aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes (unfollow)
Commit message (Collapse)AuthorFilesLines
2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov1-20/+28
of thread jobs, where one is good enought
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov3-6/+21
but needs testing, specially the fail cases, that most likelly need more work
2015-09-12missing file...UbitUmarov1-29/+34
2015-09-11 inventory messUbitUmarov1-22/+22
2015-09-11 remove diva's inventory cache since it seems to cause mantis 7720, broken ↵UbitUmarov1-22/+22
items UUID. Guess it doesn't cover all paths
2015-09-10fix lost sending of initial terrain to child agentsUbitUmarov1-0/+2
2015-09-08a mess with Modules and ModuleUbitUmarov1-43/+3
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08More 'everything is a module' merging.Robert Adams1-1/+1
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-08 add script events per sec stat, using the time report code, but ignoring ↵UbitUmarov2-2/+10
the time for nowwq
2015-09-06remove a forgotten cast to intUbitUmarov1-1/+1
2015-09-06Clean up viewer-based access control specifications.Diva Canto1-3/+7
2015-09-06fix odd drawdistance control initializationUbitUmarov1-12/+6
2015-09-06still a missing stat IDUbitUmarov1-9/+12
2015-09-06let extra stats travel side by side with viewers ones... try to fix damm ↵UbitUmarov1-50/+91
array indexes all over the place
2015-09-04a few changes to stats. Array order coerent on users. give up on moses stats ↵UbitUmarov1-79/+91
for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto29-29/+0
OpenSim.Framework.
2015-09-04In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto1-3/+3
_PhysScene, so that it gets properly initialized before being dereferenced.
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov1-1/+1
2015-09-04use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2-106/+122
rearrange on stat code ( MOSES special ones still out )
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov2-53/+7
scenepresence)
2015-09-02seems to compile ( tests comented out)UbitUmarov18-2900/+336
2015-08-31First commit where physics work as region module.Diva Canto2-5/+9
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
2015-08-31dont change camera on crossingsUbitUmarov1-4/+4
2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov2-2/+8
position. Also reset camera to position on makeroot
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto10-10/+10
2015-08-30Renamed the namespaces tooDiva Canto11-22/+22
2015-08-30Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto1-2/+1
constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
2015-08-30more on tps and crossingsUbitUmarov1-29/+76
2015-08-30Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto1-7/+9
2015-08-29 fix NeighborRegions codeUbitUmarov1-49/+16
2015-08-27 take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2-6/+46
Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov1-2/+2
sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov1-1/+5
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-2/+2
suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
2015-08-24try to implement core load oar optionsUbitUmarov1-0/+65
2015-08-23In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams1-1/+1
from collisions before removing the collision callbacks. Should not make operational differences.
2015-08-21 remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov1-1/+2
does not compress well on island?
2015-08-21 remove a 256m checkUbitUmarov1-4/+13
2015-08-20Fix multiple moving_end and add moving_start to llSetKeyframedMotionJeff Kelley1-10/+15
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20Partial plumbing for the agent stateful module features negotiationMelanie Thielker2-1/+8
2015-08-19funny bugUbitUmarov1-1/+1
2015-08-19find sending of initial terrain using PushTerrain as os coreUbitUmarov1-1/+6
2015-08-19minor changeUbitUmarov1-7/+11
2015-08-19 add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov1-2/+4
exactly as core)
2015-08-16Create want and need lists for agent data interchange formats.Melanie Thielker1-0/+44
2015-08-11Show Script Time in the statistics panelOren Hurvitz2-38/+68
The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
2015-08-11Better handling of invalid XML: a) prevent infinite loop on EOF; b) better ↵Oren Hurvitz3-61/+73
logging If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts. The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.