |
2012-08-29 | A few more changes to keyframes | UbitUmarov | 3 | -64/+116 |
2012-08-29 | [Potentially broken] keyframes changes.. since it's there, use timer for | UbitUmarov | 1 | -115/+165 |
2012-08-28 | Fix a nullref while object is being created | Melanie | 1 | -1/+2 |
2012-08-28 | [possible still very broken] mess around keyframes. timer events | UbitUmarov | 5 | -111/+299 |
2012-08-26 | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal | UbitUmarov | 1 | -2/+2 |
2012-08-23 | Fix bad child prim permissions that can make objects change perms after rezzing | Melanie | 3 | -3/+39 |
2012-08-22 | Make terrain save every 1000 frames instead of every 50. Database load is a s... | Melanie | 1 | -1/+1 |
2012-08-21 | Fix group return stuff | Melanie | 1 | -1/+1 |
2012-08-21 | Cause a persistence save if prim flags change | Melanie | 1 | -0/+2 |
2012-08-21 | Add Camera Offsets to serialization | Melanie | 1 | -0/+14 |
2012-08-16 | Remove AreUpdatesSuspended flag because it does nothing | Melanie | 2 | -24/+0 |
2012-08-16 | Change case of areUpdatesSuspended to upper case as is proper for a property | Melanie | 2 | -8/+8 |
2012-08-15 | Add support for the extra params to scene and the event manager | Melanie | 2 | -0/+62 |
2012-08-15 | Add support for the extra params to scene and the event manager | Melanie | 2 | -0/+62 |
2012-08-15 | Add a skeleton for a name value storage associated with regions | Melanie | 1 | -0/+4 |
2012-08-15 | Add a skeleton for a name value storage associated with regions | Melanie | 1 | -0/+4 |
2012-08-14 | Lay some groundwork for temp attachments. Decouple attachments from inventory. | Melanie | 1 | -1/+1 |
2012-08-03 | Restore SOG constructor chaining removed in recent 513b77b. This is not a fu... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-08-03 | Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star... | Justin Clark-Casey (justincc) | 1 | -1/+7 |
2012-08-03 | on presence close(), release animator and OnRegionHeartbeatEnd event | UbitUmarov | 1 | -0/+7 |
2012-08-03 | minor change avoiding a null reference | UbitUmarov | 1 | -2/+4 |
2012-08-03 | Make WaitGetScenePresence wait for up to 20 seconds | Melanie | 1 | -1/+1 |
2012-08-03 | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,... | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2012-08-03 | Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i... | Justin Clark-Casey (justincc) | 1 | -3/+4 |
2012-08-03 | ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul... | SignpostMarv | 1 | -1/+1 |
2012-08-03 | Make sure the position of a loggin-in agent is within region boundaries since | Melanie | 1 | -0/+9 |
2012-08-02 | Initialize the Rezzing object to UUID.Zero | Melanie | 1 | -3/+4 |
2012-08-02 | reduced-complexity implementation of function to get rezzing object key | SignpostMarv | 2 | -1/+10 |
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+16 |
2012-07-31 | Reverse a senseless change in the prioritizer. Why I would want avatars to re... | Melanie | 1 | -3/+9 |
2012-07-30 | Correct StandUp position and rotation | Melanie | 1 | -1/+3 |
2012-07-29 | Fix an exception while outputting a log message | Melanie | 1 | -1/+1 |
2012-07-29 | See that if controls are taken, those are released before taking new ones | Melanie | 1 | -0/+3 |
2012-07-28 | Fix some merge issues and a functional issue in the scene manager | Melanie | 1 | -1/+1 |
2012-07-27 | Avoid a race condition between the scene shutdown thread and the update threa... | Justin Clark-Casey (justincc) | 1 | -3/+5 |
2012-07-26 | When copying items, copy the item description field instead of the asset desc... | Justin Clark-Casey (justincc) | 1 | -23/+46 |
2012-07-26 | Add a Dispose() of the physics engine when a scene is being shutdown. | Robert Adams | 1 | -0/+9 |
2012-07-25 | Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi... | Justin Clark-Casey (justincc) | 1 | -0/+1 |